diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 19:19:09 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 19:19:51 -0600 |
commit | 8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch) | |
tree | 81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/pipe/failover/fo_state.c | |
parent | 789d248558061fe4d65f664d6770a12b90fa2e34 (diff) |
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
Diffstat (limited to 'src/mesa/pipe/failover/fo_state.c')
-rw-r--r-- | src/mesa/pipe/failover/fo_state.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c index f63137f591..2cd1a50b20 100644 --- a/src/mesa/pipe/failover/fo_state.c +++ b/src/mesa/pipe/failover/fo_state.c @@ -294,6 +294,19 @@ failover_set_polygon_stipple( struct pipe_context *pipe, failover->hw->set_polygon_stipple( failover->hw, stipple ); } +static void +failover_set_sampler_units( struct pipe_context *pipe, + uint num_samplers, const uint *units ) +{ + struct failover_context *failover = failover_context(pipe); + uint i; + + for (i = 0; i < num_samplers; i++) + failover->sampler_units[i] = units[i]; + failover->dirty |= FO_NEW_SAMPLER; + failover->hw->set_sampler_units(failover->hw, num_samplers, units); +} + static void * failover_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *templ) @@ -470,6 +483,7 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.set_clear_color_state = failover_set_clear_color_state; failover->pipe.set_framebuffer_state = failover_set_framebuffer_state; failover->pipe.set_polygon_stipple = failover_set_polygon_stipple; + failover->pipe.set_sampler_units = failover_set_sampler_units; failover->pipe.set_scissor_state = failover_set_scissor_state; failover->pipe.set_texture_state = failover_set_texture_state; failover->pipe.set_viewport_state = failover_set_viewport_state; |