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author | Brian <brian@yutani.localnet.net> | 2007-01-13 14:49:52 -0700 |
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committer | Brian <brian@yutani.localnet.net> | 2007-01-13 14:49:52 -0700 |
commit | 691ed5e54b0dc305c9a117a6a9804435041a86f0 (patch) | |
tree | f43dcd52cfd382c4d1f0c3c90fb28140d55e44dc /src/mesa/shader/slang/slang_print.h | |
parent | 5daa99d2a40fa12d51043c4e326bf62f66ef727d (diff) |
Rework code related to temp register allocation, both for user variables
and expression temporarires. Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
Diffstat (limited to 'src/mesa/shader/slang/slang_print.h')
-rw-r--r-- | src/mesa/shader/slang/slang_print.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/slang_print.h b/src/mesa/shader/slang/slang_print.h index a98607a540..ae39be6806 100644 --- a/src/mesa/shader/slang/slang_print.h +++ b/src/mesa/shader/slang/slang_print.h @@ -10,10 +10,6 @@ extern void slang_print_tree(const slang_operation *op, int indent); -extern void -slang_print_opcode(unsigned int opcode); - - extern const char * slang_asm_string(slang_assembly_type t); |