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-rw-r--r--progs/openvg/demos/Makefile19
-rw-r--r--progs/openvg/demos/eglcommon.c (renamed from progs/openvg/demos/gears.c)236
-rw-r--r--progs/openvg/demos/eglcommon.h20
-rw-r--r--progs/openvg/demos/sp.c466
4 files changed, 544 insertions, 197 deletions
diff --git a/progs/openvg/demos/Makefile b/progs/openvg/demos/Makefile
index 7ecb987f9d..6e15342c7f 100644
--- a/progs/openvg/demos/Makefile
+++ b/progs/openvg/demos/Makefile
@@ -7,8 +7,8 @@ VG_LIBS=-lm -pthread -lEGL -lOpenVG
INCLUDE_DIRS = -I$(TOP)/include
PROGRAMS = \
- gears \
- lion
+ lion \
+ sp
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
@@ -17,14 +17,6 @@ PROGRAMS = \
default: $(PROGRAMS)
-
-gears: gears.o
- $(CC) $(CFLAGS) gears.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
-
-gears.o: gears.c $(HEADERS)
- $(CC) -c $(CFLAGS) -I$(TOP)/include gears.c
-
-
lion: lion.o lion-render.o
$(CC) $(CFLAGS) lion.o lion-render.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
@@ -34,6 +26,13 @@ lion-render.o: lion-render.c lion-render.h $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include lion-render.c
+sp: sp.c eglcommon.o
+ $(CC) $(INCLUDE_DIRS) $(CFLAGS) $^ -L$(TOP)/$(LIB_DIR) $(LIBS) $(VG_LIBS) $(APP_LIB_DEPS) -o $@
+
+eglcommon.o: eglcommon.c $(HEADERS)
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) eglcommon.c
+
+
clean:
rm -f *.o *~
rm -f *.so
diff --git a/progs/openvg/demos/gears.c b/progs/openvg/demos/eglcommon.c
index 7dcb3954a8..bacd5685d7 100644
--- a/progs/openvg/demos/gears.c
+++ b/progs/openvg/demos/eglcommon.c
@@ -1,3 +1,6 @@
+#include "eglcommon.h"
+
+
#include <assert.h>
#include <math.h>
#include <stdlib.h>
@@ -6,157 +9,23 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
-#include <VG/openvg.h>
+#include <VG/openvg.h> /* using full OpenGL for now */
#include <GLES/egl.h>
-static VGint width, height;
-static VGPath gear1;
-static VGPath gear2;
-static VGPath gear3;
-
-static VGPaint fill;
-const VGfloat color[4] = {0.5, 0.5, 0.5, 1.0};
-
-static VGfloat gear1_angle = 35;
-static VGfloat gear2_angle = 24;
-static VGfloat gear3_angle = 33.5;
-
-static void moveTo(VGPath path, VGfloat x, VGfloat y)
-{
- static VGubyte moveTo = VG_MOVE_TO | VG_ABSOLUTE;
- VGfloat pathData[2];
- pathData[0] = x; pathData[1] = y;
- vgAppendPathData(path, 1, &moveTo, pathData);
-}
-
-static void lineTo(VGPath path, VGfloat x, VGfloat y)
-{
- static VGubyte lineTo = VG_LINE_TO | VG_ABSOLUTE;
- VGfloat pathData[2];
- pathData[0] = x; pathData[1] = y;
- vgAppendPathData(path, 1, &lineTo, pathData);
-}
-
-static void closeSubpath(VGPath path)
-{
- static VGubyte close = VG_CLOSE_PATH | VG_ABSOLUTE;
- VGfloat pathData[2];
- vgAppendPathData(path, 1, &close, pathData);
-}
-
-static void cubicTo(VGPath path, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2,
- VGfloat midx, VGfloat midy)
-{
- static VGubyte cubic = VG_CUBIC_TO | VG_ABSOLUTE;
- VGfloat pathData[6];
- pathData[0] = x1;
- pathData[1] = y1;
- pathData[2] = x2;
- pathData[3] = y2;
- pathData[4] = midx;
- pathData[5] = midy;
- vgAppendPathData(path, 1, &cubic, pathData);
-}
-
-static VGPath gearsPath(double inner_radius, double outer_radius,
- int teeth, double tooth_depth)
-{
- VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f,
- 0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL);
-
- int i;
- double r0, r1, r2;
- double angle, da;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / (VGfloat) teeth / 4.0;
- angle = 0.0;
- moveTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da));
-
- for (i = 1; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / (VGfloat)teeth;
-
- lineTo(path, r1 * cos(angle), r1 * sin(angle));
- lineTo(path, r2 * cos(angle + da), r2 * sin(angle + da));
- lineTo(path, r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da));
-
- if (i < teeth)
- lineTo(path, r1 * cos(angle + 3 * da),
- r1 * sin(angle + 3 * da));
- }
+static init_func init = 0;
