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authorMichel Dänzer <michel@tungstengraphics.com>2007-10-03 20:33:23 +0200
committerMichel Dänzer <michel@tungstengraphics.com>2007-10-03 20:33:23 +0200
commit344464bf2e4e151968cfb101c2477e440508b1f0 (patch)
tree18bddd332b0b1af67246c985e976ee937d2ae600 /src/mesa/pipe/softpipe/sp_context.h
parentce765a7fb77e12ff083a9068ec232a15bcf41f66 (diff)
Track fragment and vertex shader code generation via pipe shader state objects.
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index ccf29b5683..4f429e8139 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -154,6 +154,8 @@ struct softpipe_context {
struct draw_stage *vbuf;
struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */
+
+ int use_sse : 1;
};