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authorKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-12-26 05:09:27 +0000
commitcab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 (patch)
tree45385bd755d8e3876c54b2b0113636f5ceb7976a /src/mesa/tnl/t_context.c
parentd1ff1f6798b003a820f5de9fad835ff352f31afe (diff)
Major rework of tnl module
New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
Diffstat (limited to 'src/mesa/tnl/t_context.c')
-rw-r--r--src/mesa/tnl/t_context.c233
1 files changed, 80 insertions, 153 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index d27a48b296..5b879d8a83 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -1,101 +1,74 @@
+/* $Id: t_context.c,v 1.7 2000/12/26 05:09:32 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+
+#include "glheader.h"
+#include "macros.h"
#include "mtypes.h"
#include "mem.h"
#include "dlist.h"
#include "vtxfmt.h"
#include "t_context.h"
-#include "t_clip.h"
-#include "t_cva.h"
-#include "t_dlist.h"
-#include "t_eval.h"
+#include "t_array_api.h"
+#include "t_eval_api.h"
+#include "t_imm_alloc.h"
+#include "t_imm_exec.h"
+#include "t_imm_dlist.h"
#include "t_pipeline.h"
-#include "t_shade.h"
-#include "t_light.h"
-#include "t_texture.h"
-#include "t_stages.h"
-#include "t_varray.h"
-#include "t_vb.h"
-#include "t_vbrender.h"
-#include "t_vbxform.h"
-#include "t_vtxfmt.h"
#include "tnl.h"
-#if !defined(THREADS)
+#ifndef THREADS
struct immediate *_tnl_CurrentInput = NULL;
#endif
-GLboolean
-_tnl_flush_vertices( GLcontext *ctx, GLuint flush_flags )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct immediate *IM = TNL_CURRENT_IM(ctx);
-
- if ((IM->Flag[IM->Count] & (VERT_BEGIN|VERT_END)) != VERT_END ||
- (flush_flags & (FLUSH_STORED_VERTICES|FLUSH_UPDATE_CURRENT)))
- {
- if (IM->Flag[IM->Start])
- _tnl_maybe_transform_vb( IM );
-
- /* Although this code updates the ctx->Current values, that bit
- * is left set as there is no easy mechanism to set it
- * elsewhere. This means that each time core wants to examine
- * ctx->Current, this function will be called. After the first
- * time, however, it will be a no-op.
- */
- ctx->Driver.NeedFlush &= ~(FLUSH_STORED_VERTICES |
- FLUSH_INSIDE_BEGIN_END);
-
- return (tnl->_CurrentPrimitive == GL_POLYGON+1);
- }
- else
- return GL_TRUE;
-}
-
-
-
- void
+void
_tnl_MakeCurrent( GLcontext *ctx,
GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
#ifndef THREADS
- SET_IMMEDIATE( ctx, TNL_VB(ctx)->IM );
+ SET_IMMEDIATE( ctx, TNL_CURRENT_IM(ctx) );
#endif
}
-/* Update all state that references _NeedEyeCoords
- */
- void
-_tnl_LightingSpaceChange( GLcontext *ctx )
-{
- _tnl_update_normal_transform( ctx );
-}
-
-
static void
install_driver_callbacks( GLcontext *ctx )
{
- ctx->Driver.RenderVBCulledTab = _tnl_render_tab_cull;
- ctx->Driver.RenderVBClippedTab = _tnl_render_tab_clipped;
- ctx->Driver.RenderVBRawTab = _tnl_render_tab_raw;
ctx->Driver.NewList = _tnl_NewList;
ctx->Driver.EndList = _tnl_EndList;
ctx->Driver.FlushVertices = _tnl_flush_vertices;
- ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT;
- ctx->Driver.LightingSpaceChange = _tnl_LightingSpaceChange;
ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
- ctx->Driver.VertexPointer = _tnl_VertexPointer;
- ctx->Driver.NormalPointer = _tnl_NormalPointer;
- ctx->Driver.ColorPointer = _tnl_ColorPointer;
- ctx->Driver.FogCoordPointer = _tnl_FogCoordPointer;
- ctx->Driver.IndexPointer = _tnl_IndexPointer;
- ctx->Driver.SecondaryColorPointer = _tnl_SecondaryColorPointer;
- ctx->Driver.TexCoordPointer = _tnl_TexCoordPointer;
- ctx->Driver.EdgeFlagPointer = _tnl_EdgeFlagPointer;
- ctx->Driver.LockArraysEXT = _tnl_LockArraysEXT;
- ctx->Driver.UnlockArraysEXT = _tnl_UnlockArraysEXT;
+ ctx->Driver.BeginCallList = _tnl_BeginCallList;
+ ctx->Driver.EndCallList = _tnl_EndCallList;
}
@@ -104,21 +77,6 @@ GLboolean
_tnl_CreateContext( GLcontext *ctx )
{
TNLcontext *tnl;
- static int firsttime = 1;
-
- /* Onetime initializations. Doesn't really matter if this gets
- * done twice: no need for mutexes.
- */
- if (firsttime) {
- firsttime = 0;
- _tnl_clip_init();
- _tnl_eval_init();
- _tnl_shade_init();
- _tnl_texture_init();
- _tnl_trans_elt_init();
- _tnl_vbrender_init();
- _tnl_stages_init();
- }
/* Create the TNLcontext structure
*/
@@ -127,43 +85,35 @@ _tnl_CreateContext( GLcontext *ctx )
return GL_FALSE;
}
- /* Create and hook in the data structures available from ctx.
+ /* Initialize the VB.
