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authorBrian Paul <brianp@vmware.com>2010-02-04 16:49:35 -0700
committerBrian Paul <brianp@vmware.com>2010-02-04 16:53:27 -0700
commit4ac9c80e5beea26e13ccf12ce6bd9ee051c229f5 (patch)
tree80b3ca588ae0befc950beec84fe3fdc89fd2890d /src/mesa/state_tracker
parent0f763c5b000ad87c43da12bec014d5e367ae64fe (diff)
mesa: change ctx->Driver.ProgramStringNotify() to return GLboolean
GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_program.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 86c53b4e76..82ef5572e1 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -177,9 +177,9 @@ static GLboolean st_is_program_native( GLcontext *ctx,
}
-static void st_program_string_notify( GLcontext *ctx,
- GLenum target,
- struct gl_program *prog )
+static GLboolean st_program_string_notify( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
{
struct st_context *st = st_context(ctx);
@@ -211,6 +211,9 @@ static void st_program_string_notify( GLcontext *ctx,
if (st->vp == stvp)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
}
+
+ /* XXX check if program is legal, within limits */
+ return GL_TRUE;
}