diff options
-rw-r--r-- | docs/relnotes-6.5.3.html | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html index 86e23d6d0d..5bde4e00c0 100644 --- a/docs/relnotes-6.5.3.html +++ b/docs/relnotes-6.5.3.html @@ -11,8 +11,7 @@ <H1>Mesa 6.5.3 Release Notes / (in progress)</H1> <p> -Mesa 6.5.3 is a 6.5 follow-on development release mostly consisting of -bug fixes</a>. +Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes. </p> @@ -24,6 +23,10 @@ TBD <h2>New features</h2> <ul> +<li>OpenGL 2.0 support. +<li>Entirely new Shading Language code generator. +<li>Much faster software execution of vertex, fragment shaders. +<li>New vertex buffer object infrastructure (replaces old array_cache code). <li>Updated glext.h file (version 39) <li>Updated glxext.h file (version 18) </ul> @@ -33,12 +36,16 @@ TBD <li>Fog was errantly applied when a fragment shader was enabled (bug 9346) <li>glPush/PopClientAttrib didn't handle VBO bindings correctly (bug 9445) <li>With 32-bit Z buffer, the fragment Z of lines and points was sometimes wrong. +<li>GL_POST_CONVOLUTION_ALPHA_BIAS/SCALE was broken. +<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so + "multiple render targets" are really supported. </ul> <h2>Internal code changes</h2> <ul> +<li>Massive changes to the Shading Language compiler. <li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields have been moved. <li>The ctx->FragmentProgram._Active field has been removed. @@ -52,7 +59,6 @@ fixed-function program. <h2>To Do (someday) items</h2> <ul> <li>Switch to freeglut -<li>Increase MAX_DRAWBUFFERS <li>Fix linux-glide target/driver. <li>Improved lambda and derivative calculation for frag progs. </ul> @@ -64,8 +70,8 @@ fixed-function program. Driver Status ---------------------- ---------------------- DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 1.5 -OSMesa (off-screen) implements OpenGL 1.5 +XMesa/GLX (on Xlib) implements OpenGL 2.0 +OSMesa (off-screen) implements OpenGL 2.0 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 Wind River UGL implements OpenGL 1.3 |