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authorBrian <brian@yutani.localnet.net>2007-01-13 14:49:52 -0700
committerBrian <brian@yutani.localnet.net>2007-01-13 14:49:52 -0700
commit691ed5e54b0dc305c9a117a6a9804435041a86f0 (patch)
treef43dcd52cfd382c4d1f0c3c90fb28140d55e44dc /src/mesa/shader/slang/slang_emit.h
parent5daa99d2a40fa12d51043c4e326bf62f66ef727d (diff)
Rework code related to temp register allocation, both for user variables
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
Diffstat (limited to 'src/mesa/shader/slang/slang_emit.h')
-rw-r--r--src/mesa/shader/slang/slang_emit.h13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h
index 73ae0827c0..7a845feac2 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/shader/slang/slang_emit.h
@@ -32,10 +32,6 @@
#include "mtypes.h"
-extern slang_gen_context *
-_slang_new_codegen_context(void);
-
-
extern void
slang_print_ir(const slang_ir_node *n, int indent);
@@ -48,15 +44,8 @@ extern slang_ir_storage *
_slang_clone_ir_storage(slang_ir_storage *store);
-extern GLint
-_slang_alloc_temporary(slang_gen_context *gc, GLint size);
-
-extern void
-_slang_free_temporary(slang_gen_context *gc, GLuint r, GLint size);
-
-
extern GLboolean
-_slang_emit_code(slang_ir_node *n, slang_gen_context *gc,
+_slang_emit_code(slang_ir_node *n, slang_var_table *vartable,
struct gl_program *prog, GLboolean withEnd);