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authorJosé Fonseca <jfonseca@vmware.com>2009-02-19 13:02:47 +0000
committerJosé Fonseca <jfonseca@vmware.com>2009-02-19 13:29:04 +0000
commit85b0c171c04c00b4ca9e11a1c79872f5e0cbaf9c (patch)
tree37e4f4eebbc3c2e29935a0f8922a6613cb64433a /src/mesa/state_tracker
parentb9c5e41688de0e2978cf2cc50fd6ba096302884d (diff)
mesa: Free the util shaders with the gallium's FREE.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c2
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c1
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c4
3 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index bed3ff4ae5..486582fce8 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -313,7 +313,7 @@ get_passthrough_fs(struct st_context *st)
st->passthrough_fs =
util_make_fragment_passthrough_shader(st->pipe, &shader);
#if 0 /* We actually need to keep the tokens around at this time */
- _mesa_free((void *) shader.tokens);
+ util_free_shader(&shader);
#endif
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 77aac8507e..ef44a08859 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -819,6 +819,7 @@ st_destroy_bitmap(struct st_context *st)
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
st->bitmap.vs = NULL;
}
+ util_free_shader(&st->bitmap.vert_shader);
if (st->bitmap.vbuf) {
pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 0eddda23a7..20eaaa4ae7 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -98,12 +98,12 @@ st_destroy_clear(struct st_context *st)
struct pipe_context *pipe = st->pipe;
if (st->clear.vert_shader.tokens) {
- _mesa_free((void *) st->clear.vert_shader.tokens);
+ util_free_shader(&st->clear.vert_shader);
st->clear.vert_shader.tokens = NULL;
}
if (st->clear.frag_shader.tokens) {
- _mesa_free((void *) st->clear.frag_shader.tokens);
+ util_free_shader(&st->clear.frag_shader);
st->clear.frag_shader.tokens = NULL;
}