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authorMichel Dänzer <michel@tungstengraphics.com>2007-10-03 20:33:23 +0200
committerMichel Dänzer <michel@tungstengraphics.com>2007-10-03 20:33:23 +0200
commit344464bf2e4e151968cfb101c2477e440508b1f0 (patch)
tree18bddd332b0b1af67246c985e976ee937d2ae600 /src/mesa/pipe/draw/draw_private.h
parentce765a7fb77e12ff083a9068ec232a15bcf41f66 (diff)
Track fragment and vertex shader code generation via pipe shader state objects.
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.
Diffstat (limited to 'src/mesa/pipe/draw/draw_private.h')
-rw-r--r--src/mesa/pipe/draw/draw_private.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index b3f1c4d23e..79b2176c59 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -124,9 +124,6 @@ struct draw_stage
*/
struct draw_vertex_shader {
const struct pipe_shader_state *state;
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
};
/**