+static draw_func draw = 0;
+static reshape_func reshape = 0;
+static key_func keyPress = 0;
+static VGint width = 300, height = 300;
- closeSubpath(path);
- moveTo(path, r0 * cos(angle + 3 * da), r0 * sin(angle + 3 * da));
-
- for (i = 1; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / (VGfloat) teeth;
-
- lineTo(path, r0 * cos(angle), r0 * sin(angle));
- }
-
- closeSubpath(path);
- return path;
-}
-
-static void
-draw(void)
+void set_window_size(int w, int h)
{
- vgClear(0, 0, width, height);
-
- vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
-
- vgLoadIdentity();
- vgLoadIdentity();
- vgTranslate(170, 330);
- vgRotate(gear1_angle);
- vgDrawPath(gear1, VG_FILL_PATH);
-
- vgLoadIdentity();
- vgTranslate(369, 330);
- vgRotate(gear2_angle);
- vgDrawPath(gear2, VG_FILL_PATH);
-
- vgLoadIdentity();
- vgTranslate(170, 116);
- vgRotate(gear3_angle);
- vgDrawPath(gear3, VG_FILL_PATH);
-
- gear1_angle += 1;
- gear2_angle -= (20.0 / 12.0);
- gear3_angle -= (20.0 / 14.0);
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int w, int h)
-{
- width = w;
+ width = w;
height = h;
}
-
-static void
-init(void)
-{
- float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
- vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
-
- gear1 = gearsPath(30.0, 120.0, 20, 20.0);
- gear2 = gearsPath(15.0, 75.0, 12, 20.0);
- gear3 = gearsPath(20.0, 90.0, 14, 20.0);
-
- fill = vgCreatePaint();
- vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
- vgSetPaint(fill, VG_FILL_PATH);
-}
-
-
/*
* Create an RGB, double-buffered X window.
* Return the window and context handles.
@@ -257,28 +126,33 @@ make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
*ctxRet = ctx;
}
-
static void
event_loop(Display *dpy, Window win,
EGLDisplay egl_dpy, EGLSurface egl_surf)
{
while (1) {
+ int redraw = 0;
XEvent event;
- while (XPending(dpy) > 0) {
- XNextEvent(dpy, &event);
+ XNextEvent(dpy, &event);
- switch (event.type) {
- case Expose:
- break;
- case ConfigureNotify:
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ if (reshape) {
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
reshape(event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
+ }
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (!keyPress || !keyPress(code)) {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
@@ -286,17 +160,29 @@ event_loop(Display *dpy, Window win,
return;
}
}
- break;
- default:
- ; /*no-op*/
- }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
}
- draw();
- eglSwapBuffers(egl_dpy, egl_surf);
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
}
}
+int window_width(void)
+{
+ return width;
+}
+
+int window_height(void)
+{
+ return height;
+}
static void
usage(void)
@@ -306,10 +192,13 @@ usage(void)
printf(" -info display OpenGL renderer info\n");
}
-int
-main(int argc, char *argv[])
+int run(int argc, char **argv,
+ init_func init_f,
+ reshape_func resh_f,
+ draw_func draw_f,
+ key_func key_f)
{
- const int winWidth = 500, winHeight = 500;
+ const int winWidth = width, winHeight = height;
Display *x_dpy;
Window win;
EGLSurface egl_surf;
@@ -321,6 +210,11 @@ main(int argc, char *argv[])
int i;
const char *s;
+ init = init_f;
+ draw = draw_f;
+ reshape = resh_f;
+ keyPress = key_f;
+
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0) {
dpyName = argv[i+1];
@@ -329,10 +223,6 @@ main(int argc, char *argv[])
else if (strcmp(argv[i], "-info") == 0) {
printInfo = GL_TRUE;
}
- else {
- usage();
- return -1;
- }
}
x_dpy = XOpenDisplay(dpyName);
@@ -357,7 +247,7 @@ main(int argc, char *argv[])
printf("EGL_VERSION = %s\n", s);
make_x_window(x_dpy, egl_dpy,
- "xegl_tri", 0, 0, winWidth, winHeight,
+ "OpenVG Example", 0, 0, winWidth, winHeight,
&win, &egl_ctx, &egl_surf);
XMapWindow(x_dpy, win);
@@ -372,16 +262,19 @@ main(int argc, char *argv[])
printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
}
- init();
+ if (init)
+ init();
/* Set initial projection/viewing transformation.
