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authorMichel Dänzer <michel@tungstengraphics.com>2007-10-03 20:33:23 +0200
committerMichel Dänzer <michel@tungstengraphics.com>2007-10-03 20:33:23 +0200
commit344464bf2e4e151968cfb101c2477e440508b1f0 (patch)
tree18bddd332b0b1af67246c985e976ee937d2ae600 /src/mesa/pipe/softpipe/sp_quad_fs.c
parentce765a7fb77e12ff083a9068ec232a15bcf41f66 (diff)
Track fragment and vertex shader code generation via pipe shader state objects.
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad_fs.c')
-rwxr-xr-xsrc/mesa/pipe/softpipe/sp_quad_fs.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
index f394c587dc..a8c25c4868 100755
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/src/mesa/pipe/softpipe/sp_quad_fs.c
@@ -103,7 +103,8 @@ shade_quad(
machine->Inputs[0].xyzw[1].f[3] = fy + 1.0f;
/* run shader */
- if( softpipe->fs->executable != NULL ) {
+ /* XXX: Generated code effectively unusable until it handles quad->mask */
+ if( !quad->mask && softpipe->fs->executable != NULL ) {
codegen_function func = (codegen_function) softpipe->fs->executable;
func(
machine->Inputs,