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authorJouk <joukj@tarantella.(none)>2007-07-25 10:16:11 +0200
committerJouk <joukj@tarantella.(none)>2007-07-25 10:16:11 +0200
commiteb9a5b6d5127858b01ec12672c999e7d25cd7aed (patch)
tree91c0302c4d007ddcd0c42fbb8d8de71bf23d3914 /src/mesa/swrast/s_fragprog.c
parent55f8b7053065ce88296608071feed6f9540f6c0d (diff)
parent03ec41ddc51e539c989a546f33d22daa2af69095 (diff)
Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c26
1 files changed, 5 insertions, 21 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index a36c1ba491..14c9868c18 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -22,11 +22,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "prog_instruction.h"
-#include "texstate.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/texstate.h"
+#include "shader/prog_instruction.h"
#include "s_fragprog.h"
#include "s_span.h"
@@ -200,7 +200,6 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
- GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -209,23 +208,8 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._Current != NULL) {
- const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
- _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
- !enable_shadow);
- }
- }
-
run_program(ctx, span, 0, span->end);
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (ctx->Texture.Unit[i]._Current != NULL) {
- _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
- GL_FALSE);
- }
- }
-
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;