summaryrefslogtreecommitdiff
path: root/src/mesa
diff options
context:
space:
mode:
authorKeith Whitwell <keith@tungstengraphics.com>2008-05-01 11:07:21 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-05-01 12:00:45 +0100
commitc9ed86a96483063f3d6789ed16645a3dca77d726 (patch)
tree136ac2158534366c0ca77af7fa4b257155a21f7a /src/mesa
parent7584bcf3f746573fc379c7748acc0be96a3db7de (diff)
gallium: tex surface checkpoint
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_atom_pixeltransfer.c9
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c12
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c23
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c56
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c27
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c5
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c48
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c6
-rw-r--r--src/mesa/state_tracker/st_texture.c34
-rw-r--r--src/mesa/state_tracker/st_texture.h6
10 files changed, 137 insertions, 89 deletions
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index 76356bbad7..e7186a85da 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -148,8 +148,10 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
uint *dest;
uint i, j;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
- dest = (uint *) pipe_surface_map(surface);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ dest = (uint *) screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* Pack four 1D maps into a 2D texture:
* R map is placed horizontally, indexed by S, in channel 0
@@ -168,9 +170,8 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
}
}
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
}
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index 1636bed91a..e4ef3e16b7 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -106,13 +106,15 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
{
struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
struct pipe_surface *acc_ps = acc_strb->surface;
+ struct pipe_screen *screen = ctx->st->pipe->screen;
const GLint xpos = ctx->DrawBuffer->_Xmin;
const GLint ypos = ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - xpos;
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
GLvoid *map;
- map = pipe_surface_map(acc_ps);
+ map = screen->surface_map(screen, acc_ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* note acc_strb->format might not equal acc_ps->format */
switch (acc_strb->format) {
@@ -140,7 +142,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
_mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
}
- pipe_surface_unmap(acc_ps);
+ screen->surface_unmap(screen, acc_ps);
}
@@ -150,10 +152,12 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias,
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct pipe_surface *acc_ps = acc_strb->surface;
GLvoid *map;
- map = pipe_surface_map(acc_ps);
+ map = screen->surface_map(screen, acc_ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* note acc_strb->format might not equal acc_ps->format */
switch (acc_strb->format) {
@@ -174,7 +178,7 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias,
_mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- pipe_surface_unmap(acc_ps);
+ screen->surface_unmap(screen, acc_ps);
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index ce8fefe703..873b765c2c 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -327,10 +327,11 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
return NULL;
}
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* map texture surface */
- dest = pipe_surface_map(surface);
+ dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
/* Put image into texture surface */
memset(dest, 0xff, height * surface->pitch);
@@ -340,9 +341,8 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
_mesa_unmap_bitmap_pbo(ctx, unpack);
/* Release surface */
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
return pt;
}
@@ -544,8 +544,10 @@ reset_cache(struct st_context *st)
/* Map the texture surface.
* Subsequent glBitmap calls will write into the texture image.
*/
- cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
- cache->buffer = pipe_surface_map(cache->surf);
+ cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ cache->buffer = screen->surface_map(screen, cache->surf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* init image to all 0xff */
memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
@@ -562,6 +564,7 @@ st_flush_bitmap_cache(struct st_context *st)
if (st->ctx->DrawBuffer) {
struct bitmap_cache *cache = st->bitmap.cache;
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
assert(cache->xmin <= cache->xmax);
/*
@@ -574,12 +577,18 @@ st_flush_bitmap_cache(struct st_context *st)
/* The texture surface has been mapped until now.
* So unmap and release the texture surface before drawing.
