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authorIan Romanick <ian.d.romanick@intel.com>2009-08-18 12:20:36 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-08-18 12:20:36 -0700
commita512985fd81c1ed4ccc5e69aaa05015cf7ff844d (patch)
tree69e6e898deaeaed2b4dfb5851707c68261c464de /src/mesa/vbo/vbo_save_draw.c
parent0b5af41c6fae2809f4567a7cecbd207e5e4f3ab5 (diff)
parentc80bc3abcd3939e5e2d45aea4b01ff22bfec244b (diff)
Merge branch 'master' into asm-shader-rework-1
Conflicts: src/mesa/shader/arbprogparse.c
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 5110648c28..d834fa1f2e 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -279,6 +279,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
node->prim,
node->prim_count,
NULL,
+ GL_TRUE,
0, /* Node is a VBO, so this is ok */
node->count - 1);
}