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authorRoland Scheidegger <sroland@tungstengraphics.com>2008-04-04 01:59:38 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2008-04-04 12:44:13 +0200
commitcf9b07ea3474cd33e797eeb10b3fd73ad54ae8d5 (patch)
tree987a61fa1d56d2e33327fcfa0b1a6909c23aea0d /src/mesa/main/shaders.h
parent7a7bce7b24ea4f63faa1d5bfe3f71d09b412c838 (diff)
gallium: fix two-side stencil handling
Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
Diffstat (limited to 'src/mesa/main/shaders.h')
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