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authorBrian <brian@yutani.localnet.net>2007-01-13 14:49:52 -0700
committerBrian <brian@yutani.localnet.net>2007-01-13 14:49:52 -0700
commit691ed5e54b0dc305c9a117a6a9804435041a86f0 (patch)
treef43dcd52cfd382c4d1f0c3c90fb28140d55e44dc /src/mesa/shader/slang/slang_storage.c
parent5daa99d2a40fa12d51043c4e326bf62f66ef727d (diff)
Rework code related to temp register allocation, both for user variables
and expression temporarires. Much better register utilization now. Lots of other fixes. The OpenGL GLSL "orange book" brick shader demo works now.
Diffstat (limited to 'src/mesa/shader/slang/slang_storage.c')
-rw-r--r--src/mesa/shader/slang/slang_storage.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c
index 6220b7c5bf..71ac0692e1 100644
--- a/src/mesa/shader/slang/slang_storage.c
+++ b/src/mesa/shader/slang/slang_storage.c
@@ -126,8 +126,8 @@ static GLboolean aggregate_variables (slang_storage_aggregate *agg, slang_variab
GLuint i;
for (i = 0; i < vars->num_variables; i++)
- if (!_slang_aggregate_variable (agg, &vars->variables[i].type.specifier,
- vars->variables[i].array_len, funcs, structs, globals, mach, file, atoms))
+ if (!_slang_aggregate_variable (agg, &vars->variables[i]->type.specifier,
+ vars->variables[i]->array_len, funcs, structs, globals, mach, file, atoms))
return GL_FALSE;
return GL_TRUE;
}