diff options
author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-28 04:33:55 -0400 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-28 09:12:20 -0400 |
commit | 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e (patch) | |
tree | 66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/pipe/softpipe/sp_state_fs.c | |
parent | 7966e479dca22bf2d2b844d50ac5bef70614e15a (diff) |
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_state_fs.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state_fs.c | 49 |
1 files changed, 39 insertions, 10 deletions
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c index 8306a95f44..f1bec2c73a 100644 --- a/src/mesa/pipe/softpipe/sp_state_fs.c +++ b/src/mesa/pipe/softpipe/sp_state_fs.c @@ -33,10 +33,13 @@ #include "pipe/draw/draw_context.h" -void * softpipe_create_shader_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) +void * softpipe_create_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { - /* we just want the pipe_shader_state template in the bind calls */ + /* Decide whether we'll be codegenerating this shader and if so do + * that now. + */ + return 0; } @@ -49,25 +52,51 @@ void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) softpipe->dirty |= SP_NEW_FS; } +void softpipe_delete_fs_state(struct pipe_context *pipe, + void *shader) +{ +} + + +void * softpipe_create_vs_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) +{ + struct softpipe_context *softpipe = softpipe_context(pipe); + struct sp_vertex_shader_state *state = + malloc(sizeof(struct sp_vertex_shader_state)); + + state->state = templ; + state->draw_data = draw_create_vertex_shader(softpipe->draw, + state->state); + + return state; +} void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->vs = (struct pipe_shader_state *)vs; + softpipe->vs = (const struct sp_vertex_shader_state *)vs; - softpipe->dirty |= SP_NEW_VS; + draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data); - draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs); + softpipe->dirty |= SP_NEW_VS; } - -void softpipe_delete_shader_state( struct pipe_context *pipe, - void *shader ) +void softpipe_delete_vs_state(struct pipe_context *pipe, + void *vs) { - /* do nothing */ + struct softpipe_context *softpipe = softpipe_context(pipe); + + struct sp_vertex_shader_state *state = + (struct sp_vertex_shader_state *)vs; + + draw_delete_vertex_shader(softpipe->draw, state->draw_data); + free(state); } + + void softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf) |