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authorBrian Paul <brianp@vmware.com>2009-02-23 17:50:55 -0700
committerBrian Paul <brianp@vmware.com>2009-02-26 18:48:35 -0700
commit8ae7e7749b708fc5a46180d3de2503ba7e2ab1f3 (patch)
tree5713c749a0e3353ea2479ba60142fc7b1b3c006f /src/mesa/shader
parent9b78d9f65178648b1888f98153a2f738a281cb84 (diff)
mesa: replace old prog_instruction::Sampler field with Aux field
The i965 driver needs an extra instruction field for color output information. It was using the Sampler field for this. Use the Aux field instead. This will probaby be revisited at some point...
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_instruction.h11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index e3bb7ac01d..3808644550 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -410,20 +410,15 @@ struct prog_instruction
*/
GLint BranchTarget;
-#if 01 /* XXX just use this for i965 driver for now! */
- /**
- * For TEX instructions in shaders, the sampler to use for the
- * texture lookup.
- */
- GLint Sampler;
-#endif
-
/** for debugging purposes */
const char *Comment;
/** Arbitrary data. Used for OPCODE_PRINT and some drivers */
void *Data;
+ /** for driver use (try to remove someday) */
+ GLint Aux;
+
/* XXX obsolete - remove someday */
#if FEATURE_MESA_program_debug
GLshort StringPos;