diff options
author | Brian <brian@i915.localnet.net> | 2007-08-09 12:59:11 -0600 |
---|---|---|
committer | Brian <brian@i915.localnet.net> | 2007-08-09 14:29:48 -0600 |
commit | f5713c7d2e7ba8e1170fd9b1dd95379662ab6117 (patch) | |
tree | 30cf85b542002d7bba214eb250ca34d96cbd06d1 /src/mesa/state_tracker/st_cb_clear.c | |
parent | 36fc648ddd937962e659d6215ed6cfb864fb9f05 (diff) |
Checkpoint intel_renderbuffer removal.
Remove surface ptr from gl_renderbuffer.
Use st_renderbuffer in most places.
More clean-up.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 35 |
1 files changed, 22 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index d862f7ba46..4da3a2500d 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -37,6 +37,7 @@ #include "st_atom.h" #include "st_context.h" #include "st_cb_clear.h" +#include "st_cb_fbo.h" #include "st_program.h" #include "st_public.h" #include "pipe/p_context.h" @@ -288,6 +289,8 @@ clear_with_quad(GLcontext *ctx, GLuint x0, GLuint y0, static void clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); + if (ctx->Color.ColorMask[0] && ctx->Color.ColorMask[1] && ctx->Color.ColorMask[2] && @@ -296,8 +299,8 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { /* clear whole buffer w/out masking */ GLuint clearValue - = color_value(rb->surface->format, ctx->Color.ClearColor); - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + = color_value(strb->surface->format, ctx->Color.ClearColor); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring */ @@ -314,14 +317,16 @@ clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); + if (!ctx->Scissor.Enabled) { /* clear whole buffer w/out masking */ GLuint clearValue - = color_value(rb->surface->format, ctx->Accum.ClearColor); + = color_value(strb->surface->format, ctx->Accum.ClearColor); /* Note that clearValue is 32 bits but the accum buffer will * typically be 64bpp... */ - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* scissoring */ @@ -339,11 +344,13 @@ clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); + if (!ctx->Scissor.Enabled && - !is_depth_stencil_format(rb->surface->format)) { + !is_depth_stencil_format(strb->surface->format)) { /* clear whole depth buffer w/out masking */ - GLuint clearValue = depth_value(rb->surface->format, ctx->Depth.Clear); - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + GLuint clearValue = depth_value(strb->surface->format, ctx->Depth.Clear); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring or combined z/stencil buffer */ @@ -360,14 +367,15 @@ clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); const GLuint stencilMax = (1 << rb->StencilBits) - 1; GLboolean maskStencil = ctx->Stencil.WriteMask[0] != stencilMax; if (!maskStencil && !ctx->Scissor.Enabled && - !is_depth_stencil_format(rb->surface->format)) { + !is_depth_stencil_format(strb->surface->format)) { /* clear whole stencil buffer w/out masking */ GLuint clearValue = ctx->Stencil.Clear; - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring */ @@ -384,16 +392,17 @@ clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) static void clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) { + struct st_renderbuffer *strb = st_renderbuffer(rb); const GLuint stencilMax = 1 << rb->StencilBits; GLboolean maskStencil = ctx->Stencil.WriteMask[0] != stencilMax; - assert(is_depth_stencil_format(rb->surface->format)); + assert(is_depth_stencil_format(strb->surface->format)); if (!maskStencil && !ctx->Scissor.Enabled) { /* clear whole buffer w/out masking */ - GLuint clearValue = depth_value(rb->surface->format, ctx->Depth.Clear); + GLuint clearValue = depth_value(strb->surface->format, ctx->Depth.Clear); - switch (rb->surface->format) { + switch (strb->surface->format) { case PIPE_FORMAT_S8_Z24: clearValue |= ctx->Stencil.Clear << 24; break; @@ -406,7 +415,7 @@ clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) assert(0); } - ctx->st->pipe->clear(ctx->st->pipe, rb->surface, clearValue); + ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue); } else { /* masking or scissoring */ |