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authorBrian <brian.paul@tungstengraphics.com>2007-09-18 19:37:36 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-09-18 19:38:35 -0600
commitbb611c5f1f6aec7ac51d4fa3301422b47f6de795 (patch)
treea50b77cdfd0b62b4872465bd1a346ba0fbab1a38 /src/mesa/state_tracker
parent63be96bdc7e9f388a5c49295bd7e150462fd003a (diff)
Checkpoint: rework shader input/output register mapping.
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done...
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_fs.c23
-rw-r--r--src/mesa/state_tracker/st_atom_vs.c46
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c21
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c15
-rw-r--r--src/mesa/state_tracker/st_draw.c103
-rw-r--r--src/mesa/state_tracker/st_program.h17
6 files changed, 160 insertions, 65 deletions
diff --git a/src/mesa/state_tracker/st_atom_fs.c b/src/mesa/state_tracker/st_atom_fs.c
index dc3e5258d8..3df2c6750a 100644
--- a/src/mesa/state_tracker/st_atom_fs.c
+++ b/src/mesa/state_tracker/st_atom_fs.c
@@ -42,17 +42,34 @@
#include "st_atom.h"
#include "st_program.h"
-#define TGSI_DEBUG 0
+#define TGSI_DEBUG 1
static void compile_fs( struct st_context *st )
{
+ /* Map FRAG_RESULT_COLR to output 1, map FRAG_RESULT_DEPR to output 0 */
+ static const GLuint outputMapping[2] = {1, 0};
struct st_fragment_program *fp = st->fp;
struct pipe_shader_state fs;
struct pipe_shader_state *cached;
+ GLuint interpMode[16]; /* XXX size? */
+ GLuint i;
+
+ for (i = 0; i < 16; i++) {
+ if (fp->Base.Base.InputsRead & (1 << i)) {
+ if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) {
+ interpMode[i] = TGSI_INTERPOLATE_LINEAR;
+ }
+ else {
+ interpMode[i] = TGSI_INTERPOLATE_PERSPECTIVE;
+ }
+ }
+ }
/* XXX: fix static allocation of tokens:
*/
- tgsi_mesa_compile_fp_program( &fp->Base, fp->tokens, ST_FP_MAX_TOKENS );
+ tgsi_mesa_compile_fp_program( &fp->Base, NULL, interpMode,
+ outputMapping,
+ fp->tokens, ST_FP_MAX_TOKENS );
memset(&fs, 0, sizeof(fs));
fs.inputs_read
@@ -64,7 +81,7 @@ static void compile_fs( struct st_context *st )
fp->fsx = cached;
if (TGSI_DEBUG)
- tgsi_dump( fp->tokens, TGSI_DUMP_VERBOSE );
+ tgsi_dump( fp->tokens, 0/*TGSI_DUMP_VERBOSE*/ );
fp->dirty = 0;
}
diff --git a/src/mesa/state_tracker/st_atom_vs.c b/src/mesa/state_tracker/st_atom_vs.c
index 8f1df80a7f..8de19e41ee 100644
--- a/src/mesa/state_tracker/st_atom_vs.c
+++ b/src/mesa/state_tracker/st_atom_vs.c
@@ -51,25 +51,61 @@
-/* translate shader to TGSI format
-*/
+/**
+ * Translate Mesa shader to TGSI format
+ */
static void compile_vs( struct st_context *st )
{
struct st_vertex_program *vp = st->vp;
struct pipe_shader_state vs;
struct pipe_shader_state *cached;
+ GLuint i;
+
+ memset(&vs, 0, sizeof(vs));
+
+ /*
+ * Determine how many inputs there are.
+ * Also, compute two look-up tables that map between Mesa VERT_ATTRIB_x
+ * values and TGSI generic input indexes.