*/
+#if 0
pipe_surface_unmap(cache->surf);
pipe_surface_reference(&cache->surf, NULL);
+#else
+ screen->surface_unmap(screen, cache->surf);
+ screen->tex_surface_release(screen, &cache->surf);
+#endif
+#if 0
/* XXX is this needed? */
pipe->texture_update(pipe, cache->texture, 0, 0x1);
-
+#endif
draw_bitmap_quad(st->ctx,
cache->xpos,
cache->ypos,
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 65bfd6cfcc..9ae53c95f8 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -362,10 +362,12 @@ make_texture(struct st_context *st,
/* we'll do pixel transfer in a fragment shader */
ctx->_ImageTransferState = 0x0;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* map texture surface */
- dest = pipe_surface_map(surface);
+ dest = screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* Put image into texture surface.
* Note that the image is actually going to be upside down in
@@ -384,9 +386,8 @@ make_texture(struct st_context *st,
unpack);
/* unmap */
- pipe_surface_unmap(surface);
+ screen->surface_unmap(screen, surface);
pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, pt, 0, 0x1);
assert(success);
@@ -731,6 +732,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct pipe_surface *ps = st->state.framebuffer.zsbuf;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
@@ -739,7 +741,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* map the stencil buffer */
- stmap = pipe_surface_map(ps);
+ stmap = screen->surface_map(screen, ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
@@ -796,7 +799,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
}
/* unmap the stencil buffer */
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
@@ -869,6 +872,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint dstx, GLint dsty)
{
struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct pipe_surface *psDraw = rbDraw->surface;
ubyte *drawMap;
ubyte *buffer;
@@ -885,7 +889,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
&ctx->DefaultPacking, buffer);
/* map the stencil buffer */
- drawMap = pipe_surface_map(psDraw);
+ drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
/* draw */
/* XXX PixelZoom not handled yet */
@@ -925,7 +929,7 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
free(buffer);
/* unmap the stencil buffer */
- pipe_surface_unmap(psDraw);
+ screen->surface_unmap(screen, psDraw);
}
@@ -994,13 +998,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (!pt)
return;
- psTex = screen->get_tex_surface(screen, pt, 0, 0, 0);
-
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
srcy = ctx->DrawBuffer->Height - srcy - height;
}
if (srcFormat == texFormat) {
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE );
+
/* copy source framebuffer surface into mipmap/texture */
pipe->surface_copy(pipe,
FALSE,
@@ -1009,21 +1014,26 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
psRead,
srcx, srcy, width, height);
}
- else if (type == GL_COLOR) {
- /* alternate path using get/put_tile() */
- GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ else {
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
- pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- free(buf);
- }
- else {
- /* GL_DEPTH */
- GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
- pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
- free(buf);
+ pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf);
+
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf);
+ free(buf);
+ }
}
/* draw textured quad */
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index fc8a5ea7f6..7fdc0bddd6 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -91,9 +91,14 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
enum pipe_format pipeFormat;
- GLbitfield flags = 0x0; /* XXX needed? */
+ unsigned flags = (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ);
int ret;
+ pipe_surface_reference( &strb->surface, NULL );
+
if (!strb->surface) {
/* first time surface creation */
strb->surface = pipe->winsys->surface_alloc(pipe->winsys);
@@ -103,11 +108,16 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
if (!strb->surface)
return GL_FALSE;
}
+#if 0
else if (strb->surface->buffer) {
/* release/discard the old surface buffer */
pipe_reference_buffer(pipe, &strb->surface->buffer, NULL);
}
-
+#else
+ else {
+ assert(0);
+ }
+#endif
/* Determine surface format here */
if (strb->format != PIPE_FORMAT_NONE) {
assert(strb->format != 0);
@@ -368,7 +378,11 @@ st_render_texture(GLcontext *ctx,
strb->surface = screen->get_tex_surface(screen, pt,
att->CubeMapFace,
att->TextureLevel,
- att->Zoffset);
