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-rw-r--r--src/mesa/tnl/t_context.c11
-rw-r--r--src/mesa/tnl/t_pipeline.c5
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.c54
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.h31
-rw-r--r--src/mesa/tnl/t_vb_arbshader.c455
-rw-r--r--src/mesa/tnl/t_vb_cull.c5
-rw-r--r--src/mesa/tnl/t_vb_fog.c5
-rw-r--r--src/mesa/tnl/t_vb_light.c10
-rw-r--r--src/mesa/tnl/t_vb_normals.c7
-rw-r--r--src/mesa/tnl/t_vb_points.c5
-rw-r--r--src/mesa/tnl/t_vb_program.c23
-rw-r--r--src/mesa/tnl/t_vb_texgen.c10
-rw-r--r--src/mesa/tnl/t_vb_texmat.c5
-rw-r--r--src/mesa/tnl/t_vb_vertex.c5
-rw-r--r--src/mesa/tnl/t_vp_build.c28
-rw-r--r--src/mesa/tnl/t_vtx_eval.c3
16 files changed, 346 insertions, 316 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 154780cc97..b07f90af02 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -86,7 +86,7 @@ _tnl_CreateContext( GLcontext *ctx )
_tnl_array_init( ctx );
_tnl_vtx_init( ctx );
- if (ctx->_MaintainTnlProgram) {
+ if (ctx->VertexProgram._MaintainTnlProgram) {
_tnl_ProgramCacheInit( ctx );
_tnl_install_pipeline( ctx, _tnl_vp_pipeline );
} else {
@@ -136,7 +136,7 @@ _tnl_DestroyContext( GLcontext *ctx )
_tnl_destroy_pipeline( ctx );
_ae_destroy_context( ctx );
- if (ctx->_MaintainTnlProgram)
+ if (ctx->VertexProgram._MaintainTnlProgram)
_tnl_ProgramCacheDestroy( ctx );
FREE(tnl);
@@ -183,7 +183,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
}
if (ctx->Fog.Enabled ||
- (ctx->FragmentProgram._Active &&
+ (ctx->FragmentProgram._Current &&
(ctx->FragmentProgram._Current->FogOption != GL_NONE ||
ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_FOGC)))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
@@ -199,8 +199,13 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
+#if NEW_SLANG
+ RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset,
+ _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
+#else
if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent)
RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC );
+#endif
}
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index 2efe701a80..a50a3f0f2f 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -132,7 +132,7 @@ void _tnl_run_pipeline( GLcontext *ctx )
* (ie const or non-const).
*/
if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
- if (ctx->_MaintainTnlProgram)
+ if (ctx->VertexProgram._MaintainTnlProgram)
_tnl_UpdateFixedFunctionProgram( ctx );
for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
@@ -208,9 +208,6 @@ const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
&_tnl_arb_vertex_program_stage,
&_tnl_vertex_program_stage,
#endif
-#if FEATURE_ARB_vertex_shader
- &_tnl_arb_vertex_shader_stage,
-#endif
&_tnl_render_stage,
NULL
};
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
index bf4c1d5223..b7975f3a4e 100644
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ b/src/mesa/tnl/t_vb_arbprogram.c
@@ -37,6 +37,7 @@
#include "arbprogparse.h"
#include "light.h"
#include "program.h"
+#include "programopt.h"
#include "math/m_matrix.h"
#include "t_context.h"
#include "t_pipeline.h"
@@ -292,7 +293,7 @@ static void do_EX2( struct arb_vp_machine *m, union instruction op )
GLfloat *result = m->File[0][op.alu.dst];
const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
- result[0] = (GLfloat)ApproxExp2(arg0[0]);
+ result[0] = ApproxExp2(arg0[0]);
PUFF(result);
}
@@ -566,7 +567,7 @@ static void print_reg( GLuint file, GLuint reg )
_mesa_printf("TMP%d", reg - REG_TMP0);
else if (reg >= REG_IN0 && reg <= REG_IN31)
_mesa_printf("IN%d", reg - REG_IN0);
- else if (reg >= REG_OUT0 && reg <= REG_OUT14)
+ else if (reg >= REG_OUT0 && reg <= REG_OUT23)
_mesa_printf("OUT%d", reg - REG_OUT0);
else if (reg == REG_ADDR)
_mesa_printf("ADDR");
@@ -714,6 +715,7 @@ _tnl_disassem_vba_insn( union instruction op )
static void (* const opcode_func[MAX_OPCODE+3])(struct arb_vp_machine *, union instruction) =
{
+ do_NOP,
do_ABS,
do_ADD,
do_NOP,/*ARA*/
@@ -853,6 +855,7 @@ static struct reg cvp_load_reg( struct compilation *cp,
return reg;
case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT:
reg = cvp_make_reg(FILE_STATE_PARAM, index);
if (rel)
return cvp_emit_rel(cp, reg, tmpreg);
@@ -1058,6 +1061,16 @@ static void compile_vertex_program( struct gl_vertex_program *program,
struct tnl_compiled_program *p = CALLOC_STRUCT(tnl_compiled_program);
GLuint i;
+#if 1
+ if (!program->IsNVProgram && program->IsPositionInvariant) {
+ printf("Adding MVP code\n");
+ if (!program->Base.Parameters)
+ program->Base.Parameters = _mesa_new_parameter_list();
+ _mesa_insert_mvp_code(NULL, program);
+ program->IsPositionInvariant = 0;
+ }
+#endif
+
if (program->TnlData)
free_tnl_data( program );
@@ -1182,6 +1195,7 @@ do_ndc_cliptest(GLcontext *ctx, struct arb_vp_machine *m)
/* Test userclip planes. This contributes to VB->ClipMask.
*/
+ /** XXX NEW_SLANG _Enabled ??? */
if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
ctx->VertexProgram.Current->IsPositionInvariant)) {
userclip( ctx,
@@ -1221,21 +1235,14 @@ static INLINE void call_func( struct tnl_compiled_program *p,
static GLboolean
run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- const struct gl_vertex_program *program;
+ const struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
struct tnl_compiled_program *p;
GLuint i, j;
GLbitfield outputs;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- program = ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : NULL;
- if (!program && ctx->_MaintainTnlProgram) {
- program = ctx->_TnlProgram;
- }
- if (!program || program->IsNVProgram)
+ if (!program)
return GL_TRUE;
if (program->Base.Parameters) {
@@ -1299,12 +1306,13 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
/* If the program is position invariant, multiply the input position
* by the MVP matrix and store in the vertex position result register.
*/
+#if 0
if (program->IsPositionInvariant) {
TRANSFORM_POINT( m->File[0][REG_OUT0+0],
ctx->_ModelProjectMatrix.m,
m->File[0][REG_IN0+0]);
}
-
+#endif
for (j = 0; j < m->nr_outputs; j++) {
GLuint idx = REG_OUT0 + m->output[j].idx;
m->output[j].data[0] = m->File[0][idx][0];
@@ -1370,6 +1378,14 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
}
}
+ for (i = 0; i < ctx->Const.MaxVarying; i++) {
+ if (outputs & (1 << (VERT_RESULT_VAR0 + i))) {
+ /* Note: varying results get put into the generic attributes */
+ VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
+ = &m->attribs[VERT_RESULT_VAR0 + i];
+ }
+ }
+
#if 0
for (i = 0; i < VB->Count; i++) {
printf("Out %d: %f %f %f %f %f %f %f %f\n", i,
@@ -1394,15 +1410,7 @@ static void
validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
- struct gl_vertex_program *program;
-
- if (ctx->ShaderObjects._VertexShaderPresent)
- return;
-
- program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
- if (!program && ctx->_MaintainTnlProgram) {
- program = ctx->_TnlProgram;
- }
+ struct gl_vertex_program *program = ctx->VertexProgram._Current;
if (program) {
if (!program->TnlData)
@@ -1472,7 +1480,7 @@ static GLboolean init_vertex_program( GLcontext *ctx,
_mesa_vector4f_alloc( &m->ndcCoords, 0, size, 32 );
m->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
- if (ctx->_MaintainTnlProgram)
+ if (ctx->VertexProgram._MaintainTnlProgram)
_mesa_allow_light_in_model( ctx, GL_FALSE );
m->fpucntl_rnd_neg = RND_NEG_FPU; /* const value */
@@ -1529,7 +1537,7 @@ const struct tnl_pipeline_stage _tnl_arb_vertex_program_stage =
void
_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
{
- if (target == GL_VERTEX_PROGRAM_ARB) {
+ if (program->Target == GL_VERTEX_PROGRAM_ARB) {
/* free any existing tnl data hanging off the program */
struct gl_vertex_program *vprog = (struct gl_vertex_program *) program;
if (vprog->TnlData) {
diff --git a/src/mesa/tnl/t_vb_arbprogram.h b/src/mesa/tnl/t_vb_arbprogram.h
index 6de8dca328..1bec2a411e 100644
--- a/src/mesa/tnl/t_vb_arbprogram.h
+++ b/src/mesa/tnl/t_vb_arbprogram.h
@@ -56,6 +56,22 @@
#define REG_TMP0 5
#define REG_TMP11 16
#define REG_OUT0 17
+#define REG_OUT23 40
+#define REG_IN0 41
+#define REG_IN31 72
+#define REG_ID 73 /* 0,0,0,1 */
+#define REG_ONES 74 /* 1,1,1,1 */
+#define REG_SWZ 75 /* 1,-1,0,0 */
+#define REG_NEG 76 /* -1,-1,-1,-1 */
+#define REG_LIT 77 /* 1,0,0,1 */
+#define REG_LIT2 78 /* 1,0,0,1 */
+#define REG_SCRATCH 79 /* internal temporary. XXX we can't actually use this because 70 doesn't fit in the 5-bit 'dst' instruction field! */
+#define REG_UNDEF 127 /* special case - never used */
+#define REG_MAX 128
+#define REG_INVALID ~0
+
+
+#if 0
#define REG_OUT14 31
#define REG_IN0 32
#define REG_IN31 63
@@ -69,6 +85,7 @@
#define REG_UNDEF 127 /* special case - never used */
#define REG_MAX 128
#define REG_INVALID ~0
+#endif
/* ARB_vp instructions are broken down into one or more of the
* following micro-instructions, each representable in a 64 bit packed
@@ -76,16 +93,16 @@
*/
struct reg {
GLuint file:2;
- GLuint idx:7;
+ GLuint idx:8;
};
union instruction {
struct {
GLuint opcode:7;
- GLuint dst:5;
+ GLuint dst:6;
GLuint file0:2;
- GLuint idx0:7;
+ GLuint idx0:8;
GLuint file1:2;
GLuint idx1:7;
GLuint pad:2;
@@ -94,18 +111,18 @@ union instruction {
struct {
GLuint opcode:7;
- GLuint dst:5;
+ GLuint dst:6;
GLuint file0:2;
- GLuint idx0:7;
+ GLuint idx0:8;
GLuint neg:4;
GLuint swz:12; /* xyzw01 */
} rsw;
struct {
GLuint opcode:7;
- GLuint dst:5;
+ GLuint dst:6;
GLuint file:2;
- GLuint idx:7;
+ GLuint idx:8;
GLuint mask:4;
GLuint pad:7;
GLuint pad2;
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
index 13aa3ea910..6d59114657 100644
--- a/src/mesa/tnl/t_vb_arbshader.c
+++ b/src/mesa/tnl/t_vb_arbshader.c
@@ -38,264 +38,295 @@
typedef struct
{
- GLvector4f outputs[VERT_RESULT_MAX];
- GLvector4f varyings[MAX_VARYING_VECTORS];
- GLvector4f ndc_coords;
- GLubyte *clipmask;
- GLubyte ormask;
- GLubyte andmask;
+ GLvector4f outputs[VERT_RESULT_MAX];
+ GLvector4f varyings[MAX_VARYING_VECTORS];
+ GLvector4f ndc_coords;
+ GLubyte *clipmask;
+ GLubyte ormask;
+ GLubyte andmask;
} arbvs_stage_data;
#define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
-static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
+static GLboolean
+construct_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- arbvs_stage_data *store;
- GLuint size = vb->Size;
- GLuint i;
-
- stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data));
- store = ARBVS_STAGE_DATA(stage);
- if (store == NULL)
- return GL_FALSE;
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- {
- _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);
- store->outputs[i].size = 4;
- }
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- {
- _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32);
- store->varyings[i].size = 4;
- }
- _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);
- store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);
-
- return GL_TRUE;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
+ arbvs_stage_data *store;
+ GLuint size = vb->Size;
+ GLuint i;
+
+ stage->privatePtr = _mesa_malloc(sizeof(arbvs_stage_data));
+ store = ARBVS_STAGE_DATA(stage);
+ if (store == NULL)
+ return GL_FALSE;
+
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
+ _mesa_vector4f_alloc(&store->outputs[i], 0, size, 32);
+ store->outputs[i].size = 4;
+ }
+ for (i = 0; i < MAX_VARYING_VECTORS; i++) {
+ _mesa_vector4f_alloc(&store->varyings[i], 0, size, 32);
+ store->varyings[i].size = 4;
+ }
+ _mesa_vector4f_alloc(&store->ndc_coords, 0, size, 32);
+ store->clipmask = (GLubyte *) ALIGN_MALLOC(size, 32);
+
+ return GL_TRUE;
}
-static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage)
+static void
+destruct_arb_vertex_shader(struct tnl_pipeline_stage *stage)
{
- arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
-
- if (store != NULL)
- {
- GLuint i;
-
- for (i = 0; i < VERT_RESULT_MAX; i++)
- _mesa_vector4f_free (&store->outputs[i]);
- for (i = 0; i < MAX_VARYING_VECTORS; i++)
- _mesa_vector4f_free (&store->varyings[i]);
- _mesa_vector4f_free (&store->ndc_coords);
- ALIGN_FREE (store->clipmask);
-
- _mesa_free (store);
- stage->privatePtr = NULL;
- }
+ arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
+
+ if (store != NULL) {
+ GLuint i;
+
