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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-24 17:18:56 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-24 17:18:56 -0700
commit8d95e66cf78921cd067c4bcf6a1053a7ec3a2ed4 (patch)
treee0353699e7ce0f65167d0d89a94621a220220d2b /src/mesa/shader/slang/slang_print.c
parent0fab514ff5e7887767936427b5e02b676abebf3a (diff)
mesa: added support for GLSL 1.20 array.length() method
This is the only method supported in GLSL 1.20 so we take a few short-cuts.
Diffstat (limited to 'src/mesa/shader/slang/slang_print.c')
-rw-r--r--src/mesa/shader/slang/slang_print.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c
index b88cefc283..1194d0b4b9 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/shader/slang/slang_print.c
@@ -653,6 +653,11 @@ slang_print_tree(const slang_operation *op, int indent)
printf(")\n");
break;
+ case SLANG_OPER_METHOD:
+ spaces(indent);
+ printf("METHOD CALL %s.%s\n", (char *) op->a_obj, (char *) op->a_id);
+ break;
+
case SLANG_OPER_FIELD:
spaces(indent);
printf("FIELD %s of\n", (char*) op->a_id);