*/
- ctx->swtnl_vb = (void *)_tnl_vb_create_for_immediate( ctx );
- if (!ctx->swtnl_vb) {
- FREE(tnl);
- ctx->swtnl_context = 0;
- return GL_FALSE;
- }
+ tnl->vb.Size = MAX2( IMM_SIZE,
+ ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES);
- ctx->swtnl_im = (void *)TNL_VB(ctx)->IM;
-
- /* Initialize tnl state.
+ /* Initialize tnl state and tnl->vtxfmt.
*/
_tnl_dlist_init( ctx );
- _tnl_pipeline_init( ctx );
- _tnl_vtxfmt_init( ctx );
- _tnl_cva_init( ctx );
-
- _tnl_reset_vb( TNL_VB(ctx) );
- _tnl_reset_input( ctx, 0, 0 ); /* initially outside begin/end */
-
-
- tnl->_CurrentTex3Flag = 0;
- tnl->_CurrentTex4Flag = 0;
- tnl->_CurrentPrimitive = GL_POLYGON+1;
+ _tnl_array_init( ctx );
+ _tnl_imm_init( ctx );
+ _tnl_eval_init( ctx );
+ _tnl_install_pipeline( ctx, _tnl_default_pipeline );
+
/* Hook our functions into exec and compile dispatch tables.
*/
_mesa_install_exec_vtxfmt( ctx, &tnl->vtxfmt );
_mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
+ ctx->Save->Begin = _tnl_save_Begin;
/* Set a few default values in the driver struct.
*/
install_driver_callbacks(ctx);
+ ctx->Driver.NeedFlush = FLUSH_UPDATE_CURRENT|FLUSH_STORED_VERTICES;
+ ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
+ ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
return GL_TRUE;
}
@@ -174,56 +124,45 @@ _tnl_DestroyContext( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (TNL_CURRENT_IM(ctx) != TNL_VB(ctx)->IM)
- _tnl_immediate_free( TNL_CURRENT_IM(ctx) );
-
- _tnl_vb_free( TNL_VB(ctx) );
+/* _tnl_dlist_destroy( ctx ); */
+ _tnl_array_destroy( ctx );
+ _tnl_imm_destroy( ctx );
+/* _tnl_eval_destroy( ctx ); */
+ _tnl_destroy_pipeline( ctx );
- /* Free cache of immediate buffers. */
- while (tnl->nr_im_queued-- > 0) {
- struct immediate * next = tnl->freed_im_queue->next;
- ALIGN_FREE( tnl->freed_im_queue );
- tnl->freed_im_queue = next;
- }
+ FREE(tnl);
+ ctx->swtnl_context = 0;
}
-
void
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
- if (new_state & _NEW_LIGHT)
- _tnl_update_lighting_function(ctx);
-
- if (new_state & _NEW_ARRAY)
- _tnl_update_client_state( ctx );
-
- if (new_state & _NEW_TEXTURE)
- if (ctx->_Enabled & ENABLE_TEXGEN_ANY)
- _tnl_update_texgen( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
- if (new_state & (_NEW_LIGHT|_NEW_TEXTURE|_NEW_FOG|
- _DD_NEW_TRI_LIGHT_TWOSIDE |
- _DD_NEW_SEPERATE_SPECULAR |
- _DD_NEW_TRI_UNFILLED ))
- _tnl_update_clipmask(ctx);
+ if (new_state & _NEW_ARRAY) {
+ struct immediate *IM = TNL_CURRENT_IM(ctx);
+ IM->ArrayEltFlags = ~ctx->Array._Enabled;
+ IM->ArrayEltFlush = !ctx->Array.LockCount;
+ IM->ArrayEltIncr = ctx->Array.Vertex.Enabled ? 1 : 0;
+ tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
+ }
- if (new_state & _TNL_NEW_NORMAL_TRANSFORM)
- _tnl_update_normal_transform( ctx );
+ tnl->pipeline.run_state_changes |= new_state;
+ tnl->pipeline.build_state_changes |= (new_state &
+ tnl->pipeline.build_state_trigger);
- _tnl_update_pipelines(ctx);
+ tnl->eval.EvalNewState |= new_state;
}
+
void
_tnl_wakeup_exec( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-#ifndef VMS
- fprintf(stderr, "%s\n", __FUNCTION__);
-#endif
-
install_driver_callbacks(ctx);
+ ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
/* Hook our functions into exec and compile dispatch tables.
*/
@@ -232,35 +171,23 @@ _tnl_wakeup_exec( GLcontext *ctx )
/* Call all appropriate driver callbacks to revive state.
*/
_tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
- _tnl_UnlockArraysEXT( ctx );
- _tnl_LockArraysEXT( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
-
- /* Equivalent to calling all _tnl_*Pointer functions:
- */
- tnl->_ArrayNewState = ~0;
/* Assume we haven't been getting state updates either:
*/
- _tnl_InvalidateState( ctx, ~0 );
-
- /* Special state not restored by other methods:
- */
- _tnl_validate_current_tex_flags( ctx, ~0 );
-
+ _tnl_InvalidateState( ctx, ~0 );
+ tnl->pipeline.run_input_changes = ~0;
}
+
void
_tnl_wakeup_save_exec( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
-#ifndef VMS
- fprintf(stderr, "%s\n", __FUNCTION__);
-#endif
-
_tnl_wakeup_exec( ctx );
_mesa_install_save_vtxfmt( ctx, &tnl->vtxfmt );
ctx->Save->EvalMesh1 = _mesa_save_EvalMesh1; /* fixme */
ctx->Save->EvalMesh2 = _mesa_save_EvalMesh2;
+ ctx->Save->Begin = _tnl_save_Begin;
}