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-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index b60efea75b..1ec84ef116 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -599,6 +599,24 @@ i915PointSize(GLcontext * ctx, GLfloat size)
}
+static void
+i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params)
+{
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+
+ switch (pname) {
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ /* This could be supported, but it would require modifying the fragment
+ * program to invert the y component of the texture coordinate by
+ * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
+ */
+ FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
+ (params[0] != GL_UPPER_LEFT));
+ break;
+ }
+}
+
+
/* =============================================================
* Color masks
*/
@@ -939,6 +957,17 @@ i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_POLYGON_SMOOTH:
break;
+ case GL_POINT_SPRITE:
+ /* This state change is handled in i915_reduced_primitive_state because
+ * the hardware bit should only be set when rendering points.
+ */
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ if (state)
+ i915->state.Ctx[I915_CTXREG_LIS4] |= S4_SPRITE_POINT_ENABLE;
+ else
+ i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_SPRITE_POINT_ENABLE;
+ break;
+
case GL_POINT_SMOOTH:
break;