+ att->Zoffset,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
assert(strb->surface);
assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE));
assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE));
@@ -396,22 +410,19 @@ static void
st_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
assert(strb);
ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
- ctx->st->pipe->texture_update(ctx->st->pipe,
- st_get_texobj_texture(att->Texture),
- att->CubeMapFace, 1 << att->TextureLevel);
+ screen->tex_surface_release( screen, &strb->surface );
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
- pipe_surface_reference(&strb->surface, NULL);
-
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index ddbe36106c..e242195e7a 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -61,13 +61,14 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLvoid *pixels)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
struct pipe_surface *ps = strb->surface;
ubyte *stmap;
GLint j;
/* map the stencil buffer */
- stmap = pipe_surface_map(ps);
+ stmap = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
@@ -124,7 +125,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
/* unmap the stencil buffer */
- pipe_surface_unmap(ps);
+ screen->surface_unmap(screen, ps);
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 981246221b..05e0339e0e 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -478,7 +478,6 @@ st_TexImage(GLcontext * ctx,
struct gl_texture_image *texImage,
GLsizei imageSize, int compressed)
{
- struct pipe_context *pipe = ctx->st->pipe;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLint postConvWidth, postConvHeight;
@@ -635,7 +634,8 @@ st_TexImage(GLcontext * ctx,
return;
if (stImage->pt) {
- texImage->Data = st_texture_image_map(ctx->st, stImage, 0);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
}
else {
@@ -684,8 +684,9 @@ st_TexImage(GLcontext * ctx,
}
if (stImage->pt && i < depth) {
- st_texture_image_unmap(stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, i);
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
src += srcImageStride;
}
}
@@ -694,13 +695,10 @@ st_TexImage(GLcontext * ctx,
_mesa_unmap_teximage_pbo(ctx, unpack);
if (stImage->pt) {
- st_texture_image_unmap(stImage);
+ st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
- if (stObj->pt)
- pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
-
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
@@ -793,7 +791,8 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
/* Image is stored in hardware format in a buffer managed by the
* kernel. Need to explicitly map and unmap it.
*/
- texImage->Data = st_texture_image_map(ctx->st, stImage, 0);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
texImage->RowStride = stImage->surface->pitch;
}
else {
@@ -823,8 +822,9 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
if (stImage->pt && i < depth) {
- st_texture_image_unmap(stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, i);
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ PIPE_BUFFER_USAGE_CPU_READ);
dest += dstImageStride;
}
}
@@ -833,7 +833,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
/* Unmap */
if (stImage->pt) {
- st_texture_image_unmap(stImage);
+ st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
}
@@ -874,8 +874,6 @@ st_TexSubimage(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- struct pipe_context *pipe = ctx->st->pipe;
- struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstRowStride;
GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
@@ -897,7 +895,8 @@ st_TexSubimage(GLcontext * ctx,
* from uploading the buffer under us.
*/
if (stImage->pt) {
- texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
}
@@ -922,8 +921,9 @@ st_TexSubimage(GLcontext * ctx,
if (stImage->pt && i < depth) {
/* map next slice of 3D texture */
- st_texture_image_unmap(stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i);
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
src += srcImageStride;
}
}
@@ -935,11 +935,9 @@ st_TexSubimage(GLcontext * ctx,
_mesa_unmap_teximage_pbo(ctx, packing);
if (stImage->pt) {
- st_texture_image_unmap(stImage);
+ st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
-
- pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
}
@@ -1058,7 +1056,8 @@ fallback_copy_texsubimage(GLcontext *ctx,
src_surf = strb->surface;
- dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ);
+ dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
assert(width <= MAX_WIDTH);
@@ -1119,7 +1118,6 @@ do_copy_texsubimage(GLcontext *ctx,
