diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-01-06 10:43:20 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-06 10:43:20 -0700 |
commit | ff73c783cc47361ff0dd819c82d067b4b85870dd (patch) | |
tree | 07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/main/mtypes.h | |
parent | 9f6022d0567dc1288888212d7128acc48795b306 (diff) |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0da487ea04..0e7364c08f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2400,8 +2400,8 @@ struct gl_framebuffer GLint _ColorReadBufferIndex; /* -1 = None */ /* These are computed from _ColorDrawBufferMask and _ColorReadBufferIndex */ - GLuint _NumColorDrawBuffers[MAX_DRAW_BUFFERS]; - struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4]; + GLuint _NumColorDrawBuffers; + struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; /** The Actual depth/stencil buffers to use. May be wrappers around the |