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authorBrian Paul <brian.paul@tungstengraphics.com>2005-11-19 16:43:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-11-19 16:43:04 +0000
commit63d683091fe3a9600b65ae7ef3b554168b805406 (patch)
tree67d3aca6d541ef1a205e201ac7b2a6dda76898bf /src/mesa/shader/program.h
parent430c469c5b5edd33fd29db9ab59ac1dccc02af21 (diff)
No longer derive 'ati_fragment_shader' from 'program' class. Only the
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
Diffstat (limited to 'src/mesa/shader/program.h')
-rw-r--r--src/mesa/shader/program.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index ab72f457ee..a1ee3349dc 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -106,11 +106,6 @@ _mesa_init_fragment_program(GLcontext *ctx,
GLenum target, GLuint id);
extern struct program *
-_mesa_init_ati_fragment_shader(GLcontext *ctx,
- struct ati_fragment_shader *prog,
- GLenum target, GLuint id );
-
-extern struct program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
extern void