+ */
+ for (i = 0; i < MAX_VERTEX_PROGRAM_ATTRIBS; i++) {
+ if (vp->Base.Base.InputsRead & (1 << i)) {
+ vp->input_to_index[i] = vs.num_inputs;
+ vp->index_to_input[vs.num_inputs] = i;
+ vs.num_inputs++;
+ }
+ }
+
+ /*
+ * Determine output register mapping.
+ */
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ if (vp->Base.Base.OutputsWritten & (1 << i)) {
+ vp->output_to_index[i] = vs.num_outputs;
+ vp->index_to_output[vs.num_outputs] = i;
+ vs.num_outputs++;
+ }
+ }
+
+
/* XXX: fix static allocation of tokens:
*/
- tgsi_mesa_compile_vp_program( &vp->Base, vp->tokens, ST_FP_MAX_TOKENS );
+ tgsi_mesa_compile_vp_program( &vp->Base,
+ vp->input_to_index,
+ vp->output_to_index,
+ vp->tokens, ST_FP_MAX_TOKENS );
- memset(&vs, 0, sizeof(vs));
+#if 01
vs.inputs_read
= tgsi_mesa_translate_vertex_input_mask(vp->Base.Base.InputsRead);
+#endif
vs.outputs_written
= tgsi_mesa_translate_vertex_output_mask(vp->Base.Base.OutputsWritten);
+
vs.tokens = &vp->tokens[0];
cached = st_cached_shader_state(st, &vs);
+
vp->vs = cached;
if (TGSI_DEBUG)
@@ -121,7 +157,7 @@ static void update_vs( struct st_context *st )
const struct st_tracked_state st_update_vs = {
.name = "st_update_vs",
.dirty = {
- .mesa = 0,
+ .mesa = _NEW_PROGRAM,
.st = ST_NEW_VERTEX_PROGRAM,
},
.update = update_vs
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 2ea498663b..65cac9dbde 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -119,12 +119,19 @@ is_depth_stencil_format(GLuint pipeFormat)
* Create a simple fragment shader that just passes through the fragment color.
*/
static struct st_fragment_program *
-make_color_shader(struct st_context *st)
+make_frag_shader(struct st_context *st)
{
+ static const GLuint outputMapping[] = { 1, 0 };
GLcontext *ctx = st->ctx;
struct st_fragment_program *stfp;
struct gl_program *p;
GLboolean b;
+ GLuint interpMode[16];
+ GLuint i;
+
+ /* XXX temporary */
+ for (i = 0; i < 16; i++)
+ interpMode[i] = TGSI_INTERPOLATE_LINEAR;
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!p)
@@ -151,7 +158,8 @@ make_color_shader(struct st_context *st)
stfp = (struct st_fragment_program *) p;
/* compile into tgsi format */
- b = tgsi_mesa_compile_fp_program(&stfp->Base,
+ b = tgsi_mesa_compile_fp_program(&stfp->Base, NULL, interpMode,
+ outputMapping,
stfp->tokens, ST_FP_MAX_TOKENS);
assert(b);
@@ -166,6 +174,11 @@ make_color_shader(struct st_context *st)
static struct st_vertex_program *
make_vertex_shader(struct st_context *st)
{
+ /* Map VERT_ATTRIB_POS to 0, VERT_ATTRIB_COLOR0 to 1 */
+ static const GLuint inputMapping[4] = { 0, 0, 0, 1 };
+ /* Map VERT_RESULT_HPOS to 0, VERT_RESULT_COL0 to 1 */
+ static const GLuint outputMapping[2] = { 0, 1 };
+
GLcontext *ctx = st->ctx;
struct st_vertex_program *stvp;
struct gl_program *p;
@@ -204,6 +217,8 @@ make_vertex_shader(struct st_context *st)
stvp = (struct st_vertex_program *) p;
/* compile into tgsi format */
b = tgsi_mesa_compile_vp_program(&stvp->Base,
+ inputMapping,
+ outputMapping,
stvp->tokens, ST_FP_MAX_TOKENS);
assert(b);
@@ -349,7 +364,7 @@ clear_with_quad(GLcontext *ctx,
struct pipe_shader_state fs;
const struct pipe_shader_state *cached;
if (!stfp) {
- stfp = make_color_shader(st);
+ stfp = make_frag_shader(st);
}
memset(&fs, 0, sizeof(fs));
