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authorBrian Paul <brian.paul@tungstengraphics.com>2002-09-23 16:37:13 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-09-23 16:37:13 +0000
commit681b8c9d1ba06c8c82e687a5ced369b72e6b1eb9 (patch)
treebfe222c6384be8ef34eadddb44262c9bd9ddc1c2 /src/mesa/swrast
parentb7808884bb26b6abdd44a03ff47885fb646686a5 (diff)
merge gl_texture_image RowStride from DRI 4.0.4
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texture.c8
-rw-r--r--src/mesa/swrast/s_triangle.c3
2 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index fd2bf95b17..b8428c9a66 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.66 2002/09/21 16:51:26 brianp Exp $ */
+/* $Id: s_texture.c,v 1.67 2002/09/23 16:37:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1119,7 +1119,8 @@ sample_linear_2d( GLcontext *ctx, GLuint texUnit,
* Optimized 2-D texture sampling:
* S and T wrap mode == GL_REPEAT
* GL_NEAREST min/mag filter
- * No border
+ * No border,
+ * RowStride == Width,
* Format = GL_RGB
*/
static void
@@ -1158,6 +1159,7 @@ opt_sample_rgb_2d( GLcontext *ctx, GLuint texUnit,
* S and T wrap mode == GL_REPEAT
* GL_NEAREST min/mag filter
* No border
+ * RowStride == Width,
* Format = GL_RGBA
*/
static void
@@ -1205,7 +1207,7 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit,
const GLboolean repeatNoBorder = (tObj->WrapS == GL_REPEAT)
&& (tObj->WrapT == GL_REPEAT)
- && (tImg->Border == 0)
+ && (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
&& (tImg->Format != GL_COLOR_INDEX);
ASSERT(lambda != NULL);
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 4e2c40625b..a26f7319c5 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_triangle.c,v 1.61 2002/08/07 00:45:07 brianp Exp $ */
+/* $Id: s_triangle.c,v 1.62 2002/09/23 16:37:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1136,6 +1136,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& texObj2D->WrapS==GL_REPEAT
&& texObj2D->WrapT==GL_REPEAT
&& texImg->Border==0
+ && texImg->Width == texImg->RowStride
&& (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR