diff options
-rw-r--r-- | src/glx/x11/indirect_vertex_array.c | 2798 |
1 files changed, 1454 insertions, 1344 deletions
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index 2c4485cbf0..b7744bceac 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -66,25 +66,28 @@ * \author Ian Romanick <ian.d.romanick@intel.com> */ -static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ); -static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count ); - -static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); -static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - - -static GLubyte * emit_element_none( GLubyte * dst, - const struct array_state_vector * arrays, unsigned index ); -static GLubyte * emit_element_old( GLubyte * dst, - const struct array_state_vector * arrays, unsigned index ); -static struct array_state * get_array_entry( - const struct array_state_vector * arrays, GLenum key, unsigned index ); -static void fill_array_info_cache( struct array_state_vector * arrays ); -static GLboolean validate_mode(__GLXcontext *gc, GLenum mode); -static GLboolean validate_count(__GLXcontext *gc, GLsizei count); -static GLboolean validate_type(__GLXcontext *gc, GLenum type); +static void emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count); +static void emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count); + +static void emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices); +static void emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices); + + +static GLubyte *emit_element_none(GLubyte * dst, + const struct array_state_vector *arrays, + unsigned index); +static GLubyte *emit_element_old(GLubyte * dst, + const struct array_state_vector *arrays, + unsigned index); +static struct array_state *get_array_entry(const struct array_state_vector + *arrays, GLenum key, + unsigned index); +static void fill_array_info_cache(struct array_state_vector *arrays); +static GLboolean validate_mode(__GLXcontext * gc, GLenum mode); +static GLboolean validate_count(__GLXcontext * gc, GLsizei count); +static GLboolean validate_type(__GLXcontext * gc, GLenum type); /** @@ -98,7 +101,7 @@ static GLboolean validate_type(__GLXcontext *gc, GLenum type); * \c GL_3_BYTES, or \c GL_4_BYTES. */ const GLuint __glXTypeSize_table[16] = { - 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0 + 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0 }; @@ -107,23 +110,23 @@ const GLuint __glXTypeSize_table[16] = { * __glXInitVertexArrayState(). */ void -__glXFreeVertexArrayState( __GLXcontext * gc ) +__glXFreeVertexArrayState(__GLXcontext * gc) { - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector* arrays = state->array_state; - - if (arrays) { - if (arrays->stack) { - free(arrays->stack); - arrays->stack = NULL; - } - if (arrays->arrays) { - free(arrays->arrays); - arrays->arrays = NULL; - } - free(arrays); - state->array_state = NULL; - } + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + + if (arrays) { + if (arrays->stack) { + free(arrays->stack); + arrays->stack = NULL; + } + if (arrays->arrays) { + free(arrays->arrays); + arrays->arrays = NULL; + } + free(arrays); + state->array_state = NULL; + } } @@ -142,154 +145,154 @@ __glXFreeVertexArrayState( __GLXcontext * gc ) * Return values from malloc are not properly tested. */ void -__glXInitVertexArrayState( __GLXcontext * gc ) +__glXInitVertexArrayState(__GLXcontext * gc) { - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays; - - unsigned array_count; - int texture_units = 1, vertex_program_attribs = 0; - unsigned i, j; - - GLboolean got_fog = GL_FALSE; - GLboolean got_secondary_color = GL_FALSE; - - - arrays = calloc( 1, sizeof( struct array_state_vector ) ); - state->array_state = arrays; - - arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol; - arrays->new_DrawArrays_possible = GL_FALSE; - arrays->DrawArrays = NULL; - - arrays->active_texture_unit = 0; - - - /* Determine how many arrays are actually needed. Only arrays that - * are supported by the server are create. For example, if the server - * supports only 2 texture units, then only 2 texture coordinate arrays - * are created. - * - * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, - * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and - * GL_EDGE_FLAG_ARRAY are supported. - */ - - array_count = 5; - - if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit ) - || (gc->server_major > 1) || (gc->server_minor >= 4) ) { - got_fog = GL_TRUE; - array_count++; - } - - if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit ) - || (gc->server_major > 1) || (gc->server_minor >= 4) ) { - got_secondary_color = GL_TRUE; - array_count++; - } - - if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit ) - || (gc->server_major > 1) || (gc->server_minor >= 3) ) { - __indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units ); - } - - if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) { - __indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB, - GL_MAX_PROGRAM_ATTRIBS_ARB, - & vertex_program_attribs ); - } - - arrays->num_texture_units = texture_units; - arrays->num_vertex_program_attribs = vertex_program_attribs; - array_count += texture_units + vertex_program_attribs; - arrays->num_arrays = array_count; - arrays->arrays = calloc( array_count, sizeof( struct array_state ) ); - - arrays->arrays[0].data_type = GL_FLOAT; - arrays->arrays[0].count = 3; - arrays->arrays[0].key = GL_NORMAL_ARRAY; - arrays->arrays[0].normalized = GL_TRUE; - arrays->arrays[0].old_DrawArrays_possible = GL_TRUE; - - arrays->arrays[1].data_type = GL_FLOAT; - arrays->arrays[1].count = 4; - arrays->arrays[1].key = GL_COLOR_ARRAY; - arrays->arrays[1].normalized = GL_TRUE; - arrays->arrays[1].old_DrawArrays_possible = GL_TRUE; - - arrays->arrays[2].data_type = GL_FLOAT; - arrays->arrays[2].count = 1; - arrays->arrays[2].key = GL_INDEX_ARRAY; - arrays->arrays[2].old_DrawArrays_possible = GL_TRUE; - - arrays->arrays[3].data_type = GL_UNSIGNED_BYTE; - arrays->arrays[3].count = 1; - arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; - arrays->arrays[3].old_DrawArrays_possible = GL_TRUE; - - for ( i = 0 ; i < texture_units ; i++ ) { - arrays->arrays[4 + i].data_type = GL_FLOAT; - arrays->arrays[4 + i].count = 4; - arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY; - - arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0); - arrays->arrays[4 + i].index = i; - - arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0; - } - - i = 4 + texture_units; - - if ( got_fog ) { - arrays->arrays[i].data_type = GL_FLOAT; - arrays->arrays[i].count = 1; - arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY; - arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; - i++; - } - - if ( got_secondary_color ) { - arrays->arrays[i].data_type = GL_FLOAT; - arrays->arrays[i].count = 3; - arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY; - arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; - arrays->arrays[i].normalized = GL_TRUE; - i++; - } - - - for ( j = 0 ; j < vertex_program_attribs ; j++ ) { - const unsigned idx = (vertex_program_attribs - (j + 1)); - - - arrays->arrays[idx + i].data_type = GL_FLOAT; - arrays->arrays[idx + i].count = 4; - arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER; - - arrays->arrays[idx + i].old_DrawArrays_possible = 0; - arrays->arrays[idx + i].index = idx; - - arrays->arrays[idx + i].header[1] = idx; - } - - i += vertex_program_attribs; - - - /* Vertex array *must* be last becuase of the way that - * emit_DrawArrays_none works. - */ - - arrays->arrays[i].data_type = GL_FLOAT; - arrays->arrays[i].count = 4; - arrays->arrays[i].key = GL_VERTEX_ARRAY; - arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; - - assert( (i + 1) == arrays->num_arrays ); - - arrays->stack_index = 0; - arrays->stack = malloc( sizeof( struct array_stack_state ) - * arrays->num_arrays ); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays; + + unsigned array_count; + int texture_units = 1, vertex_program_attribs = 0; + unsigned i, j; + + GLboolean got_fog = GL_FALSE; + GLboolean got_secondary_color = GL_FALSE; + + + arrays = calloc(1, sizeof(struct array_state_vector)); + state->array_state = arrays; + + arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol; + arrays->new_DrawArrays_possible = GL_FALSE; + arrays->DrawArrays = NULL; + + arrays->active_texture_unit = 0; + + + /* Determine how many arrays are actually needed. Only arrays that + * are supported by the server are create. For example, if the server + * supports only 2 texture units, then only 2 texture coordinate arrays + * are created. + * + * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, + * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and + * GL_EDGE_FLAG_ARRAY are supported. + */ + + array_count = 5; + + if (__glExtensionBitIsEnabled(gc, GL_EXT_fog_coord_bit) + || (gc->server_major > 1) || (gc->server_minor >= 4)) { + got_fog = GL_TRUE; + array_count++; + } + + if (__glExtensionBitIsEnabled(gc, GL_EXT_secondary_color_bit) + || (gc->server_major > 1) || (gc->server_minor >= 4)) { + got_secondary_color = GL_TRUE; + array_count++; + } + + if (__glExtensionBitIsEnabled(gc, GL_ARB_multitexture_bit) + || (gc->server_major > 1) || (gc->server_minor >= 3)) { + __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); + } + + if (__glExtensionBitIsEnabled(gc, GL_ARB_vertex_program_bit)) { + __indirect_glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, + GL_MAX_PROGRAM_ATTRIBS_ARB, + &vertex_program_attribs); + } + + arrays->num_texture_units = texture_units; + arrays->num_vertex_program_attribs = vertex_program_attribs; + array_count += texture_units + vertex_program_attribs; + arrays->num_arrays = array_count; + arrays->arrays = calloc(array_count, sizeof(struct array_state)); + + arrays->arrays[0].data_type = GL_FLOAT; + arrays->arrays[0].count = 3; + arrays->arrays[0].key = GL_NORMAL_ARRAY; + arrays->arrays[0].normalized = GL_TRUE; + arrays->arrays[0].