* We can't be sure we'll get a ConfigureNotify event when the window
* first appears.
*/
- reshape(winWidth, winHeight);
+ if (reshape)
+ reshape(winWidth, winHeight);
event_loop(x_dpy, win, egl_dpy, egl_surf);
+ eglMakeCurrent(egl_dpy, 0, 0, 0);
eglDestroyContext(egl_dpy, egl_ctx);
eglDestroySurface(egl_dpy, egl_surf);
eglTerminate(egl_dpy);
@@ -392,3 +285,4 @@ main(int argc, char *argv[])
return 0;
}
+
diff --git a/progs/openvg/demos/eglcommon.h b/progs/openvg/demos/eglcommon.h
new file mode 100644
index 0000000000..958dae9f98
--- /dev/null
+++ b/progs/openvg/demos/eglcommon.h
@@ -0,0 +1,20 @@
+#ifndef EGLCOMMON_H
+#define EGLCOMMON_H
+
+typedef void (*init_func)();
+typedef void (*reshape_func)(int, int);
+typedef void (*draw_func)();
+typedef int (*key_func)(unsigned key);
+
+
+void set_window_size(int width, int height);
+int window_width(void);
+int window_height(void);
+
+int run(int argc, char **argv,
+ init_func init,
+ reshape_func resh,
+ draw_func draw,
+ key_func key);
+
+#endif
diff --git a/progs/openvg/demos/sp.c b/progs/openvg/demos/sp.c
index d04f252e2e..424ec47d69 100644
--- a/progs/openvg/demos/sp.c
+++ b/progs/openvg/demos/sp.c
@@ -5,30 +5,119 @@
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
+#include <string.h>
#include <X11/keysym.h>
+#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
+
struct object {
VGPath path;
VGPaint fill;
VGPaint stroke;
VGint draw_mode;
+ VGfloat matrix[9];
+ VGfloat stroke_width;
};
struct character {
struct object objects[32];
VGint num_objects;
};
+VGfloat identity_matrix[] = {1, 0, 0, 0, 1, 0, 0, 0, 1};
struct character cartman;
-static void init_character()
+static void add_object_fill(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint color)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, color);
+ memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
+ object.draw_mode = VG_FILL_PATH;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+
+static void add_object_stroke(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint color, VGfloat width)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.stroke = vgCreatePaint();
+ vgSetColor(object.stroke, color);
+ memcpy(object.matrix, identity_matrix, 9 * sizeof(VGfloat));
+ object.draw_mode = VG_STROKE_PATH;
+ object.stroke_width = width;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+
+static void add_object_fillm(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint color,
+ VGfloat *matrix)
+{
+ struct object object;
+
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, color);
+ memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
+ object.draw_mode = VG_FILL_PATH;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+
+static void add_object_m(const VGubyte *segments, VGint num_segments,
+ const VGfloat *coords,
+ VGuint fill_color,
+ VGuint stroke_color, VGfloat stroke_width,
+ VGfloat *matrix)
{
struct object object;
- VGint num_objects = 0;
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+ memcpy(object.matrix, matrix, 9 * sizeof(VGfloat));
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, fill_color);
+ object.draw_mode = VG_FILL_PATH | VG_STROKE_PATH;
+
+ object.stroke = vgCreatePaint();
+ vgSetColor(object.stroke, stroke_color);
+ object.stroke_width = stroke_width;
+
+ cartman.objects[cartman.num_objects] = object;
+ ++cartman.num_objects;
+}
+
+static void init_character()
+{
{
- const VGint num_segments = 6;
const VGubyte segments[] = {VG_MOVE_TO_ABS,
VG_CUBIC_TO_ABS,
VG_CUBIC_TO_ABS,
@@ -36,23 +125,337 @@ static void init_character()
VG_CUBIC_TO_ABS,
VG_CLOSE_PATH};
const VGfloat coords[] = {181.83267, 102.60408,
