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authorKeith Whitwell <keithw@vmware.com>2009-11-15 11:15:25 -0800
committerKeith Whitwell <keithw@vmware.com>2009-11-15 11:23:30 -0800
commit07fafc7c9346aa260829603bf3188596481e9e62 (patch)
treed0b4d9730b63db91b9f52f537c4e2f80ddc980da /src/mesa/state_tracker/st_program.c
parent1454f20a991ddda35f1a2ffda953012078b407ba (diff)
mesa/st: refactor vertex and fragment shader translation
Translate vertex shaders independently of fragment shaders. Previously tried to make fragment shader semantic indexes always start at zero and exclude holes. This was unnecessary but meant that vertex shader translation had to be adjusted to take this into account. Now use a fixed scheme for labelling special FS input semantics (color, etc), and another fixed scheme for the generics. With this, vertex shaders can be translated independently of the bound fragment shader, assuming mesa has done its own job and ensured that the vertex shader provides at least the inputs the fragment shader is looking for. The state-tracker didn't attempt to do anything about this previously, so it shouldn't be needed now.
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r--src/mesa/state_tracker/st_program.c267
1 files changed, 114 insertions, 153 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 5450b59a2d..6a2b99cf1b 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -49,6 +49,36 @@
#include "st_mesa_to_tgsi.h"
#include "cso_cache/cso_context.h"
+ /* Clean out any old compilations:
+ */
+void
+st_vp_release_varients( struct st_context *st,
+ struct st_vertex_program *stvp )
+{
+ struct st_vp_varient *vpv;
+
+ for (vpv = stvp->varients; vpv; ) {
+ struct st_vp_varient *next = vpv->next;
+
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+
+ if (vpv->state.tokens)
+ st_free_tokens(vpv->state.tokens);
+
+ FREE( vpv );
+
+ vpv = next;
+ }
+
+ stvp->varients = NULL;
+}
+
+
+
/**
* Translate a Mesa vertex shader into a TGSI shader.
@@ -58,22 +88,13 @@
* \return pointer to cached pipe_shader object.
*/
void
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const GLuint outputMapping[],
- const ubyte *outputSemanticName,
- const ubyte *outputSemanticIndex)
+st_prepare_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp)
{
- struct pipe_context *pipe = st->pipe;
- GLuint defaultOutputMapping[VERT_RESULT_MAX];
- GLuint attr, i;
- GLuint num_generic = 0;
-
- uint vs_num_inputs = 0;
+ GLuint attr;
- ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte vs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint vs_num_outputs = 0;
+ stvp->num_inputs = 0;
+ stvp->num_outputs = 0;
if (stvp->Base.IsPositionInvariant)
_mesa_insert_mvp_code(st->ctx, &stvp->Base);
@@ -84,92 +105,56 @@ st_translate_vertex_program(struct st_context *st,
*/
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (stvp->Base.Base.InputsRead & (1 << attr)) {
- stvp->input_to_index[attr] = vs_num_inputs;
- stvp->index_to_input[vs_num_inputs] = attr;
-
- vs_num_inputs++;
+ stvp->input_to_index[attr] = stvp->num_inputs;
+ stvp->index_to_input[stvp->num_inputs] = attr;
+ stvp->num_inputs++;
}
}
-#if 0
- if (outputMapping && outputSemanticName) {
- printf("VERT_RESULT written out_slot semantic_name semantic_index\n");
- for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
- printf(" %-2d %c %3d %2d %2d\n",
- attr,
- ((stvp->Base.Base.OutputsWritten & (1 << attr)) ? 'Y' : ' '),
- outputMapping[attr],
- outputSemanticName[attr],
- outputSemanticIndex[attr]);
- }
- }
-#endif
-
- /* initialize output semantics to defaults */
- for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
- assert(i < Elements(vs_output_semantic_name));
- vs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
- vs_output_semantic_index[i] = 0;
- }
-
- num_generic = 0;
- /*
- * Determine number of outputs, the (default) output register
- * mapping and the semantic information for each output.
+ /* Compute mapping of vertex program outputs to slots.
*/
for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
- if (stvp->Base.Base.OutputsWritten & (1 << attr)) {
- GLuint slot;
-
- /* XXX
- * Pass in the fragment program's input's semantic info.
- * Use the generic semantic indexes from there, instead of
- * guessing below.
