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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-24 15:28:21 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-24 15:28:21 -0700
commit0fab514ff5e7887767936427b5e02b676abebf3a (patch)
tree38a1fddc8a2958e55c996d4b12a06beccdc9e10a /src/mesa/shader/slang/slang_compile_variable.h
parentb730d0d3e9b202b17a0815cb820fc9905f35cb98 (diff)
mesa: support for GLSL 1.20 array types
This allows syntax like "float[8] foo, bar;"
Diffstat (limited to 'src/mesa/shader/slang/slang_compile_variable.h')
-rw-r--r--src/mesa/shader/slang/slang_compile_variable.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h
index 8e30728ab8..d2a86b772c 100644
--- a/src/mesa/shader/slang/slang_compile_variable.h
+++ b/src/mesa/shader/slang/slang_compile_variable.h
@@ -84,6 +84,7 @@ typedef struct slang_fully_specified_type_
slang_type_precision precision;
slang_type_variant variant;
slang_type_centroid centroid;
+ GLint array_len; /**< -1 if not an array type */
} slang_fully_specified_type;
extern int