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ _mesa_vector4f_free(&store->outputs[i]);
+ for (i = 0; i < MAX_VARYING_VECTORS; i++)
+ _mesa_vector4f_free(&store->varyings[i]);
+ _mesa_vector4f_free(&store->ndc_coords);
+ ALIGN_FREE(store->clipmask);
+
+ _mesa_free(store);
+ stage->privatePtr = NULL;
+ }
}
-static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
+static void
+validate_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
{
}
-static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- struct vertex_buffer *vb)
+static GLvoid
+fetch_input_float(struct gl2_program_intf **pro, GLuint index, GLuint attr,
+ GLuint i, struct vertex_buffer *vb)
{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint stride = vb->AttribPtr[attr]->stride;
+ const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
+ const GLuint stride = vb->AttribPtr[attr]->stride;
GLfloat *data = (GLfloat *) (ptr + stride * i);
- (**pro).UpdateFixedAttrib (pro, index, data, 0, sizeof (GLfloat), GL_TRUE);
+ (**pro).UpdateFixedAttrib(pro, index, data, 0, sizeof(GLfloat), GL_TRUE);
}
-static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- struct vertex_buffer *vb)
+static GLvoid
+fetch_input_vec3(struct gl2_program_intf **pro, GLuint index, GLuint attr,
+ GLuint i, struct vertex_buffer *vb)
{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint stride = vb->AttribPtr[attr]->stride;
+ const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
+ const GLuint stride = vb->AttribPtr[attr]->stride;
GLfloat *data = (GLfloat *) (ptr + stride * i);
- (**pro).UpdateFixedAttrib (pro, index, data, 0, 3 * sizeof (GLfloat), GL_TRUE);
+ (**pro).UpdateFixedAttrib(pro, index, data, 0, 3 * sizeof(GLfloat),
+ GL_TRUE);
}
-static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- struct vertex_buffer *vb)
+static void
+fetch_input_vec4(struct gl2_program_intf **pro, GLuint index, GLuint attr,
+ GLuint i, struct vertex_buffer *vb)
{
- const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
- const GLuint size = vb->AttribPtr[attr]->size;
- const GLuint stride = vb->AttribPtr[attr]->stride;
- const GLfloat *data = (const GLfloat *) (ptr + stride * i);
- GLfloat vec[4];
-
- switch (size)
- {
- case 2:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = 0.0f;
- vec[3] = 1.0f;
- break;
- case 3:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- vec[3] = 1.0f;
- break;
- case 4:
- vec[0] = data[0];
- vec[1] = data[1];
- vec[2] = data[2];
- vec[3] = data[3];
- break;
- }
- (**pro).UpdateFixedAttrib (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE);
+ const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
+ const GLuint size = vb->AttribPtr[attr]->size;
+ const GLuint stride = vb->AttribPtr[attr]->stride;
+ const GLfloat *data = (const GLfloat *) (ptr + stride * i);
+ GLfloat vec[4];
+
+ switch (size) {
+ case 2:
+ vec[0] = data[0];
+ vec[1] = data[1];
+ vec[2] = 0.0f;
+ vec[3] = 1.0f;
+ break;
+ case 3:
+ vec[0] = data[0];
+ vec[1] = data[1];
+ vec[2] = data[2];
+ vec[3] = 1.0f;
+ break;
+ case 4:
+ vec[0] = data[0];
+ vec[1] = data[1];
+ vec[2] = data[2];
+ vec[3] = data[3];
+ break;
+ }
+ (**pro).UpdateFixedAttrib(pro, index, vec, 0, 4 * sizeof(GLfloat),
+ GL_TRUE);
}
static GLvoid
-fetch_gen_attrib (struct gl2_program_intf **pro, GLuint index, GLuint i, struct vertex_buffer *vb)
+fetch_gen_attrib(struct gl2_program_intf **pro, GLuint index, GLuint i,
+ struct vertex_buffer *vb)
{
const GLuint attr = _TNL_ATTRIB_GENERIC0 + index;
const GLubyte *ptr = (const GLubyte *) (vb->AttribPtr[attr]->data);
const GLuint stride = vb->AttribPtr[attr]->stride;
const GLfloat *data = (const GLfloat *) (ptr + stride * i);
- (**pro).WriteAttrib (pro, index, data);
+ (**pro).WriteAttrib(pro, index, data);
}
-static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- arbvs_stage_data *store)
+static GLvoid
+fetch_output_float(struct gl2_program_intf **pro, GLuint index, GLuint attr,
+ GLuint i, arbvs_stage_data * store)
{
- (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat),
- GL_FALSE);
+ (**pro).UpdateFixedAttrib(pro, index, &store->outputs[attr].data[i], 0,