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[1].data_type = GL_FLOAT; + arrays->arrays[1].count = 4; + arrays->arrays[1].key = GL_COLOR_ARRAY; + arrays->arrays[1].normalized = GL_TRUE; + arrays->arrays[1].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[2].data_type = GL_FLOAT; + arrays->arrays[2].count = 1; + arrays->arrays[2].key = GL_INDEX_ARRAY; + arrays->arrays[2].old_DrawArrays_possible = GL_TRUE; + + arrays->arrays[3].data_type = GL_UNSIGNED_BYTE; + arrays->arrays[3].count = 1; + arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; + arrays->arrays[3].old_DrawArrays_possible = GL_TRUE; + + for (i = 0; i < texture_units; i++) { + arrays->arrays[4 + i].data_type = GL_FLOAT; + arrays->arrays[4 + i].count = 4; + arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY; + + arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0); + arrays->arrays[4 + i].index = i; + + arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0; + } + + i = 4 + texture_units; + + if (got_fog) { + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 1; + arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + i++; + } + + if (got_secondary_color) { + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 3; + arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + arrays->arrays[i].normalized = GL_TRUE; + i++; + } + + + for (j = 0; j < vertex_program_attribs; j++) { + const unsigned idx = (vertex_program_attribs - (j + 1)); + + + arrays->arrays[idx + i].data_type = GL_FLOAT; + arrays->arrays[idx + i].count = 4; + arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER; + + arrays->arrays[idx + i].old_DrawArrays_possible = 0; + arrays->arrays[idx + i].index = idx; + + arrays->arrays[idx + i].header[1] = idx; + } + + i += vertex_program_attribs; + + + /* Vertex array *must* be last becuase of the way that + * emit_DrawArrays_none works. + */ + + arrays->arrays[i].data_type = GL_FLOAT; + arrays->arrays[i].count = 4; + arrays->arrays[i].key = GL_VERTEX_ARRAY; + arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + + assert((i + 1) == arrays->num_arrays); + + arrays->stack_index = 0; + arrays->stack = malloc(sizeof(struct array_stack_state) + * arrays->num_arrays); } @@ -299,19 +302,19 @@ __glXInitVertexArrayState( __GLXcontext * gc ) * implement the enabled vertex arrays. */ static size_t -calculate_single_vertex_size_none( const struct array_state_vector * arrays ) +calculate_single_vertex_size_none(const struct array_state_vector *arrays) { - size_t single_vertex_size = 0; - unsigned i; + size_t single_vertex_size = 0; + unsigned i; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( arrays->arrays[i].enabled ) { - single_vertex_size += ((uint16_t *)arrays->arrays[i].header)[0]; - } - } - - return single_vertex_size; + for (i = 0; i < arrays->num_arrays; i++) { + if (arrays->arrays[i].enabled) { + single_vertex_size += ((uint16_t *) arrays->arrays[i].header)[0]; + } + } + + return single_vertex_size; } @@ -319,39 +322,37 @@ calculate_single_vertex_size_none( const struct array_state_vector * arrays ) * Emit a single element using non-DrawArrays protocol. */ GLubyte * -emit_element_none( GLubyte * dst, - const struct array_state_vector * arrays, - unsigned index ) +emit_element_none(GLubyte * dst, + const struct array_state_vector * arrays, unsigned index) { - unsigned i; + unsigned i; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( arrays->arrays[i].enabled ) { - const size_t offset = index * arrays->arrays[i].true_stride; + for (i = 0; i < arrays->num_arrays; i++) { + if (arrays->arrays[i].enabled) { + const size_t offset = index * arrays->arrays[i].true_stride; - /* The generic attributes can have more data than is in the - * elements. This is because a vertex array can be a 2 element, - * normalized, unsigned short, but the "closest" immediate mode - * protocol is for a 4Nus. Since the sizes are small, the - * performance impact on modern processors should be negligible. - */ - (void) memset( dst, 0, - ((uint16_t *)arrays->arrays[i].header)[0] ); + /* The generic attributes can have more data than is in the + * elements. This is because a vertex array can be a 2 element, + * normalized, unsigned short, but the "closest" immediate mode + * protocol is for a 4Nus. Since the sizes are small, the + * performance impact on modern processors should be negligible. + */ + (void) memset(dst, 0, ((uint16_t *) arrays->arrays[i].header)[0]); - (void) memcpy( dst, arrays->arrays[i].header, - arrays->arrays[i].header_size ); + (void) memcpy(dst, arrays->arrays[i].header, + arrays->arrays[i].header_size); - dst += arrays->arrays[i].header_size; + dst += arrays->arrays[i].header_size; - (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset, - arrays->arrays[i].element_size ); + (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset, + arrays->arrays[i].element_size); - dst += __GLX_PAD( arrays->arrays[i].element_size ); - } - } + dst += __GLX_PAD(arrays->arrays[i].element_size); + } + } - return dst; + return dst; } @@ -360,120 +361,119 @@ emit_element_none( GLubyte * dst, * EXT_vertex_arrays / OpenGL 1.1. */ GLubyte * -emit_element_old( GLubyte * dst, - const struct array_state_vector * arrays, - unsigned index ) +emit_element_old(GLubyte * dst, + const struct array_state_vector * arrays, unsigned index) { - unsigned i; + unsigned i; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( arrays->arrays[i].enabled ) { - const size_t offset = index * arrays->arrays[i].true_stride; + for (i = 0; i < arrays->num_arrays; i++) { + if (arrays->arrays[i].enabled) { + const size_t offset = index * arrays->arrays[i].true_stride; - (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset, - arrays->arrays[i].element_size ); + (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset, + arrays->arrays[i].element_size); - dst += __GLX_PAD( arrays->arrays[i].element_size ); - } - } + dst += __GLX_PAD(arrays->arrays[i].element_size); + } + } - return dst; + return dst; } struct array_state * -get_array_entry( const struct array_state_vector * arrays, - GLenum key, unsigned index ) +get_array_entry(const struct array_state_vector *arrays, + GLenum key, unsigned index) { - unsigned i; - - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( (arrays->arrays[i].key == key) - && (arrays->arrays[i].index == index) ) { - return & arrays->arrays[i]; - } - } - - return NULL; + unsigned i; + + for (i = 0; i < arrays->num_arrays; i++) { + if ((arrays->arrays[i].key == key) + && (arrays->arrays[i].index == index)) { + return &arrays->arrays[i]; + } + } + + return NULL; } static GLboolean -allocate_array_info_cache( struct array_state_vector * arrays, - size_t required_size ) +allocate_array_info_cache(struct array_state_vector *arrays, + size_t required_size) { #define MAX_HEADER_SIZE 20 - if ( arrays->array_info_cache_buffer_size < required_size ) { - GLubyte * temp = realloc( arrays->array_info_cache_base, - required_size + MAX_HEADER_SIZE ); + if (arrays->array_info_cache_buffer_size < required_size) { + GLubyte *temp = realloc(arrays->array_info_cache_base, + required_size + MAX_HEADER_SIZE); - if ( temp == NULL ) { - return GL_FALSE; - } + if (temp == NULL) { + return GL_FALSE; + } - arrays->array_info_cache_base = temp; - arrays->array_info_cache = temp + MAX_HEADER_SIZE; - arrays->array_info_cache_buffer_size = required_size; - } + arrays->array_info_cache_base = temp; + arrays->array_info_cache = temp + MAX_HEADER_SIZE; + arrays->array_info_cache_buffer_size = required_size; + } - arrays->array_info_cache_size = required_size; - return GL_TRUE; + arrays->array_info_cache_size = required_size; + return GL_TRUE; } /** */ void -fill_array_info_cache( struct array_state_vector * arrays ) +fill_array_info_cache(struct array_state_vector *arrays) { - GLboolean old_DrawArrays_possible; - unsigned i; - - - /* Determine how many arrays are enabled. - */ - - arrays->enabled_client_array_count = 0; - old_DrawArrays_possible = arrays->old_DrawArrays_possible; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( arrays->arrays[i].enabled ) { - arrays->enabled_client_array_count++; - old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible; - } - } - - if ( arrays->new_DrawArrays_possible ) { - assert( ! arrays->new_DrawArrays_possible ); - } - else if ( old_DrawArrays_possible ) { - const size_t required_size = arrays->enabled_client_array_count * 12; - uint32_t * info; - - - if ( ! allocate_array_info_cache( arrays, required_size ) ) { - return; - } - - - info = (uint32_t *) arrays->array_info_cache; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( arrays->arrays[i].enabled ) { - *(info++) = arrays->arrays[i].data_type; - *(info++) = arrays->arrays[i].count; - *(info++) = arrays->arrays[i].key; - } - } - - arrays->DrawArrays = emit_DrawArrays_old; - arrays->DrawElements = emit_DrawElements_old; - } - else { - arrays->DrawArrays = emit_DrawArrays_none; - arrays->DrawElements = emit_DrawElements_none; - } - - arrays->array_info_cache_valid = GL_TRUE; + GLboolean old_DrawArrays_possible; + unsigned i; + + + /* Determine how many arrays are enabled. + */ + + arrays->enabled_client_array_count = 0; + old_DrawArrays_possible = arrays->old_DrawArrays_possible; + for (i = 0; i < arrays->num_arrays; i++) { + if (arrays->arrays[i].enabled) { + arrays->enabled_client_array_count++; + old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible; + } + } + + if (arrays->new_DrawArrays_possible) { + assert(!arrays->new_DrawArrays_possible); + } + else if (old_DrawArrays_possible) { + const size_t required_size = arrays->enabled_client_array_count * 12; + uint32_t *info; + + + if (!allocate_array_info_cache(arrays, required_size)) { + return; + } + + + info = (uint32_t *) arrays->array_info_cache; + for (i = 0; i < arrays->num_arrays; i++) { + if (arrays->arrays[i].enabled) { + *(info++) = arrays->arrays[i].data_type; + *(info++) = arrays->arrays[i].count; + *(info++) = arrays->arrays[i].key; + } + } + + arrays->DrawArrays = emit_DrawArrays_old; + arrays->DrawElements = emit_DrawElements_old; + } + else { + arrays->DrawArrays = emit_DrawArrays_none; + arrays->DrawElements = emit_DrawElements_none; + } + + arrays->array_info_cache_valid = GL_TRUE; } @@ -485,48 +485,48 @@ fill_array_info_cache( struct array_state_vector * arrays ) * vertex state is enabled that is not compatible with that protocol. */ void -emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ) +emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; - size_t single_vertex_size; - GLubyte * pc; - unsigned i; - static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; - static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; + size_t single_vertex_size; + GLubyte *pc; + unsigned i; + static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; + static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; - single_vertex_size = calculate_single_vertex_size_none( arrays ); + single_vertex_size = calculate_single_vertex_size_none(arrays); - pc = gc->pc; + pc = gc->pc; - (void) memcpy( pc, begin_cmd, 4 ); - *(int *)(pc + 4) = mode; + (void) memcpy(pc, begin_cmd, 4); + *(int *) (pc + 4) = mode; - pc += 8; + pc += 8; - for ( i = 0 ; i < count ; i++ ) { - if ( (pc + single_vertex_size) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); - } + for (i = 0; i < count; i++) { + if ((pc + single_vertex_size) >= gc->bufEnd) { + pc = __glXFlushRenderBuffer(gc, pc); + } - pc = emit_element_none( pc, arrays, first + i ); - } + pc = emit_element_none(pc, arrays, first + i); + } - if ( (pc + 4) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); - } + if ((pc + 4) >= gc->bufEnd) { + pc = __glXFlushRenderBuffer(gc, pc); + } - (void) memcpy( pc, end_cmd, 4 ); - pc += 4; + (void) memcpy(pc, end_cmd, 4); + pc += 4; - gc->pc = pc; - if ( gc->pc > gc->limit ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } + gc->pc = pc; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } @@ -549,323 +549,321 @@ emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ) * A pointer to the buffer for array data. */ static GLubyte * -emit_DrawArrays_header_old( __GLXcontext * gc, - struct array_state_vector * arrays, - size_t * elements_per_request, - unsigned int * total_requests, - GLenum mode, GLsizei count ) +emit_DrawArrays_header_old(__GLXcontext * gc, + struct array_state_vector *arrays, + size_t * elements_per_request, + unsigned int *total_requests, + GLenum mode, GLsizei count) { - size_t command_size; - size_t single_vertex_size; - const unsigned header_size = 16; - unsigned i; - GLubyte * pc; - - - /* Determine the size of the whole command. This includes the header, - * the ARRAY_INFO data and the array data. Once this size is calculated, - * it will be known whether a Render or RenderLarge command is needed. - */ - - single_vertex_size = 0; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - if ( arrays->arrays[i].enabled ) { - single_vertex_size += __GLX_PAD( arrays->arrays[i].element_size ); - } - } - - command_size = arrays->array_info_cache_size + header_size + size_t command_size; + size_t single_vertex_size; + const unsigned header_size = 16; + unsigned i; + GLubyte *pc; + + + /* Determine the size of the whole command. This includes the header, + * the ARRAY_INFO data and the array data. Once this size is calculated, + * it will be known whether a Render or RenderLarge command is needed. + */ + + single_vertex_size = 0; + for (i = 0; i < arrays->num_arrays; i++) { + if (arrays->arrays[i].enabled) { + single_vertex_size += __GLX_PAD(arrays->arrays[i].element_size); + } + } + + command_size = arrays->array_info_cache_size + header_size + (single_vertex_size * count); - /* Write the header for either a Render command or a RenderLarge - * command. After the header is written, write the ARRAY_INFO data. - */ + /* Write the header for either a Render command or a RenderLarge + * command. After the header is written, write the ARRAY_INFO data. + */ + + if (command_size > gc->maxSmallRenderCommandSize) { + /* maxSize is the maximum amount of data can be stuffed into a single + * packet. sz_xGLXRenderReq is added because bufSize is the maximum + * packet size minus sz_xGLXRenderReq. + */ + const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq) + - sz_xGLXRenderLargeReq; + unsigned vertex_requests; - if ( command_size > gc->maxSmallRenderCommandSize ) { - /* maxSize is the maximum amount of data can be stuffed into a single - * packet. sz_xGLXRenderReq is added because bufSize is the maximum - * packet size minus sz_xGLXRenderReq. - */ - const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq) - - sz_xGLXRenderLargeReq; - unsigned vertex_requests; + /* Calculate the number of data packets that will be required to send + * the whole command. To do this, the number of verticies that + * will fit in a single buffer must be calculated. + * + * The important value here is elements_per_request. This is the + * number of complete array elements that will fit in a single + * buffer. There may be some wasted space at the end of the buffer, + * but splitting elements across buffer boundries would be painful. + */ - /* Calculate the number of data packets that will be required to send - * the whole command. To do this, the number of verticies that - * will fit in a single buffer must be calculated. - * - * The important value here is elements_per_request. This is the - * number of complete array elements that will fit in a single - * buffer. There may be some wasted space at the end of the buffer, - * but splitting elements across buffer boundries would be painful. - */ + elements_per_request[0] = maxSize / single_vertex_size; - elements_per_request[0] = maxSize / single_vertex_size; + vertex_requests = (count + elements_per_request[0] - 1) + / elements_per_request[0]; - vertex_requests = (count + elements_per_request[0] - 1) - / elements_per_request[0]; - - *total_requests = vertex_requests + 1; + *total_requests = vertex_requests + 1; - __glXFlushRenderBuffer(gc, gc->pc); + __glXFlushRenderBuffer(gc, gc->pc); - command_size += 4; + command_size += 4; - pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4); - *(uint32_t *)(pc + 0) = command_size; - *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays; - *(uint32_t *)(pc + 8) = count; - *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count; - *(uint32_t *)(pc + 16) = mode; + pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4); + *(uint32_t *) (pc + 0) = command_size; + *(uint32_t *) (pc + 4) = X_GLrop_DrawArrays; + *(uint32_t *) (pc + 8) = count; + *(uint32_t *) (pc + 12) = arrays->enabled_client_array_count; + *(uint32_t *) (pc + 16) = mode; - __glXSendLargeChunk( gc, 1, *total_requests, pc, - header_size + 4 + arrays->array_info_cache_size ); + __glXSendLargeChunk(gc, 1, *total_requests, pc, + header_size + 4 + arrays->array_info_cache_size); - pc = gc->pc; - } - else { - if ( (gc->pc + command_size) >= gc->bufEnd ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } + pc = gc->pc; + } + else { + if ((gc->pc + command_size) >= gc->bufEnd) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } - pc = gc->pc; - *(uint16_t *)(pc + 0) = command_size; - *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays; - *(uint32_t *)(pc + 4) = count; - *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count; - *(uint32_t *)(pc + 12) = mode; + pc = gc->pc; + *(uint16_t *) (pc + 0) = command_size; + *(uint16_t *) (pc + 2) = X_GLrop_DrawArrays; + *(uint32_t *) (pc + 4) = count; + *(uint32_t *) (pc + 8) = arrays->enabled_client_array_count; + *(uint32_t *) (pc + 12) = mode; - pc += header_size; + pc += header_size; - (void) memcpy( pc, arrays->array_info_cache, - arrays->array_info_cache_size ); - pc += arrays->array_info_cache_size; + (void) memcpy(pc, arrays->array_info_cache, + arrays->array_info_cache_size); + pc += arrays->array_info_cache_size; - *elements_per_request = count; - *total_requests = 