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authorZack Rusin <zack@tungstengraphics.com>2007-09-28 04:33:55 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-28 09:12:20 -0400
commit6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e (patch)
tree66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/pipe/draw/draw_vertex_fetch.c
parent7966e479dca22bf2d2b844d50ac5bef70614e15a (diff)
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_fetch.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_fetch.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c
index 2b839d641e..bc37e18c34 100644
--- a/src/mesa/pipe/draw/draw_vertex_fetch.c
+++ b/src/mesa/pipe/draw/draw_vertex_fetch.c
@@ -85,7 +85,7 @@ void draw_vertex_fetch( struct draw_context *draw,
/*printf("fetch vertex %u: \n", j);*/
/* loop over vertex attributes (vertex shader inputs) */
- for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) {
+ for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src