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authorBrian Paul <brian.paul@tungstengraphics.com>2003-03-14 15:40:59 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-03-14 15:40:59 +0000
commitf386f73f9e4054a750d453fa2f5449c2f1d2e242 (patch)
tree5ced5cfb6cb7f5006cc67618dac6eb83bdf93e4d /src/mesa/swrast/s_triangle.c
parenta2da1155c285fde2a5e5824d50ee8a57c6e982f5 (diff)
Clean-up of parser error handling/reporting.
Basic fragment program texture instructions are limping along.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 76a45b96b5..538102f41f 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.67 2003/03/01 01:50:26 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.68 2003/03/14 15:41:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1066,6 +1066,7 @@ _swrast_choose_triangle( GLcontext *ctx )
/* First see if we can use an optimized 2-D texture function */
if (ctx->Texture._EnabledUnits == 1
+ && !ctx->FragmentProgram.Enabled
&& ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT
&& texObj2D->WrapS==GL_REPEAT
&& texObj2D->WrapT==GL_REPEAT