+ sizeof(GLfloat), GL_FALSE);
}
-static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
- GLuint offset, arbvs_stage_data *store)
+static void
+fetch_output_vec4(struct gl2_program_intf **pro, GLuint index, GLuint attr,
+ GLuint i, GLuint offset, arbvs_stage_data * store)
{
- (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], offset,
- 4 * sizeof (GLfloat), GL_FALSE);
+ (**pro).UpdateFixedAttrib(pro, index, &store->outputs[attr].data[i],
+ offset, 4 * sizeof(GLfloat), GL_FALSE);
}
-static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
+static GLboolean
+run_arb_vertex_shader(GLcontext * ctx, struct tnl_pipeline_stage *stage)
{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *vb = &tnl->vb;
- arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
- struct gl2_program_intf **pro;
- GLsizei i, j;
-
- if (!ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- pro = ctx->ShaderObjects.CurrentProgram;
- (**pro).UpdateFixedUniforms (pro);
-
- for (i = 0; i < vb->Count; i++)
- {
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb);
- fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb);
- fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb);
- fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
+ arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
+ struct gl2_program_intf **pro;
+ GLsizei i, j;
+
+#if 00
+ if (!ctx->ShaderObjects._VertexShaderPresent)
+ return GL_TRUE;
+#else
+ return GL_TRUE;
+#endif
+
+ pro = ctx->ShaderObjects.CurrentProgram;
+ (**pro).UpdateFixedUniforms(pro);
+
+ for (i = 0; i < vb->Count; i++) {
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i,
+ vb);
+ fetch_input_vec3(pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i,
+ vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i,
+ vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR,
+ _TNL_ATTRIB_COLOR1, i, vb);
+ fetch_input_float(pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i,
+ vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0,
+ _TNL_ATTRIB_TEX0, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1,
+ _TNL_ATTRIB_TEX1, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2,
+ _TNL_ATTRIB_TEX2, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3,
+ _TNL_ATTRIB_TEX3, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4,
+ _TNL_ATTRIB_TEX4, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5,
+ _TNL_ATTRIB_TEX5, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6,
+ _TNL_ATTRIB_TEX6, i, vb);
+ fetch_input_vec4(pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7,
+ _TNL_ATTRIB_TEX7, i, vb);
for (j = 0; j < MAX_VERTEX_ATTRIBS; j++)
- fetch_gen_attrib (pro, j, i, vb);
-
- _slang_exec_vertex_shader (pro);
-
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store);
- fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store);
- for (j = 0; j < 8; j++)
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store);
- fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store);
- fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store);
- /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
-
- for (j = 0; j < MAX_VARYING_VECTORS; j++)
- {
- GLuint k;
-
- for (k = 0; k < VARYINGS_PER_VECTOR; k++)
- {
- (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k,
- &store->varyings[j].data[i][k], GL_TRUE);
- }
- }
- }
-
- vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
- vb->ClipPtr->count = vb->Count;
-
- vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
- vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
- vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
-
- vb->SecondaryColorPtr[0] =
- vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1];
-
- vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- vb->TexCoordPtr[i] =
- vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->outputs[VERT_RESULT_TEX0 + i];
- }
-
- vb->FogCoordPtr =
- vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC];
-
- vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
-
- for (i = 0; i < MAX_VARYING_VECTORS; i++) {
- vb->VaryingPtr[i] = &store->varyings[i];
- vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i];
- }
-
- store->ormask = 0;
- store->andmask = CLIP_FRUSTUM_BITS;
-
- if (tnl->NeedNdcCoords)
- {
- vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
- store->clipmask, &store->ormask, &store->andmask);
- }
- else
- {
- vb->NdcPtr = NULL;
- _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask,
- &store->andmask);
- }
-
- if (store->andmask)
- return GL_FALSE;
-
- vb->ClipAndMask = store->andmask;
- vb->ClipOrMask = store->ormask;
- vb->ClipMask = store->clipmask;
-
- return GL_TRUE;
+ fetch_gen_attrib(pro, j, i, vb);
+
+ _slang_exec_vertex_shader(pro);
+
+ fetch_output_vec4(pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i,
+ 0, store);
+ fetch_output_vec4(pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0,
+ i, 0, store);
+ fetch_output_vec4(pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
+ VERT_RESULT_COL1, i, 0, store);
+ fetch_output_float(pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD,
+ VERT_RESULT_FOGC, i, store);
+ for (j = 0; j < 8; j++)
+ fetch_output_vec4(pro, SLANG_VERTEX_FIXED_TEXCOORD,
+ VERT_RESULT_TEX0 + j, i, j, store);
+ fetch_output_float(pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ,
+ i, store);
+ fetch_output_vec4(pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0,
+ i, 0, store);
+ fetch_output_vec4(pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
+ VERT_RESULT_BFC1, i, 0, store);
+ /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
+
+ for (j = 0; j < MAX_VARYING_VECTORS; j++) {
+ GLuint k;
+
+ for (k = 0; k < VARYINGS_PER_VECTOR; k++) {
+ (**pro).UpdateVarying(pro, j * VARYINGS_PER_VECTOR + k,
+ &store->varyings[j].data[i][k], GL_TRUE);
+ }
+ }
+ }
+
+ vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
+ vb->ClipPtr->count = vb->Count;
+
+ vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
+ vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
+ vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
+
+ vb->SecondaryColorPtr[0] =
+ vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1];
+
+ vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ vb->TexCoordPtr[i] =
+ vb->AttribPtr[VERT_ATTRIB_TEX0 + i] =
+ &store->outputs[VERT_RESULT_TEX0 + i];
+ }
+
+ vb->FogCoordPtr =
+ vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC];
+
+ vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
+
+ for (i = 0; i < MAX_VARYING_VECTORS; i++) {
+ vb->VaryingPtr[i] = &store->varyings[i];
+ vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i];
+ }
+
+ store->ormask = 0;
+ store->andmask = CLIP_FRUSTUM_BITS;
+
+ if (tnl->NeedNdcCoords) {
+ vb->NdcPtr =
+ _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
+ store->clipmask, &store->ormask,
+ &store->andmask);
+ }
+ else {
+ vb->NdcPtr = NULL;
+ _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL,
+ store->clipmask, &store->ormask,
+ &store->andmask);
+ }
+
+ if (store->andmask)
+ return GL_FALSE;
+
+ vb->ClipAndMask = store->andmask;
+ vb->ClipOrMask = store->ormask;
+ vb->ClipMask = store->clipmask;
+
+ return GL_TRUE;
}
const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
- "ARB_vertex_shader",
- NULL,
- construct_arb_vertex_shader,
- destruct_arb_vertex_shader,
- validate_arb_vertex_shader,
- run_arb_vertex_shader
+ "ARB_vertex_shader",
+ NULL,
+ construct_arb_vertex_shader,
+ destruct_arb_vertex_shader,
+ validate_arb_vertex_shader,
+ run_arb_vertex_shader
};
#endif /* FEATURE_ARB_vertex_shader */
-
diff --git a/src/mesa/tnl/t_vb_cull.c b/src/mesa/tnl/t_vb_cull.c
index 8848dac10c..21a32e5b1d 100644
--- a/src/mesa/tnl/t_vb_cull.c
+++ b/src/mesa/tnl/t_vb_cull.c
@@ -57,10 +57,7 @@ static GLboolean run_cull_stage( GLcontext *ctx,
GLuint count = VB->Count;
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (ctx->VertexProgram._Enabled ||
+ if (ctx->VertexProgram._Current ||
!ctx->Transform.CullVertexFlag)
return GL_TRUE;
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 51f28c4059..5440ff7894 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -148,10 +148,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
