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authorBrian Paul <brian.paul@tungstengraphics.com>2002-10-04 17:37:45 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-10-04 17:37:45 +0000
commitf782b8189e718974a40d72ac4f6b8d213ca99e1e (patch)
tree0a7269316b1d75a69eabab205a93fc38036ce7b2 /src/mesa/swrast/s_context.h
parentf8acbed50d96d35d2a354f1fe7e81594d79a3186 (diff)
multiple GL_POINTS can now be rendered together into one fragment span
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index a2c14f07a7..ecf173adbc 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -1,4 +1,4 @@
-/* $Id: s_context.h,v 1.19 2002/08/07 00:45:07 brianp Exp $ */
+/* $Id: s_context.h,v 1.20 2002/10/04 17:37:47 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -137,6 +137,7 @@ typedef struct
GLuint StippleCounter; /**< Line stipple counter */
GLuint NewState;
GLuint StateChanges;
+ GLenum Primitive; /* current primitive being drawn (ala glBegin) */
/** Mechanism to allow driver (like X11) to register further
* software rasterization routines.
@@ -176,7 +177,12 @@ typedef struct
* this object is big and causes problems when allocated on the stack
* on some systems.
*/
- struct span_arrays *span_data;
+ struct span_arrays *SpanArrays;
+
+ /**
+ * Used to buffer N GL_POINTS, instead of rendering one by one.
+ */
+ struct sw_span PointSpan;
/** Internal hooks, kept uptodate by the same mechanism as above.
*/