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_texture_object *stObj = st_texture_object(texObj);
GLenum baseFormat = texImage->InternalFormat;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct st_renderbuffer *strb;
@@ -1157,7 +1155,8 @@ do_copy_texsubimage(GLcontext *ctx,
dest_format = stImage->pt->format;
dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face,
- stImage->level, destZ);
+ stImage->level, destZ,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
if (ctx->_ImageTransferState == 0x0 &&
strb->surface->buffer &&
@@ -1223,8 +1222,6 @@ do_copy_texsubimage(GLcontext *ctx,
pipe_surface_reference(&dest_surface, NULL);
- pipe->texture_update(pipe, stObj->pt, stImage->face, (1 << level));
-
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
ctx->Driver.GenerateMipmap(ctx, target, texObj);
}
@@ -1529,7 +1526,6 @@ st_finalize_texture(GLcontext *ctx,
if (stImage && stObj->pt != stImage->pt) {
copy_image_data_to_texture(ctx->st, stObj, level, stImage);
*needFlush = GL_TRUE;
- pipe->texture_update(pipe, stObj->pt, face, (1 << level));
}
}
}
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index 1a0e19c2f9..cfacfdd04c 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -123,8 +123,10 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
const ubyte *srcData;
ubyte *dstData;
- srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice);
- dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice);
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
srcData = (ubyte *) pipe_buffer_map(pipe, srcSurf->buffer,
PIPE_BUFFER_USAGE_CPU_READ)
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index f68bef1207..482a054f64 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -184,25 +184,30 @@ st_texture_image_offset(const struct pipe_texture * pt,
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
- GLuint zoffset)
+ GLuint zoffset,
+ GLuint flags )
{
struct pipe_screen *screen = st->pipe->screen;
struct pipe_texture *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
- stImage->level, zoffset);
+ stImage->level, zoffset,
+ flags);
- return pipe_surface_map(stImage->surface);
+ return screen->surface_map(screen, stImage->surface, flags);
}
void
-st_texture_image_unmap(struct st_texture_image *stImage)
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage)
{
+ struct pipe_screen *screen = st->pipe->screen;
+
DBG("%s\n", __FUNCTION__);
- pipe_surface_unmap(stImage->surface);
+ screen->surface_unmap(screen, stImage->surface);
pipe_surface_reference(&stImage->surface, NULL);
}
@@ -224,12 +229,15 @@ st_surface_data(struct pipe_context *pipe,
const void *src, unsigned src_pitch,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
- pipe_copy_rect(pipe_surface_map(dst),
+ struct pipe_screen *screen = pipe->screen;
+ void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ pipe_copy_rect(map,
dst->cpp,
dst->pitch,
dstx, dsty, width, height, src, src_pitch, srcx, srcy);
- pipe_surface_unmap(dst);
+ screen->surface_unmap(screen, dst);
}
@@ -256,7 +264,8 @@ st_texture_image_data(struct pipe_context *pipe,
if(dst->compressed)
height /= 4;
- dst_surface = screen->get_tex_surface(screen, dst, face, level, i);
+ dst_surface = screen->get_tex_surface(screen, dst, face, level, i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
st_surface_data(pipe, dst_surface,
0, 0, /* dstx, dsty */
@@ -265,7 +274,7 @@ st_texture_image_data(struct pipe_context *pipe,
0, 0, /* source x, y */
dst->width[level], height); /* width, height */
- pipe_surface_reference(&dst_surface, NULL);
+ screen->tex_surface_release(screen, &dst_surface);
srcUB += src_image_pitch * dst->cpp;
}
@@ -304,8 +313,11 @@ st_texture_image_copy(struct pipe_context *pipe,
assert(src->width[srcLevel] == width);
assert(src->height[srcLevel] == height);
- dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i);
- src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i);
+ dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
+ PIPE_BUFFER_USAGE_GPU_READ);
pipe->surface_copy(pipe,
FALSE,
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 7abccb3a69..f6d5733e21 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -121,10 +121,12 @@ st_texture_match_image(const struct pipe_texture *pt,
extern GLubyte *
st_texture_image_map(struct st_context *st,
struct st_texture_image *stImage,
- GLuint zoffset);
+ GLuint zoffset,
+ GLuint flags);
extern void
-st_texture_image_unmap(struct st_texture_image *stImage);
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage);
/* Return pointers to each 2d slice within an image. Indexed by depth