GLvector4f *input;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (!ctx->Fog.Enabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Fog.Enabled || ctx->VertexProgram._Current)
return GL_TRUE;
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 47c5b400aa..12f2cc7735 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -203,10 +203,7 @@ static GLboolean run_lighting( GLcontext *ctx,
GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
GLuint idx;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
return GL_TRUE;
/* Make sure we can talk about position x,y and z:
@@ -264,10 +261,7 @@ static void validate_lighting( GLcontext *ctx,
{
light_func *tab;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return;
-
- if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Light.Enabled || ctx->VertexProgram._Current)
return;
if (ctx->Visual.rgbMode) {
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index 0f91784e80..01fad0cee2 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -95,12 +95,7 @@ validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- if (ctx->ShaderObjects._VertexShaderPresent) {
- store->NormalTransform = NULL;
- return;
- }
-
- if (ctx->VertexProgram._Enabled ||
+ if (ctx->VertexProgram._Current ||
(!ctx->Light.Enabled &&
!(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
store->NormalTransform = NULL;
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index 2f502d61d1..9327f8c273 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -47,10 +47,7 @@ struct point_stage_data {
static GLboolean
run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (ctx->Point._Attenuated && !ctx->VertexProgram._Enabled) {
+ if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
struct point_stage_data *store = POINT_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
const GLfloat (*eye)[4] = (const GLfloat (*)[4]) VB->EyePtr->data;
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index f11ac616f1..c901de0588 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -39,6 +39,7 @@
#include "light.h"
#include "macros.h"
#include "imports.h"
+#include "program.h"
#include "simple_list.h"
#include "mtypes.h"
#include "program_instruction.h"
@@ -55,7 +56,7 @@
*/
struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
- GLvector4f attribs[15];
+ GLvector4f attribs[VERT_RESULT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
@@ -75,16 +76,14 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB = &tnl->vb;
- struct gl_vertex_program *program = ctx->VertexProgram.Current;
+ struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct vp_machine machine;
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
+ if (!program || !program->IsNVProgram)
return GL_TRUE;
- if (!ctx->VertexProgram._Enabled ||
- !program->IsNVProgram)
- return GL_TRUE;
+ _mesa_load_state_parameters(ctx, program->Base.Parameters);
/* load program parameter registers (they're read-only) */
_mesa_init_vp_per_primitive_registers(ctx);
@@ -140,9 +139,16 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
/* copy the output registers into the VB->attribs arrays */
/* XXX (optimize) could use a conditional and smaller loop limit here */
- for (attr = 0; attr < 15; attr++) {
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
COPY_4V(store->attribs[attr].data[i], machine.Outputs[attr]);
}
+#if 0
+ printf("HPOS: %f %f %f %f\n",
+ machine.Outputs[0][0],
+ machine.Outputs[0][1],
+ machine.Outputs[0][2],
+ machine.Outputs[0][3]);
+#endif
}
/* Setup the VB pointers so that the next pipeline stages get
@@ -227,8 +233,7 @@ static GLboolean init_vp( GLcontext *ctx,
return GL_FALSE;
/* Allocate arrays of vertex output values */
- /* XXX change '15' to a named constant */
- for (i = 0; i < 15; i++) {
+ for (i = 0; i < VERT_RESULT_MAX; i++) {
_mesa_vector4f_alloc( &store->attribs[i], 0, size, 32 );
store->attribs[i].size = 4;
}
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 5f7b2dccd8..e98ab743c5 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -488,10 +488,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return GL_TRUE;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
