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authorBrian Paul <brian.paul@tungstengraphics.com>2008-07-04 10:29:15 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-04 10:29:15 -0600
commit2fa7b3f78639114aec42fcbbfc29d3645832708b (patch)
treea0dc1ff3b4181e61f5bdf16ffbc3238f22c5c8f8 /src/mesa/main/mtypes.h
parent9ca1c62a963ca7024c4bccf83af3f90955cd5068 (diff)
mesa: Implement mutex/locking around texture object reference counting.
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 00e7d5d395..a38ec02852 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1404,6 +1404,7 @@ struct gl_texture_image
*/
struct gl_texture_object
{
+ _glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */