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authorBrian Paul <brianp@vmware.com>2009-02-28 11:49:46 -0700
committerBrian Paul <brianp@vmware.com>2009-02-28 11:49:46 -0700
commit8d475822e6e19fa79719c856a2db5b6a205db1b9 (patch)
tree1d69603aeb13da24aaba67f4b7694dc85e6dfa30 /src/mesa/shader/slang/slang_codegen.c
parent7787fa10bac206f7690fc742b952df99254c4ea1 (diff)
mesa: rename, reorder FRAG_RESULT_x tokens
s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/ s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/ Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it. Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 5e2ce0ce3a..ee24e2e138 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -450,8 +450,8 @@ _slang_output_index(const char *name, GLenum target)
{ NULL, 0 }
};
static const struct output_info fragOutputs[] = {
- { "gl_FragColor", FRAG_RESULT_COLR },
- { "gl_FragDepth", FRAG_RESULT_DEPR },
+ { "gl_FragColor", FRAG_RESULT_COLOR },
+ { "gl_FragDepth", FRAG_RESULT_DEPTH },
{ "gl_FragData", FRAG_RESULT_DATA0 },
{ NULL, 0 }
};