@@ -516,10 +513,7 @@ static void validate_texgen_stage( GLcontext *ctx,
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return;
-
- if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
return;
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index fa9222c0f1..674d36f8cb 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -61,10 +61,7 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled)
+ if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current)
return GL_TRUE;
/* ENABLE_TEXMAT implies that the texture matrix is not the
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index 100fca2a22..276305b5e6 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -126,10 +126,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- if (ctx->ShaderObjects._VertexShaderPresent)
- return GL_TRUE;
-
- if (ctx->VertexProgram._Enabled)
+ if (ctx->VertexProgram._Current)
return GL_TRUE;
if (ctx->_NeedEyeCoords) {
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 805d05ae72..a68127e653 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -382,11 +382,14 @@ static struct ureg register_const4f( struct tnl_program *p,
{
GLfloat values[4];
GLint idx;
+ GLuint swizzle;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4 );
+ idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
+ &swizzle );
+ ASSERT(swizzle == SWIZZLE_NOOP);
return make_ureg(PROGRAM_STATE_VAR, idx);
}
@@ -1495,7 +1498,7 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
GLuint hash;
const struct gl_vertex_program *prev = ctx->VertexProgram._Current;
- if (ctx->VertexProgram._Enabled == GL_FALSE) {
+ if (!ctx->VertexProgram._Current) {
/* Grab all the relevent state and put it in a single structure:
*/
key = make_state_key(ctx);
@@ -1503,45 +1506,42 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
/* Look for an already-prepared program for this state:
*/
- ctx->_TnlProgram = (struct gl_vertex_program *)
+ ctx->VertexProgram._TnlProgram = (struct gl_vertex_program *)
search_cache( tnl->vp_cache, hash, key, sizeof(*key) );
/* OK, we'll have to build a new one:
*/
- if (!ctx->_TnlProgram) {
+ if (!ctx->VertexProgram._TnlProgram) {
if (0)
_mesa_printf("Build new TNL program\n");
- ctx->_TnlProgram = (struct gl_vertex_program *)
+ ctx->VertexProgram._TnlProgram = (struct gl_vertex_program *)
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
- create_new_program( key, ctx->_TnlProgram,
+ create_new_program( key, ctx->VertexProgram._TnlProgram,
ctx->Const.VertexProgram.MaxTemps );
if (ctx->Driver.ProgramStringNotify)
ctx->Driver.ProgramStringNotify( ctx, GL_VERTEX_PROGRAM_ARB,
- &ctx->_TnlProgram->Base );
+ &ctx->VertexProgram._TnlProgram->Base );
- cache_item(tnl->vp_cache, hash, key, ctx->_TnlProgram );
+ cache_item(tnl->vp_cache, hash, key, ctx->VertexProgram._TnlProgram );
}
else {
FREE(key);
if (0)
_mesa_printf("Found existing TNL program for key %x\n", hash);
}
- ctx->VertexProgram._Current = ctx->_TnlProgram;
- }
- else {
- ctx->VertexProgram._Current = ctx->VertexProgram.Current;
+ ctx->VertexProgram._Current = ctx->VertexProgram._TnlProgram;
}
/* Tell the driver about the change. Could define a new target for
* this?
*/
- if (ctx->VertexProgram._Current != prev &&
- ctx->Driver.BindProgram)
+ if (ctx->VertexProgram._Current != prev && ctx->Driver.BindProgram) {
ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
(struct gl_program *) ctx->VertexProgram._Current);
+ }
}
void _tnl_ProgramCacheInit( GLcontext *ctx )
diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c
index 71564076e3..bb621ecbe3 100644
--- a/src/mesa/tnl/t_vtx_eval.c
+++ b/src/mesa/tnl/t_vtx_eval.c
@@ -123,8 +123,7 @@ void _tnl_update_eval( GLcontext *ctx )
* We do this after the conventional attributes since the spec says that
* these generic maps have higher priority.
*/
- if (ctx->VertexProgram._Enabled &&
- ctx->VertexProgram._Current &&
+ if (ctx->VertexProgram._Current &&
ctx->VertexProgram._Current->IsNVProgram) {
for (attr = 0; attr < 16; attr++) {
if (ctx->Eval.Map1Attrib[attr])