fs.inputs_read = tgsi_mesa_translate_fragment_input_mask(stfp->Base.Base.InputsRead);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 37e40636f6..731c060c11 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -56,10 +56,17 @@
static struct st_fragment_program *
make_fragment_shader(struct st_context *st)
{
+ static const GLuint outputMapping[2] = { 1, 0 };
GLcontext *ctx = st->ctx;
struct st_fragment_program *stfp;
struct gl_program *p;
GLboolean b;
+ GLuint interpMode[16];
+ GLuint i;
+
+ /* XXX temporary */
+ for (i = 0; i < 16; i++)
+ interpMode[i] = TGSI_INTERPOLATE_LINEAR;
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!p)
@@ -88,7 +95,8 @@ make_fragment_shader(struct st_context *st)
stfp = (struct st_fragment_program *) p;
/* compile into tgsi format */
- b = tgsi_mesa_compile_fp_program(&stfp->Base,
+ b = tgsi_mesa_compile_fp_program(&stfp->Base, NULL, interpMode,
+ outputMapping,
stfp->tokens, ST_FP_MAX_TOKENS);
assert(b);
@@ -103,6 +111,8 @@ make_fragment_shader(struct st_context *st)
static struct st_vertex_program *
make_vertex_shader(struct st_context *st)
{
+ /* Map VERT_RESULT_HPOS to 0, VERT_RESULT_TEX0 to 1 */
+ static const GLuint outputMapping[] = { 0, 0, 0, 0, 1 };
GLcontext *ctx = st->ctx;
struct st_vertex_program *stvp;
struct gl_program *p;
@@ -140,7 +150,8 @@ make_vertex_shader(struct st_context *st)
stvp = (struct st_vertex_program *) p;
/* compile into tgsi format */
- b = tgsi_mesa_compile_vp_program(&stvp->Base,
+ b = tgsi_mesa_compile_vp_program(&stvp->Base, NULL,
+ outputMapping,
stvp->tokens, ST_FP_MAX_TOKENS);
assert(b);
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index ac63a38720..bff0ad7ef7 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -37,10 +37,12 @@
#include "tnl/t_vp_build.h"
-#include "st_context.h"
#include "st_atom.h"
-#include "st_draw.h"
+#include "st_context.h"
#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
@@ -185,18 +187,22 @@ st_draw_vbo(GLcontext *ctx,
GLuint max_index)
{
struct pipe_context *pipe = ctx->st->pipe;
- GLuint attr, i;
- GLbitfield attrsNeeded;
+ const struct st_vertex_program *vp = ctx->st->vp;
+ const struct pipe_shader_state *vs;
const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
+ GLboolean needDefaultAttribs = GL_FALSE;
+ GLuint attr;
st_validate_state(ctx->st);
- update_default_attribs_buffer(ctx);
- /* this must be after state validation */
- attrsNeeded = ctx->st->state.vs->inputs_read;
+ /* must do this after state validation! */
+ vs = ctx->st->state.vs;
+
+ /* loop over TGSI shader inputs */
+ for (attr = 0; attr < vs->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
- /* tell pipe about the vertex array element/attributes */
- for (attr = 0; attr < 16; attr++) {
struct pipe_vertex_buffer vbuffer;
struct pipe_vertex_element velement;
@@ -206,43 +212,40 @@ st_draw_vbo(GLcontext *ctx,
velement.vertex_buffer_index = 0;
velement.src_format = 0;
- if (attrsNeeded & (1 << attr)) {
- const GLuint mesaAttr = tgsi_attrib_to_mesa_attrib(attr);
- struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
-
- if (bufobj && bufobj->Name) {
- struct st_buffer_object *stobj = st_buffer_object(bufobj);
- /* Recall that for VBOs, the gl_client_array->Ptr field is
- * really an offset from the start of the VBO, not a pointer.