0; - } + *elements_per_request = count; + *total_requests = 0; + } - return pc; + return pc; } /** */ void -emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count ) +emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; - GLubyte * pc; - size_t elements_per_request; - unsigned total_requests = 0; - unsigned i; - size_t total_sent = 0; + GLubyte *pc; + size_t elements_per_request; + unsigned total_requests = 0; + unsigned i; + size_t total_sent = 0; - pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, - & total_requests, mode, count); + pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request, + &total_requests, mode, count); - - /* Write the arrays. - */ - if ( total_requests == 0 ) { - assert( elements_per_request >= count ); + /* Write the arrays. + */ - for ( i = 0 ; i < count ; i++ ) { - pc = emit_element_old( pc, arrays, i + first ); - } + if (total_requests == 0) { + assert(elements_per_request >= count); - assert( pc <= gc->bufEnd ); + for (i = 0; i < count; i++) { + pc = emit_element_old(pc, arrays, i + first); + } - gc->pc = pc; - if ( gc->pc > gc->limit ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } - } - else { - unsigned req; + assert(pc <= gc->bufEnd); + gc->pc = pc; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } + else { + unsigned req; - for ( req = 2 ; req <= total_requests ; req++ ) { - if ( count < elements_per_request ) { - elements_per_request = count; - } - pc = gc->pc; - for ( i = 0 ; i < elements_per_request ; i++ ) { - pc = emit_element_old( pc, arrays, i + first ); - } + for (req = 2; req <= total_requests; req++) { + if (count < elements_per_request) { + elements_per_request = count; + } - first += elements_per_request; + pc = gc->pc; + for (i = 0; i < elements_per_request; i++) { + pc = emit_element_old(pc, arrays, i + first); + } - total_sent += (size_t) (pc - gc->pc); - __glXSendLargeChunk( gc, req, total_requests, gc->pc, - pc - gc->pc ); + first += elements_per_request; - count -= elements_per_request; - } - } + total_sent += (size_t) (pc - gc->pc); + __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc); + + count -= elements_per_request; + } + } } void -emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ) +emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; - static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin }; + static const uint16_t end_cmd[2] = { 4, X_GLrop_End }; - GLubyte * pc; - size_t single_vertex_size; - unsigned i; + GLubyte *pc; + size_t single_vertex_size; + unsigned i; - single_vertex_size = calculate_single_vertex_size_none( arrays ); + single_vertex_size = calculate_single_vertex_size_none(arrays); - if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) { - gc->pc = __glXFlushRenderBuffer(gc, gc->pc); - } + if ((gc->pc + single_vertex_size) >= gc->bufEnd) { + gc->pc = __glXFlushRenderBuffer(gc, gc->pc); + } - pc = gc->pc; + pc = gc->pc; - (void) memcpy( pc, begin_cmd, 4 ); - *(int *)(pc + 4) = mode; + (void) memcpy(pc, begin_cmd, 4); + *(int *) (pc + 4) = mode; - pc += 8; + pc += 8; - for ( i = 0 ; i < count ; i++ ) { - unsigned index = 0; + for (i = 0; i < count; i++) { + unsigned index = 0; - if ( (pc + single_vertex_size) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); - } + if ((pc + single_vertex_size) >= gc->bufEnd) { + pc = __glXFlushRenderBuffer(gc, pc); + } - switch( type ) { - case GL_UNSIGNED_INT: - index = (unsigned) (((GLuint *) indices)[i]); - break; - case GL_UNSIGNED_SHORT: - index = (unsigned) (((GLushort *) indices)[i]); - break; - case GL_UNSIGNED_BYTE: - index = (unsigned) (((GLubyte *) indices)[i]); - break; - } - pc = emit_element_none( pc, arrays, index ); - } + switch (type) { + case GL_UNSIGNED_INT: + index = (unsigned) (((GLuint *) indices)[i]); + break; + case GL_UNSIGNED_SHORT: + index = (unsigned) (((GLushort *) indices)[i]); + break; + case GL_UNSIGNED_BYTE: + index = (unsigned) (((GLubyte *) indices)[i]); + break; + } + pc = emit_element_none(pc, arrays, index); + } - if ( (pc + 4) >= gc->bufEnd ) { - pc = __glXFlushRenderBuffer(gc, pc); - } + if ((pc + 4) >= gc->bufEnd) { + pc = __glXFlushRenderBuffer(gc, pc); + } - (void) memcpy( pc, end_cmd, 4 ); - pc += 4; + (void) memcpy(pc, end_cmd, 4); + pc += 4; - gc->pc = pc; - if ( gc->pc > gc->limit ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } + gc->pc = pc; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } /** */ void -emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ) +emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - - GLubyte * pc; - size_t elements_per_request; - unsigned total_requests = 0; - unsigned i; - unsigned req; - unsigned req_element=0; - - - pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request, - & total_requests, mode, count); - - - /* Write the arrays. - */ - - req = 2; - while ( count > 0 ) { - if ( count < elements_per_request ) { - elements_per_request = count; - } - - switch( type ) { - case GL_UNSIGNED_INT: { - const GLuint * ui_ptr = (const GLuint *) indices + req_element; - - for ( i = 0 ; i < elements_per_request ; i++ ) { - const GLint index = (GLint) *(ui_ptr++); - pc = emit_element_old( pc, arrays, index ); - } - break; - } - case GL_UNSIGNED_SHORT: { - const GLushort * us_ptr = (const GLushort *) indices + req_element; - - for ( i = 0 ; i < elements_per_request ; i++ ) { - const GLint index = (GLint) *(us_ptr++); - pc = emit_element_old( pc, arrays, index ); - } - break; - } - case GL_UNSIGNED_BYTE: { - const GLubyte * ub_ptr = (const GLubyte *) indices + req_element; - - for ( i = 0 ; i < elements_per_request ; i++ ) { - const GLint index = (GLint) *(ub_ptr++); - pc = emit_element_old( pc, arrays, index ); - } - break; - } - } - - if ( total_requests != 0 ) { - __glXSendLargeChunk( gc, req, total_requests, gc->pc, - pc - gc->pc ); - pc = gc->pc; - req++; - } - - count -= elements_per_request; - req_element += elements_per_request; - } - - - assert( (total_requests == 0) || ((req - 1) == total_requests) ); - - if ( total_requests == 0 ) { - assert( pc <= gc->bufEnd ); - - gc->pc = pc; - if ( gc->pc > gc->limit ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } - } + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + + GLubyte *pc; + size_t elements_per_request; + unsigned total_requests = 0; + unsigned i; + unsigned req; + unsigned req_element = 0; + + + pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request, + &total_requests, mode, count); + + + /* Write the arrays. + */ + + req = 2; + while (count > 0) { + if (count < elements_per_request) { + elements_per_request = count; + } + + switch (type) { + case GL_UNSIGNED_INT:{ + const GLuint *ui_ptr = (const GLuint *) indices + req_element; + + for (i = 0; i < elements_per_request; i++) { + const GLint index = (GLint) * (ui_ptr++); + pc = emit_element_old(pc, arrays, index); + } + break; + } + case GL_UNSIGNED_SHORT:{ + const GLushort *us_ptr = (const GLushort *) indices + req_element; + + for (i = 0; i < elements_per_request; i++) { + const GLint index = (GLint) * (us_ptr++); + pc = emit_element_old(pc, arrays, index); + } + break; + } + case GL_UNSIGNED_BYTE:{ + const GLubyte *ub_ptr = (const GLubyte *) indices + req_element; + + for (i = 0; i < elements_per_request; i++) { + const GLint index = (GLint) * (ub_ptr++); + pc = emit_element_old(pc, arrays, index); + } + break; + } + } + + if (total_requests != 0) { + __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc); + pc = gc->pc; + req++; + } + + count -= elements_per_request; + req_element += elements_per_request; + } + + + assert((total_requests == 0) || ((req - 1) == total_requests)); + + if (total_requests == 0) { + assert(pc <= gc->bufEnd); + + gc->pc = pc; + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + } } @@ -877,26 +875,26 @@ emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type, * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not. */ static GLboolean -validate_mode(__GLXcontext *gc, GLenum mode) +validate_mode(__GLXcontext * gc, GLenum mode) { - switch(mode) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - case GL_LINES: - case GL_TRIANGLE_STRIP: - case GL_TRIANGLE_FAN: - case GL_TRIANGLES: - case GL_QUAD_STRIP: - case GL_QUADS: - case GL_POLYGON: - break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return GL_FALSE; - } - - return GL_TRUE; + switch (mode) { + case GL_POINTS: + case GL_LINE_STRIP: + case GL_LINE_LOOP: + case GL_LINES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + case GL_TRIANGLES: + case GL_QUAD_STRIP: + case GL_QUADS: + case GL_POLYGON: + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return GL_FALSE; + } + + return GL_TRUE; } @@ -910,13 +908,13 @@ validate_mode(__GLXcontext *gc, GLenum mode) * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. */ static GLboolean -validate_count(__GLXcontext *gc, GLsizei count) +validate_count(__GLXcontext * gc, GLsizei count) { - if (count < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - } + if (count < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + } - return (count > 0); + return (count > 0); } @@ -928,154 +926,161 @@ validate_count(__GLXcontext *gc, GLsizei count) * \returns * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not. */ -static GLboolean validate_type(__GLXcontext *gc, GLenum type) +static GLboolean +validate_type(__GLXcontext * gc, GLenum type) { - switch( type ) { - case GL_UNSIGNED_INT: - case GL_UNSIGNED_SHORT: - case GL_UNSIGNED_BYTE: - return GL_TRUE; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return GL_FALSE; - } + switch (type) { + case GL_UNSIGNED_INT: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_BYTE: + return GL_TRUE; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return GL_FALSE; + } } -void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) +void +__indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - - - if ( validate_mode(gc, mode) && validate_count(gc, count) ) { - if ( ! arrays->array_info_cache_valid ) { - fill_array_info_cache( arrays ); - } - - arrays->DrawArrays(mode, first, count); - } + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + + + if (validate_mode(gc, mode) && validate_count(gc, count)) { + if (!arrays->array_info_cache_valid) { + fill_array_info_cache(arrays); + } + + arrays->DrawArrays(mode, first, count); + } } -void __indirect_glArrayElement(GLint index) +void +__indirect_glArrayElement(GLint index) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; - size_t single_vertex_size; + size_t single_vertex_size; - single_vertex_size = calculate_single_vertex_size_none( arrays ); + single_vertex_size = calculate_single_vertex_size_none(arrays); - if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) { - gc->pc = __glXFlushRenderBuffer(gc, gc->pc); - } + if ((gc->pc + single_vertex_size) >= gc->bufEnd) { + gc->pc = __glXFlushRenderBuffer(gc, gc->pc); + } - gc->pc = emit_element_none( gc->pc, arrays, index ); + gc->pc = emit_element_none(gc->pc, arrays, index); - if ( gc->pc > gc->limit ) { - (void) __glXFlushRenderBuffer(gc, gc->pc); - } + if (gc->pc > gc->limit) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } } -void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) +void +__indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; - if ( validate_mode(gc, mode) && validate_count(gc, count) - && validate_type(gc, type) ) { - if ( ! arrays->array_info_cache_valid ) { - fill_array_info_cache( arrays ); - } + if (validate_mode(gc, mode) && validate_count(gc, count) + && validate_type(gc, type)) { + if (!arrays->array_info_cache_valid) { + fill_array_info_cache(arrays); + } - arrays->DrawElements(mode, count, type, indices); - } + arrays->DrawElements(mode, count, type, indices); + } } -void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) +void +__indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, + const GLvoid * indices) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; - if ( validate_mode(gc, mode) && validate_count(gc, count) - && validate_type(gc, type) ) { - if (end < start) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } + if (validate_mode(gc, mode) && validate_count(gc, count) + && validate_type(gc, type)) { + if (end < start) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } - if ( ! arrays->array_info_cache_valid ) { - fill_array_info_cache( arrays ); - } + if (!arrays->array_info_cache_valid) { + fill_array_info_cache(arrays); + } - arrays->DrawElements(mode, count, type, indices); - } + arrays->DrawElements(mode, count, type, indices); + } } -void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, - GLsizei primcount) +void +__indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, + GLsizei primcount) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - GLsizei i; - - - if ( validate_mode(gc, mode) ) { - if ( ! arrays->array_info_cache_valid ) { - fill_array_info_cache( arrays ); - } - - for ( i = 0 ; i < primcount ; i++ ) { - if ( validate_count( gc, count[i] ) ) { - arrays->DrawArrays(mode, first[i], count[i]); - } - } - } + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + GLsizei i; + + + if (validate_mode(gc, mode)) { + if (!arrays->array_info_cache_valid) { + fill_array_info_cache(arrays); + } + + for (i = 0; i < primcount; i++) { + if (validate_count(gc, count[i])) { + arrays->DrawArrays(mode, first[i], count[i]); + } + } + } } -void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, - GLenum type, const GLvoid ** indices, - GLsizei primcount) +void +__indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, + GLenum type, const GLvoid ** indices, + GLsizei primcount) { - __GLXcontext *gc = __glXGetCurrentContext(); - const __GLXattribute * state = - (const __GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - GLsizei i; - - - if ( validate_mode(gc, mode) && validate_type(gc, type) ) { - if ( ! arrays->array_info_cache_valid ) { - fill_array_info_cache( arrays ); - } - - for ( i = 0 ; i < primcount ; i++ ) { - if ( validate_count( gc, count[i] ) ) { - arrays->DrawElements(mode, count[i], type, indices[i]); - } - } - } + __GLXcontext *gc = __glXGetCurrentContext(); + const __GLXattribute *state = + (const __GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + GLsizei i; + + + if (validate_mode(gc, mode) && validate_type(gc, type)) { + if (!arrays->array_info_cache_valid) { + fill_array_info_cache(arrays); + } + + for (i = 0; i < primcount; i++) { + if (validate_count(gc, count[i])) { + arrays->DrawElements(mode, count[i], type, indices[i]); + } + } + } } @@ -1097,475 +1102,577 @@ void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, } while(0) -void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer) { - static const uint16_t short_ops[5] = { - 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv - }; - static const uint16_t int_ops[5] = { - 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv - }; - static const uint16_t float_ops[5] = { - 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv - }; - static const uint16_t double_ops[5] = { - 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv - }; - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (size < 2 || size > 4 || stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - switch ( type ) { - case GL_SHORT: opcode = short_ops[size]; break; - case GL_INT: opcode = int_ops[size]; break; - case GL_FLOAT: opcode = float_ops[size]; break; - case GL_DOUBLE: opcode = double_ops[size]; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 ); - assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4, - opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + static const uint16_t short_ops[5] = { + 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv + }; + static const uint16_t int_ops[5] = { + 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv + }; + static const uint16_t float_ops[5] = { + 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv + }; + static const uint16_t double_ops[5] = { + 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv + }; + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (size < 2 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch (type) { + case GL_SHORT: + opcode = short_ops[size]; + break; + case GL_INT: + opcode = int_ops[size]; + break; + case GL_FLOAT: + opcode = float_ops[size]; + break; + case GL_DOUBLE: + opcode = double_ops[size]; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry(arrays, GL_VERTEX_ARRAY, 0); + assert(a != NULL); + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, 4, + opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glNormalPointer( GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glNormalPointer(GLenum type, GLsizei stride, + const GLvoid * pointer) { - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - switch ( type ) { - case GL_BYTE: opcode = X_GLrop_Normal3bv; break; - case GL_SHORT: opcode = X_GLrop_Normal3sv; break; - case GL_INT: opcode = X_GLrop_Normal3iv; break; - case GL_FLOAT: opcode = X_GLrop_Normal3fv; break; - case GL_DOUBLE: opcode = X_GLrop_Normal3dv; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 ); - assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4, - opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch (type) { + case GL_BYTE: + opcode = X_GLrop_Normal3bv; + break; + case GL_SHORT: + opcode = X_GLrop_Normal3sv; + break; + case GL_INT: + opcode = X_GLrop_Normal3iv; + break; + case GL_FLOAT: + opcode = X_GLrop_Normal3fv; + break; + case GL_DOUBLE: + opcode = X_GLrop_Normal3dv; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0); + assert(a != NULL); + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 3, GL_TRUE, 4, opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer) { - static const uint16_t byte_ops[5] = { - 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv - }; - static const uint16_t ubyte_ops[5] = { - 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv - }; - static const uint16_t short_ops[5] = { - 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv - }; - static const uint16_t ushort_ops[5] = { - 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv - }; - static const uint16_t int_ops[5] = { - 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv - }; - static const uint16_t uint_ops[5] = { - 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv - }; - static const uint16_t float_ops[5] = { - 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv - }; - static const uint16_t double_ops[5] = { - 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv - }; - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (size < 3 || size > 4 || stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - switch ( type ) { - case GL_BYTE: opcode = byte_ops[size]; break; - case GL_UNSIGNED_BYTE: opcode = ubyte_ops[size]; break; - case GL_SHORT: opcode = short_ops[size]; break; - case GL_UNSIGNED_SHORT: opcode = ushort_ops[size]; break; - case GL_INT: opcode = int_ops[size]; break; - case GL_UNSIGNED_INT: opcode = uint_ops[size]; break; - case GL_FLOAT: opcode = float_ops[size]; break; - case GL_DOUBLE: opcode = double_ops[size]; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 ); - assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4, - opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + static const uint16_t byte_ops[5] = { + 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv + }; + static const uint16_t ubyte_ops[5] = { + 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv + }; + static const uint16_t short_ops[5] = { + 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv + }; + static const uint16_t ushort_ops[5] = { + 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv + }; + static const uint16_t int_ops[5] = { + 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv + }; + static const uint16_t uint_ops[5] = { + 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv + }; + static const uint16_t float_ops[5] = { + 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv + }; + static const uint16_t double_ops[5] = { + 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv + }; + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (size < 3 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch (type) { + case GL_BYTE: + opcode = byte_ops[size]; + break; + case GL_UNSIGNED_BYTE: + opcode = ubyte_ops[size]; + break; + case GL_SHORT: + opcode = short_ops[size]; + break; + case GL_UNSIGNED_SHORT: + opcode = ushort_ops[size]; + break; + case GL_INT: + opcode = int_ops[size]; + break; + case GL_UNSIGNED_INT: + opcode = uint_ops[size]; + break; + case GL_FLOAT: + opcode = float_ops[size]; + break; + case GL_DOUBLE: + opcode = double_ops[size]; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry(arrays, GL_COLOR_ARRAY, 0); + assert(a != NULL); + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glIndexPointer( GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer) { - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - switch ( type ) { - case GL_UNSIGNED_BYTE: opcode = X_GLrop_Indexubv; break; - case GL_SHORT: opcode = X_GLrop_Indexsv; break; - case GL_INT: opcode = X_GLrop_Indexiv; break; - case GL_FLOAT: opcode = X_GLrop_Indexfv; break; - case GL_DOUBLE: opcode = X_GLrop_Indexdv; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 ); - assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4, - opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + opcode = X_GLrop_Indexubv; + break; + case GL_SHORT: + opcode = X_GLrop_Indexsv; + break; + case GL_INT: + opcode = X_GLrop_Indexiv; + break; + case GL_FLOAT: + opcode = X_GLrop_Indexfv; + break; + case GL_DOUBLE: + opcode = X_GLrop_Indexdv; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry(arrays, GL_INDEX_ARRAY, 0); + assert(a != NULL); + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer ) +void +__indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer) { - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - - a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 ); - assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE, - 4, X_GLrop_EdgeFlagv ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + + a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0); + assert(a != NULL); + COMMON_ARRAY_DATA_INIT(a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE, + 4, X_GLrop_EdgeFlagv); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer) { - static const uint16_t short_ops[5] = { - 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, X_GLrop_TexCoord4sv - }; - static const uint16_t int_ops[5] = { - 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, X_GLrop_TexCoord4iv - }; - static const uint16_t float_ops[5] = { - 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, X_GLrop_TexCoord4fv - }; - static const uint16_t double_ops[5] = { - 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, X_GLrop_TexCoord4dv - }; - - static const uint16_t mshort_ops[5] = { - 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB - }; - static const uint16_t mint_ops[5] = { - 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB - }; - static const uint16_t mfloat_ops[5] = { - 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB - }; - static const uint16_t mdouble_ops[5] = { - 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB - }; - - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - unsigned header_size; - unsigned index; - - - if (size < 1 || size > 4 || stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - index = arrays->active_texture_unit; - if ( index == 0 ) { - switch ( type ) { - case GL_SHORT: opcode = short_ops[size]; break; - case GL_INT: opcode = int_ops[size]; break; - case GL_FLOAT: opcode = float_ops[size]; break; - case GL_DOUBLE: opcode = double_ops[size]; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - header_size = 4; - } - else { - switch ( type ) { - case GL_SHORT: opcode = mshort_ops[size]; break; - case GL_INT: opcode = mint_ops[size]; break; - case GL_FLOAT: opcode = mfloat_ops[size]; break; - case GL_DOUBLE: opcode = mdouble_ops[size]; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - header_size = 8; - } - - a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index ); - assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, - header_size, opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + static const uint16_t short_ops[5] = { + 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, + X_GLrop_TexCoord4sv + }; + static const uint16_t int_ops[5] = { + 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, + X_GLrop_TexCoord4iv + }; + static const uint16_t float_ops[5] = { + 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, + X_GLrop_TexCoord4fv + }; + static const uint16_t double_ops[5] = { + 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, + X_GLrop_TexCoord4dv + }; + + static const uint16_t mshort_ops[5] = { + 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, + X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB + }; + static const uint16_t mint_ops[5] = { + 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, + X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB + }; + static const uint16_t mfloat_ops[5] = { + 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, + X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB + }; + static const uint16_t mdouble_ops[5] = { + 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, + X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB + }; + + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + unsigned header_size; + unsigned index; + + + if (size < 1 || size > 4 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + index = arrays->active_texture_unit; + if (index == 0) { + switch (type) { + case GL_SHORT: + opcode = short_ops[size]; + break; + case GL_INT: + opcode = int_ops[size]; + break; + case GL_FLOAT: + opcode = float_ops[size]; + break; + case GL_DOUBLE: + opcode = double_ops[size]; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + header_size = 4; + } + else { + switch (type) { + case GL_SHORT: + opcode = mshort_ops[size]; + break; + case GL_INT: + opcode = mint_ops[size]; + break; + case GL_FLOAT: + opcode = mfloat_ops[size]; + break; + case GL_DOUBLE: + opcode = mdouble_ops[size]; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + header_size = 8; + } + + a = get_array_entry(arrays, GL_TEXTURE_COORD_ARRAY, index); + assert(a != NULL); + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, + header_size, opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer) { - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (size != 3 || stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - switch ( type ) { - case GL_BYTE: opcode = 4126; break; - case GL_UNSIGNED_BYTE: opcode = 4131; break; - case GL_SHORT: opcode = 4127; break; - case GL_UNSIGNED_SHORT: opcode = 4132; break; - case GL_INT: opcode = 4128; break; - case GL_UNSIGNED_INT: opcode = 4133; break; - case GL_FLOAT: opcode = 4129; break; - case GL_DOUBLE: opcode = 4130; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - a = get_array_entry( arrays, GL_SECONDARY_COLOR_ARRAY, 0 ); - if ( a == NULL ) { - __glXSetError(gc, GL_INVALID_OPERATION); - return; - } - - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4, - opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (size != 3 || stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch (type) { + case GL_BYTE: + opcode = 4126; + break; + case GL_UNSIGNED_BYTE: + opcode = 4131; + break; + case GL_SHORT: + opcode = 4127; + break; + case GL_UNSIGNED_SHORT: + opcode = 4132; + break; + case GL_INT: + opcode = 4128; + break; + case GL_UNSIGNED_INT: + opcode = 4133; + break; + case GL_FLOAT: + opcode = 4129; + break; + case GL_DOUBLE: + opcode = 4130; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry(arrays, GL_SECONDARY_COLOR_ARRAY, 0); + if (a == NULL) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride, - const GLvoid * pointer ) +void +__indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, + const GLvoid * pointer) { - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - - - if (stride < 0) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - switch ( type ) { - case GL_FLOAT: opcode = 4124; break; - case GL_DOUBLE: opcode = 4125; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - a = get_array_entry( arrays, GL_FOG_COORD_ARRAY, 0 ); - if ( a == NULL ) { - __glXSetError(gc, GL_INVALID_OPERATION); - return; - } - - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4, - opcode ); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + switch (type) { + case GL_FLOAT: + opcode = 4124; + break; + case GL_DOUBLE: + opcode = 4125; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + a = get_array_entry(arrays, GL_FOG_COORD_ARRAY, 0); + if (a == NULL) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } -void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, - GLenum type, GLboolean normalized, - GLsizei stride, - const GLvoid * pointer) +void +__indirect_glVertexAttribPointerARB(GLuint index, GLint size, + GLenum type, GLboolean normalized, + GLsizei stride, const GLvoid * pointer) { - static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 }; - static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 }; - static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 }; - - uint16_t opcode; - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - unsigned true_immediate_count; - unsigned true_immediate_size; - - - if ( (size < 1) || (size > 4) || (stride < 0) - || (index > arrays->num_vertex_program_attribs) ){ - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - if ( normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) { - switch( type ) { - case GL_BYTE: opcode = X_GLrop_VertexAttrib4NbvARB; break; - case GL_UNSIGNED_BYTE: opcode = X_GLrop_VertexAttrib4NubvARB; break; - case GL_SHORT: opcode = X_GLrop_VertexAttrib4NsvARB; break; - case GL_UNSIGNED_SHORT: opcode = X_GLrop_VertexAttrib4NusvARB; break; - case GL_INT: opcode = X_GLrop_VertexAttrib4NivARB; break; - case GL_UNSIGNED_INT: opcode = X_GLrop_VertexAttrib4NuivARB; break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - true_immediate_count = 4; - } - else { - true_immediate_count = size; - - switch( type ) { - case GL_BYTE: - opcode = X_GLrop_VertexAttrib4bvARB; - true_immediate_count = 4; - break; - case GL_UNSIGNED_BYTE: - opcode = X_GLrop_VertexAttrib4ubvARB; - true_immediate_count = 4; - break; - case GL_SHORT: - opcode = short_ops[size]; - break; - case GL_UNSIGNED_SHORT: - opcode = X_GLrop_VertexAttrib4usvARB; - true_immediate_count = 4; - break; - case GL_INT: - opcode = X_GLrop_VertexAttrib4ivARB; - true_immediate_count = 4; - break; - case GL_UNSIGNED_INT: - opcode = X_GLrop_VertexAttrib4uivARB; - true_immediate_count = 4; - break; - case GL_FLOAT: - opcode = float_ops[size]; - break; - case GL_DOUBLE: - opcode = double_ops[size]; - break; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - } - - a = get_array_entry( arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index ); - if ( a == NULL ) { - __glXSetError(gc, GL_INVALID_OPERATION); - return; - } - - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8, - opcode ); - - true_immediate_size = __glXTypeSize(type) * true_immediate_count; - ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size - + true_immediate_size); - - if ( a->enabled ) { - arrays->array_info_cache_valid = GL_FALSE; - } + static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 }; + static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 }; + static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 }; + + uint16_t opcode; + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + unsigned true_immediate_count; + unsigned true_immediate_size; + + + if ((size < 1) || (size > 4) || (stride < 0) + || (index > arrays->num_vertex_program_attribs)) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + if (normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) { + switch (type) { + case GL_BYTE: + opcode = X_GLrop_VertexAttrib4NbvARB; + break; + case GL_UNSIGNED_BYTE: + opcode = X_GLrop_VertexAttrib4NubvARB; + break; + case GL_SHORT: + opcode = X_GLrop_VertexAttrib4NsvARB; + break; + case GL_UNSIGNED_SHORT: + opcode = X_GLrop_VertexAttrib4NusvARB; + break; + case GL_INT: + opcode = X_GLrop_VertexAttrib4NivARB; + break; + case GL_UNSIGNED_INT: + opcode = X_GLrop_VertexAttrib4NuivARB; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + true_immediate_count = 4; + } + else { + true_immediate_count = size; + + switch (type) { + case GL_BYTE: + opcode = X_GLrop_VertexAttrib4bvARB; + true_immediate_count = 4; + break; + case GL_UNSIGNED_BYTE: + opcode = X_GLrop_VertexAttrib4ubvARB; + true_immediate_count = 4; + break; + case GL_SHORT: + opcode = short_ops[size]; + break; + case GL_UNSIGNED_SHORT: + opcode = X_GLrop_VertexAttrib4usvARB; + true_immediate_count = 4; + break; + case GL_INT: + opcode = X_GLrop_VertexAttrib4ivARB; + true_immediate_count = 4; + break; + case GL_UNSIGNED_INT: + opcode = X_GLrop_VertexAttrib4uivARB; + true_immediate_count = 4; + break; + case GL_FLOAT: + opcode = float_ops[size]; + break; + case GL_DOUBLE: + opcode = double_ops[size]; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + } + + a = get_array_entry(arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index); + if (a == NULL) { + __glXSetError(gc, GL_INVALID_OPERATION); + return; + } + + COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, normalized, 8, + opcode); + + true_immediate_size = __glXTypeSize(type) * true_immediate_count; + ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size + + true_immediate_size); + + if (a->enabled) { + arrays->array_info_cache_valid = GL_FALSE; + } } @@ -1578,50 +1685,52 @@ void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, * client just sends all the data to the server and lets the server deal * with it. */ -void __indirect_glVertexAttribPointerNV( GLuint index, GLint size, - GLenum type, GLsizei stride, - const GLvoid * pointer) +void +__indirect_glVertexAttribPointerNV(GLuint index, GLint size, + GLenum type, GLsizei stride, + const GLvoid * pointer) { - __GLXcontext *gc = __glXGetCurrentContext(); - GLboolean normalized = GL_FALSE; - - - switch( type ) { - case GL_UNSIGNED_BYTE: - if ( size != 4 ) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - normalized = GL_TRUE; - - case GL_SHORT: - case GL_FLOAT: - case GL_DOUBLE: - __indirect_glVertexAttribPointerARB(index, size, type, - normalized, - stride, pointer); - return; - default: - __glXSetError(gc, GL_INVALID_ENUM); - return; - } + __GLXcontext *gc = __glXGetCurrentContext(); + GLboolean normalized = GL_FALSE; + + + switch (type) { + case GL_UNSIGNED_BYTE: + if (size != 4) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + normalized = GL_TRUE; + + case GL_SHORT: + case GL_FLOAT: + case GL_DOUBLE: + __indirect_glVertexAttribPointerARB(index, size, type, + normalized, stride, pointer); + return; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } } -void __indirect_glClientActiveTextureARB(GLenum texture) +void +__indirect_glClientActiveTextureARB(GLenum texture) { - __GLXcontext * const gc = __glXGetCurrentContext(); - __GLXattribute * const state = (__GLXattribute *)(gc->client_state_private); - struct array_state_vector * const arrays = state->array_state; - const GLint unit = (GLint) texture - GL_TEXTURE0; + __GLXcontext *const gc = __glXGetCurrentContext(); + __GLXattribute *const state = + (__GLXattribute *) (gc->client_state_private); + struct array_state_vector *const arrays = state->array_state; + const GLint unit = (GLint) texture - GL_TEXTURE0; - if ( (unit < 0) || (unit >= arrays->num_texture_units) ) { - __glXSetError(gc, GL_INVALID_ENUM); - return; - } + if ((unit < 0) || (unit >= arrays->num_texture_units)) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } - arrays->active_texture_unit = unit; + arrays->active_texture_unit = unit; } @@ -1629,248 +1738,249 @@ void __indirect_glClientActiveTextureARB(GLenum texture) * Modify the enable state for the selected array */ GLboolean -__glXSetArrayEnable(__GLXattribute *state, GLenum key, unsigned index, +__glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index, GLboolean enable) { - struct array_state_vector * arrays = state->array_state; - struct array_state * a; - + struct array_state_vector *arrays = state->array_state; + struct array_state *a; + - /* Texture coordinate arrays have an implict index set when the - * application calls glClientActiveTexture. - */ - if (key == GL_TEXTURE_COORD_ARRAY) { - index = arrays->active_texture_unit; - } + /* Texture coordinate arrays have an implict index set when the + * application calls glClientActiveTexture. + */ + if (key == GL_TEXTURE_COORD_ARRAY) { + index = arrays->active_texture_unit; + } - a = get_array_entry( arrays, key, index ); + a = get_array_entry(arrays, key, index); - if ( (a != NULL) && (a->enabled != enable) ) { - a->enabled = enable; - arrays->array_info_cache_valid = GL_FALSE; - } + if ((a != NULL) && (a->enabled != enable)) { + a->enabled = enable; + arrays->array_info_cache_valid = GL_FALSE; + } - return (a != NULL); + return (a != NULL); } void -__glXArrayDisableAll( __GLXattribute * state ) +__glXArrayDisableAll(__GLXattribute * state) { - struct array_state_vector * arrays = state->array_state; - unsigned i; + struct array_state_vector *arrays = state->array_state; + unsigned i; - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - arrays->arrays[i].enabled = GL_FALSE; - } + for (i = 0; i < arrays->num_arrays; i++) { + arrays->arrays[i].enabled = GL_FALSE; + } - arrays->array_info_cache_valid = GL_FALSE; + arrays->array_info_cache_valid = GL_FALSE; } /** */ GLboolean -__glXGetArrayEnable( const __GLXattribute * const state, - GLenum key, unsigned index, GLintptr * dest ) +__glXGetArrayEnable(const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest) { - const struct array_state_vector * arrays = state->array_state; - const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, - key, index ); + const struct array_state_vector *arrays = state->array_state; + const struct array_state *a = + get_array_entry((struct array_state_vector *) arrays, + key, index); - if ( a != NULL ) { - *dest = (GLintptr) a->enabled; - } + if (a != NULL) { + *dest = (GLintptr) a->enabled; + } - return (a != NULL); + return (a != NULL); } /** */ GLboolean -__glXGetArrayType( const __GLXattribute * const state, - GLenum key, unsigned index, GLintptr * dest ) +__glXGetArrayType(const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest) { - const struct array_state_vector * arrays = state->array_state; - const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, - key, index ); + const struct array_state_vector *arrays = state->array_state; + const struct array_state *a = + get_array_entry((struct array_state_vector *) arrays, + key, index); - if ( a != NULL ) { - *dest = (GLintptr) a->data_type; - } + if (a != NULL) { + *dest = (GLintptr) a->data_type; + } - return (a != NULL); + return (a != NULL); } /** */ GLboolean -__glXGetArraySize( const __GLXattribute * const state, - GLenum key, unsigned index, GLintptr * dest ) +__glXGetArraySize(const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest) { - const struct array_state_vector * arrays = state->array_state; - const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, - key, index ); + const struct array_state_vector *arrays = state->array_state; + const struct array_state *a = + get_array_entry((struct array_state_vector *) arrays, + key, index); - if ( a != NULL ) { - *dest = (GLintptr) a->count; - } + if (a != NULL) { + *dest = (GLintptr) a->count; + } - return (a != NULL); + return (a != NULL); } /** */ GLboolean -__glXGetArrayStride( const __GLXattribute * const state, - GLenum key, unsigned index, GLintptr * dest ) +__glXGetArrayStride(const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest) { - const struct array_state_vector * arrays = state->array_state; - const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, - key, index ); + const struct array_state_vector *arrays = state->array_state; + const struct array_state *a = + get_array_entry((struct array_state_vector *) arrays, + key, index); - if ( a != NULL ) { - *dest = (GLintptr) a->user_stride; - } + if (a != NULL) { + *dest = (GLintptr) a->user_stride; + } - return (a != NULL); + return (a != NULL); } /** */ GLboolean -__glXGetArrayPointer( const __GLXattribute * const state, - GLenum key, unsigned index, void ** dest ) +__glXGetArrayPointer(const __GLXattribute * const state, + GLenum key, unsigned index, void **dest) { - const struct array_state_vector * arrays = state->array_state; - const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, - key, index ); + const struct array_state_vector *arrays = state->array_state; + const struct array_state *a = + get_array_entry((struct array_state_vector *) arrays, + key, index); - if ( a != NULL ) { - *dest = (void *) (a->data); - } + if (a != NULL) { + *dest = (void *) (a->data); + } - return (a != NULL); + return (a != NULL); } /** */ GLboolean -__glXGetArrayNormalized( const __GLXattribute * const state, - GLenum key, unsigned index, GLintptr * dest ) +__glXGetArrayNormalized(const __GLXattribute * const state, + GLenum key, unsigned index, GLintptr * dest) { - const struct array_state_vector * arrays = state->array_state; - const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays, - key, index ); + const struct array_state_vector *arrays = state->array_state; + const struct array_state *a = + get_array_entry((struct array_state_vector *) arrays, + key, index); - if ( a != NULL ) { - *dest = (GLintptr) a->normalized; - } + if (a != NULL) { + *dest = (GLintptr) a->normalized; + } - return (a != NULL); + return (a != NULL); } /** */ GLuint -__glXGetActiveTextureUnit( const __GLXattribute * const state ) +__glXGetActiveTextureUnit(const __GLXattribute * const state) { - return state->array_state->active_texture_unit; + return state->array_state->active_texture_unit; } void -__glXPushArrayState( __GLXattribute * state ) +__glXPushArrayState(__GLXattribute * state) { - struct array_state_vector * arrays = state->array_state; - struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)]; - unsigned i; - - /* XXX are we pushing _all_ the necessary fields? */ - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - stack[i].data = arrays->arrays[i].data; - stack[i].data_type = arrays->arrays[i].data_type; - stack[i].user_stride = arrays->arrays[i].user_stride; - stack[i].count = arrays->arrays[i].count; - stack[i].key = arrays->arrays[i].key; - stack[i].index = arrays->arrays[i].index; - stack[i].enabled = arrays->arrays[i].enabled; - } - - arrays->active_texture_unit_stack[ arrays->stack_index ] = + struct array_state_vector *arrays = state->array_state; + struct array_stack_state *stack = + &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; + unsigned i; + + /* XXX are we pushing _all_ the necessary fields? */ + for (i = 0; i < arrays->num_arrays; i++) { + stack[i].data = arrays->arrays[i].data; + stack[i].data_type = arrays->arrays[i].data_type; + stack[i].user_stride = arrays->arrays[i].user_stride; + stack[i].count = arrays->arrays[i].count; + stack[i].key = arrays->arrays[i].key; + stack[i].index = arrays->arrays[i].index; + stack[i].enabled = arrays->arrays[i].enabled; + } + + arrays->active_texture_unit_stack[arrays->stack_index] = arrays->active_texture_unit; - arrays->stack_index++; + arrays->stack_index++; } void -__glXPopArrayState( __GLXattribute * state ) +__glXPopArrayState(__GLXattribute * state) { - struct array_state_vector * arrays = state->array_state; - struct array_stack_state * stack; - unsigned i; - - - arrays->stack_index--; - stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays) ]; - - for ( i = 0 ; i < arrays->num_arrays ; i++ ) { - switch ( stack[i].key ) { - case GL_NORMAL_ARRAY: - __indirect_glNormalPointer( stack[i].data_type, - stack[i].user_stride, - stack[i].data ); - break; - case GL_COLOR_ARRAY: - __indirect_glColorPointer( stack[i].count, - stack[i].data_type, - stack[i].user_stride, - stack[i].data ); - break; - case GL_INDEX_ARRAY: - __indirect_glIndexPointer( stack[i].data_type, - stack[i].user_stride, - stack[i].data ); - break; - case GL_EDGE_FLAG_ARRAY: - __indirect_glEdgeFlagPointer( stack[i].user_stride, - stack[i].data ); - break; - case GL_TEXTURE_COORD_ARRAY: - arrays->active_texture_unit = stack[i].index; - __indirect_glTexCoordPointer( stack[i].count, - stack[i].data_type, - stack[i].user_stride, - stack[i].data ); - break; - case GL_SECONDARY_COLOR_ARRAY: - __indirect_glSecondaryColorPointerEXT( stack[i].count, - stack[i].data_type, - stack[i].user_stride, - stack[i].data ); - break; - case GL_FOG_COORDINATE_ARRAY: - __indirect_glFogCoordPointerEXT( stack[i].data_type, - stack[i].user_stride, - stack[i].data ); - break; - - } - - __glXSetArrayEnable( state, stack[i].key, stack[i].index, - stack[i].enabled ); - } - - arrays->active_texture_unit = - arrays->active_texture_unit_stack[ arrays->stack_index ]; + struct array_state_vector *arrays = state->array_state; + struct array_stack_state *stack; + unsigned i; + + + arrays->stack_index--; + stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)]; + + for (i = 0; i < arrays->num_arrays; i++) { + switch (stack[i].key) { + case GL_NORMAL_ARRAY: + __indirect_glNormalPointer(stack[i].data_type, + stack[i].user_stride, stack[i].data); + break; + case GL_COLOR_ARRAY: + __indirect_glColorPointer(stack[i].count, + stack[i].data_type, + stack[i].user_stride, stack[i].data); + break; + case GL_INDEX_ARRAY: + __indirect_glIndexPointer(stack[i].data_type, + stack[i].user_stride, stack[i].data); + break; + case GL_EDGE_FLAG_ARRAY: + __indirect_glEdgeFlagPointer(stack[i].user_stride, stack[i].data); + break; + case GL_TEXTURE_COORD_ARRAY: + arrays->active_texture_unit = stack[i].index; + __indirect_glTexCoordPointer(stack[i].count, + stack[i].data_type, + stack[i].user_stride, stack[i].data); + break; + case GL_SECONDARY_COLOR_ARRAY: + __indirect_glSecondaryColorPointerEXT(stack[i].count, + stack[i].data_type, + stack[i].user_stride, + stack[i].data); + break; + case GL_FOG_COORDINATE_ARRAY: + __indirect_glFogCoordPointerEXT(stack[i].data_type, + stack[i].user_stride, stack[i].data); + break; + + } + + __glXSetArrayEnable(state, stack[i].key, stack[i].index, + stack[i].enabled); + } + + arrays->active_texture_unit = + arrays->active_texture_unit_stack[arrays->stack_index]; } |