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authorKeith Whitwell <keith@tungstengraphics.com>2008-05-23 09:10:59 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-05-23 09:16:58 +0100
commitadc1f88fc9278bdbb3b24a6d48f91a0bd98e9f1c (patch)
treea3bd2a04eaa12e36d8ab746b9cfcda51b22ef00d /src/mesa/shader/prog_statevars.h
parent7106da136069f865747e03c30ca245bc030b241b (diff)
mesa: do object-space lighting in ffvertex_prog.c
Start pulling over some of the optimizations from the fixed function paths.
Diffstat (limited to 'src/mesa/shader/prog_statevars.h')
-rw-r--r--src/mesa/shader/prog_statevars.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index d12142055f..a515fda3aa 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -106,9 +106,11 @@ typedef enum gl_state_index_ {
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
- STATE_POSITION_NORMALIZED, /* normalized light position */
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
- STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
+ STATE_LIGHT_POSITION, /* object vs eye space */
+ STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
+ STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_PCM_SCALE, /**< Post color matrix RGBA scale */