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authorBrian Paul <brianp@vmware.com>2009-05-22 07:26:08 -0600
committerIan Romanick <ian.d.romanick@intel.com>2009-06-22 15:15:19 -0700
commit54f425b5cefd1e40f315a4f8747b9a3db29ab9d4 (patch)
treece3d6093108d2c02e50af24ba5079db95aaed993 /src/mesa/main/config.h
parent810df8317dfe30c573cfb8296e569f73d23b74a7 (diff)
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). (cherry picked from commit 4a95185c9f30c2de7a03bb1a0653f51b53b1111d)
Diffstat (limited to 'src/mesa/main/config.h')
-rw-r--r--src/mesa/main/config.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index bd66a4c231..aecea689af 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -215,7 +215,7 @@
/** For GL_ARB_vertex_shader */
/*@{*/
-#define MAX_VERTEX_ATTRIBS 16
+#define MAX_VERTEX_GENERIC_ATTRIBS 16
#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS
/*@}*/