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authorRoland Scheidegger <sroland@vmware.com>2009-03-12 15:04:47 +0100
committerRoland Scheidegger <sroland@vmware.com>2009-03-12 15:04:47 +0100
commit36010806a10a1d6850a3fb3f997c0fbb58196d21 (patch)
treed20783802a8de5693f4b77f6715d8a86b6eab573 /src/mesa/sparc
parent114152e068ec919feb0a57a1259c2ada970b9f02 (diff)
regenerate glapi
Diffstat (limited to 'src/mesa/sparc')
-rw-r--r--src/mesa/sparc/glapi_sparc.S52
1 files changed, 28 insertions, 24 deletions
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index bf70fceef5..493e094cde 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -935,6 +935,10 @@ gl_dispatch_functions_start:
GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV)
GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV)
GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV)
+ GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI)
+ GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI)
+ GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI)
+ GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI)
GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI)
GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI)
GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI)
@@ -951,26 +955,26 @@ gl_dispatch_functions_start:
GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_734, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_734)
- GL_STUB(gl_dispatch_stub_735, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_735)
- GL_STUB(gl_dispatch_stub_736, _gloffset_DeleteVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_736)
- GL_STUB(gl_dispatch_stub_737, _gloffset_GenVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_737)
- GL_STUB(gl_dispatch_stub_738, _gloffset_IsVertexArrayAPPLE)
+ GL_STUB(gl_dispatch_stub_738, _gloffset_ActiveStencilFaceEXT)
HIDDEN(gl_dispatch_stub_738)
+ GL_STUB(gl_dispatch_stub_739, _gloffset_BindVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_739)
+ GL_STUB(gl_dispatch_stub_740, _gloffset_DeleteVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_740)
+ GL_STUB(gl_dispatch_stub_741, _gloffset_GenVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_741)
+ GL_STUB(gl_dispatch_stub_742, _gloffset_IsVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_742)
GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_745, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_745)
- GL_STUB(gl_dispatch_stub_746, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_746)
+ GL_STUB(gl_dispatch_stub_749, _gloffset_DepthBoundsEXT)
+ HIDDEN(gl_dispatch_stub_749)
+ GL_STUB(gl_dispatch_stub_750, _gloffset_BlendEquationSeparateEXT)
+ HIDDEN(gl_dispatch_stub_750)
GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -988,19 +992,19 @@ gl_dispatch_functions_start:
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_764, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_764)
- GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
- GL_STUB(gl_dispatch_stub_766, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_766)
- GL_STUB(gl_dispatch_stub_767, _gloffset_ProgramEnvParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_767)
- GL_STUB(gl_dispatch_stub_768, _gloffset_ProgramLocalParameters4fvEXT)
+ GL_STUB(gl_dispatch_stub_768, _gloffset_BlitFramebufferEXT)
HIDDEN(gl_dispatch_stub_768)
- GL_STUB(gl_dispatch_stub_769, _gloffset_GetQueryObjecti64vEXT)
- HIDDEN(gl_dispatch_stub_769)
- GL_STUB(gl_dispatch_stub_770, _gloffset_GetQueryObjectui64vEXT)
+ GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
+ GL_STUB(gl_dispatch_stub_770, _gloffset_StencilFuncSeparateATI)
HIDDEN(gl_dispatch_stub_770)
+ GL_STUB(gl_dispatch_stub_771, _gloffset_ProgramEnvParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_772, _gloffset_ProgramLocalParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_772)
+ GL_STUB(gl_dispatch_stub_773, _gloffset_GetQueryObjecti64vEXT)
+ HIDDEN(gl_dispatch_stub_773)
+ GL_STUB(gl_dispatch_stub_774, _gloffset_GetQueryObjectui64vEXT)
+ HIDDEN(gl_dispatch_stub_774)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)