- */
-
- if (outputMapping) {
- slot = outputMapping[attr];
- assert(slot != ~0);
- }
- else {
- slot = vs_num_outputs;
- vs_num_outputs++;
- defaultOutputMapping[attr] = slot;
- }
+ if ((stvp->Base.Base.OutputsWritten & (1 << attr)) == 0) {
+ stvp->result_to_output[attr] = ~0;
+ }
+ else {
+ unsigned slot = stvp->num_outputs++;
+
+ stvp->result_to_output[attr] = slot;
switch (attr) {
case VERT_RESULT_HPOS:
- assert(slot == 0);
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- vs_output_semantic_index[slot] = 0;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_COL0:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- vs_output_semantic_index[slot] = 0;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_COL1:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- vs_output_semantic_index[slot] = 1;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_BFC0:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- vs_output_semantic_index[slot] = 0;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_BFC1:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
- vs_output_semantic_index[slot] = 1;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ stvp->output_semantic_index[slot] = 1;
break;
case VERT_RESULT_FOGC:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- vs_output_semantic_index[slot] = 0;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_PSIZ:
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
- vs_output_semantic_index[slot] = 0;
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ stvp->output_semantic_index[slot] = 0;
break;
case VERT_RESULT_EDGE:
assert(0);
break;
+
case VERT_RESULT_TEX0:
case VERT_RESULT_TEX1:
case VERT_RESULT_TEX2:
@@ -178,87 +163,50 @@ st_translate_vertex_program(struct st_context *st,
case VERT_RESULT_TEX5:
case VERT_RESULT_TEX6:
case VERT_RESULT_TEX7:
- /* fall-through */
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0;
+ break;
+
case VERT_RESULT_VAR0:
- /* fall-through */
default:
- assert(slot < Elements(vs_output_semantic_name));
- if (outputSemanticName) {
- /* use provided semantic into */
- assert(outputSemanticName[attr] != TGSI_SEMANTIC_COUNT);
- vs_output_semantic_name[slot] = outputSemanticName[attr];
- vs_output_semantic_index[slot] = outputSemanticIndex[attr];
- }
- else {
- /* use default semantic info */
- vs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- vs_output_semantic_index[slot] = num_generic++;
- }
+ assert(attr < VERT_RESULT_MAX);
+ stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 -
+ FRAG_ATTRIB_TEX0 +
+ attr -
+ VERT_RESULT_VAR0);
+ break;
}
}
}
+}
- if (outputMapping) {
- /* find max output slot referenced to compute vs_num_outputs */
- GLuint maxSlot = 0;
- for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
- if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
- maxSlot = outputMapping[attr];
- }
- vs_num_outputs = maxSlot + 1;
- }
- else {
- outputMapping = defaultOutputMapping;
- }
-#if 0 /* debug */
- {
- GLuint i;
- printf("outputMapping? %d\n", outputMapping ? 1 : 0);
- if (outputMapping) {
- printf("attr -> slot\n");
- for (i = 0; i < 16; i++) {
- printf(" %2d %3d\n", i, outputMapping[i]);
- }
- }
- printf("slot sem_name sem_index\n");
- for (i = 0; i < vs_num_outputs; i++) {
- printf(" %2d %d %d\n",
- i,
- vs_output_semantic_name[i],
- vs_output_semantic_index[i]);
- }
- }
-#endif
-
- /* free old shader state, if any */
- if (stvp->state.tokens) {
- st_free_tokens(stvp->state.tokens);
- stvp->state.tokens = NULL;
- }
- if (stvp->driver_shader) {
- cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
- stvp->driver_shader = NULL;
- }
+struct st_vp_varient *
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_varient_key *key)
+{
+ struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient);
+ struct pipe_context *pipe = st->pipe;
- stvp->state.tokens =
+ vpv->state.tokens =
st_translate_mesa_program(st->ctx,
TGSI_PROCESSOR_VERTEX,
&stvp->Base.Base,
/* inputs */
- vs_num_inputs,
+ stvp->num_inputs,
stvp->input_to_index,
NULL, /* input semantic name */
NULL, /* input semantic index */
NULL,
/* outputs */
- vs_num_outputs,
- outputMapping,
- vs_output_semantic_name,
- vs_output_semantic_index );
+ stvp->num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index );
- stvp->num_inputs = vs_num_inputs;
- stvp->driver_shader = pipe->create_vs_state(pipe, &stvp->state);
+ vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->state);
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stvp->Base.Base);
@@ -266,9 +214,11 @@ st_translate_vertex_program(struct st_context *st,
}
if (ST_DEBUG & DEBUG_TGSI) {
- tgsi_dump( stvp->state.tokens, 0 );
+ tgsi_dump( vpv->state.tokens, 0 );
debug_printf("\n");
}
+
+ return vpv;
}
@@ -291,7 +241,6 @@ st_translate_fragment_program(struct st_context *st,
GLuint attr;
const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
GLuint vslot = 0;
- GLuint num_generic = 0;
uint fs_num_inputs = 0;
@@ -341,14 +290,25 @@ st_translate_fragment_program(struct st_context *st,
break;
case FRAG_ATTRIB_FACE:
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- stfp->input_semantic_index[slot] = num_generic++;
+ stfp->input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_PNTC:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stfp->input_semantic_index[slot] = num_generic++;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
+
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
case FRAG_ATTRIB_TEX2:
@@ -357,16 +317,17 @@ st_translate_fragment_program(struct st_context *st,
case FRAG_ATTRIB_TEX5:
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
- stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stfp->input_semantic_index[slot] = num_generic++;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
+ case FRAG_ATTRIB_PNTC:
case FRAG_ATTRIB_VAR0:
- /* fall-through */
default:
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ stfp->input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- stfp->input_semantic_index[slot] = num_generic++;
interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
}
}
}