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authorBrian Paul <brian.paul@tungstengraphics.com>2004-04-21 18:09:14 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-04-21 18:09:14 +0000
commit05a6f2fd484bab59c6e6a381f58808adc26619f1 (patch)
tree6e946ed3619b65fbf5d9f77d5e214dcf40eedbfe /src/mesa/shader/nvvertparse.c
parent6164ae2b5a7ad00181aa2a80634e80e58c8c3fb6 (diff)
Fix up some assorted issues with initialization of vertex program registers.
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
Diffstat (limited to 'src/mesa/shader/nvvertparse.c')
-rw-r--r--src/mesa/shader/nvvertparse.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c
index bacf5a5af3..88fa32c1d4 100644
--- a/src/mesa/shader/nvvertparse.c
+++ b/src/mesa/shader/nvvertparse.c
@@ -1300,6 +1300,7 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
program->InputsRead = parseState.inputsRead;
program->OutputsWritten = parseState.outputsWritten;
program->IsPositionInvariant = parseState.isPositionInvariant;
+ program->IsNVProgram = GL_TRUE;
#ifdef DEBUG
_mesa_printf("--- glLoadProgramNV result ---\n");