- */
- unsigned offset = (unsigned) arrays[mesaAttr]->Ptr;
-
- assert(stobj->buffer);
-
- vbuffer.buffer = stobj->buffer;
- vbuffer.buffer_offset = attr0_offset; /* in bytes */
- vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffer.max_index = 0; /* need this? */
-
- velement.src_offset = offset - attr0_offset; /* bytes */
- velement.vertex_buffer_index = attr;
- velement.dst_offset = 0; /* need this? */
- velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
- arrays[mesaAttr]->Size);
- assert(velement.src_format);
- }
- else {
- /* use the default attribute buffer */
- vbuffer.buffer = ctx->st->default_attrib_buffer;
- vbuffer.buffer_offset = 0;
- vbuffer.pitch = 0; /* must be zero! */
- vbuffer.max_index = 1;
-
- velement.src_offset = attr * 4 * sizeof(GLfloat);
- velement.vertex_buffer_index = attr;
- velement.dst_offset = 0;
- velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- }
+ if (bufobj && bufobj->Name) {
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ /* Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ unsigned offset = (unsigned) arrays[mesaAttr]->Ptr;
+
+ assert(stobj->buffer);
+
+ vbuffer.buffer = stobj->buffer;
+ vbuffer.buffer_offset = attr0_offset; /* in bytes */
+ vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffer.max_index = 0; /* need this? */
+
+ velement.src_offset = offset - attr0_offset; /* bytes */
+ velement.vertex_buffer_index = attr;
+ velement.dst_offset = 0; /* need this? */
+ velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size);
+ assert(velement.src_format);
+ }
+ else {
+ /* use the default attribute buffer */
+ needDefaultAttribs = GL_TRUE;
+
+ vbuffer.buffer = ctx->st->default_attrib_buffer;
+ vbuffer.buffer_offset = 0;
+ vbuffer.pitch = 0; /* must be zero! */
+ vbuffer.max_index = 1;
+
+ velement.src_offset = mesaAttr * 4 * sizeof(GLfloat);
+ velement.vertex_buffer_index = attr;
+ velement.dst_offset = 0;
+ velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
if (attr == 0)
@@ -252,12 +255,17 @@ st_draw_vbo(GLcontext *ctx,
pipe->set_vertex_element(pipe, attr, &velement);
}
+ if (needDefaultAttribs) {
+ update_default_attribs_buffer(ctx);
+ }
+
+
/* do actual drawing */
if (ib) {
/* indexed primitive */
struct gl_buffer_object *bufobj = ib->obj;
struct pipe_buffer_handle *bh = NULL;
- unsigned indexSize;
+ unsigned indexSize, i;
if (bufobj && bufobj->Name) {
/* elements/indexes are in a real VBO */
@@ -285,6 +293,7 @@ st_draw_vbo(GLcontext *ctx,
}
else {
/* non-indexed */
+ GLuint i;
for (i = 0; i < nr_prims; i++) {
pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
}
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index a2f114b1ba..68ceba4d78 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -61,13 +61,20 @@ struct st_fragment_program
struct st_vertex_program
{
- struct gl_vertex_program Base;
- GLboolean error; /* If program is malformed for any reason. */
+ struct gl_vertex_program Base; /**< The Mesa vertex program */
+ GLboolean error; /**< Set if program is malformed for any reason. */
- GLuint id; /* String id, for tracking
- * ProgramStringNotify changes.
- */
+ GLuint id; /**< String id, for tracking ProgramStringNotify changes. */
+
+ /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ GLuint index_to_input[MAX_VERTEX_PROGRAM_ATTRIBS];
+
+ GLuint output_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
+ GLuint index_to_output[MAX_VERTEX_PROGRAM_ATTRIBS];
+ /** The program in TGSI format */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
GLboolean dirty;