- 181.83267,102.60408 185.53793,114.5749 186.5355,115.00243,
- 187.53306,115.42996 286.0073,115.00243 286.0073,115.00243,
- 286.0073,115.00243 292.70526,103.45914 290.85263,101.03648,
- 289.00001,98.61381 181.54765,102.31906 181.83267,102.60408
+ 181.83267,102.60408, 185.53793,114.5749, 186.5355,115.00243,
+ 187.53306,115.42996, 286.0073,115.00243, 286.0073,115.00243,
+ 286.0073,115.00243, 292.70526,103.45914, 290.85263,101.03648,
+ 289.00001,98.61381, 181.54765,102.31906, 181.83267,102.60408
};
VGuint color = 0x7c4e32ff;
- object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
- 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
- vgAppendPathData(object.path, num_segments, segments, coords);
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {188.62208,50.604156,
+ 188.62208,50.604156, 176.73127,60.479579, 170.68509,69.548844,
+ 164.63892,78.618109, 175.11895,79.827344, 175.11895,79.827344,
+ 176.52973,98.368952,
+ 176.52973,98.368952, 189.83131,110.05823, 208.97754,110.25976,
+ 228.12377,110.46131, 244.24691,111.67054, 247.06846,110.25976,
+ 249.89,108.849, 258.95927,106.8336, 260.16851,105.01975,
+ 261.37774,103.2059, 296.84865,106.43053, 297.05019,91.919698,
+ 297.25172,77.408874, 306.11945,64.308824, 282.13628,51.611853,
+ 258.15311,38.914882, 189.2267,49.999539, 188.62208,50.604156
+ };
+
+ VGuint color = 0xe30000ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 68.25, 78.875,
+ 68.25,93.296, 54.642,105, 37.875,105,
+ 21.108,105, 7.5,93.296, 7.5,78.875,
+ 7.5,64.454, 21.108,52.75, 37.875,52.75,
+ 54.642,52.75, 68.25,64.454, 68.25,78.875
+ };
+
+ VGuint color = 0xffe1c4ff;
+ VGfloat matrix[] = {
+ 1.6529, 0, 0,
+ 0, 1.582037, 0,
+ 172.9649,-90.0116, 1
+ };
+ add_object_fillm(segments, ELEMENTS(segments),
+ coords, color, matrix);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 170.14687,71.536958,
+ 173.53626,68.814326, 176.70232,68.971782, 180.55009,71.679467,
+ 184.39785,74.387153, 199.19294,80.036105, 191.52334,86.500482,
+ 189.02942,88.6025, 183.97032,85.787933, 180.26507,86.928011,
+ 178.8737,87.356121, 174.71827,89.783259, 171.8028,87.494856,
+ 166.95426,83.689139, 163.51779,76.861986, 170.14687,71.536958
+ };
+
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 299.83075,66.834136,
+ 299.83075,66.834136, 287.85993,64.69649, 284.15467,72.962055,
+ 280.44942,81.227621, 280.1644,78.234916, 280.1644,79.374994,
+ 280.1644,80.515072, 278.16927,84.077816, 284.86722,83.792796,
+ 291.56518,83.507777, 291.99271,86.785501, 294.84291,86.642991,
+ 297.6931,86.500482, 303.536,85.645423, 303.67851,80.657582,
+ 303.82102,75.66974, 302.68094,65.551548, 299.83075,66.834136
+ };
+
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
+ };
+ const VGfloat coords[] = {
+ 240.83171,75.81225,
+ 240.83171,75.81225, 241.54426,88.495618, 242.25681,91.488323,
+ 242.96936,94.481028, 240.6892,108.01945, 240.83171,110.01459,
+ 240.97422,112.00973, 240.97422,111.01216, 240.97422,111.01216
+ };
+ VGuint color = 0x000000ff;
+ VGfloat swidth = 1.14007807;
+ add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 83.375, 95.5,
+ 83.375,96.121, 83.067,96.625, 82.6875,96.625,
+ 82.308,96.625, 82,96.121, 82,95.5,
+ 82,94.879, 82.308,94.375, 82.6875,94.375,
+ 83.066677,94.375, 83.374492,94.878024, 83.374999,95.498494,
+ 82.6875,95.5,
+ 83.375,95.5
+ };
+ VGuint fill_color = 0x000000ff;
+ VGuint stroke_color = 0x000000ff;
+ VGfloat swidth = 0.60000002;
+ VGfloat matrix1[] = {
+ 1.140078, 0, 0,
+ 0, 1.140078, 0,
+ 145.4927, -15.10897, 1
+ };
+ VGfloat matrix2[] = {
+ 1.140078,0, 0,
+ 0,1.140078, 0,
+ 144.2814,-27.93485, 1
+ };
+ VGfloat matrix3[] = {
+ 1.140078,0, 0,
+ 0,1.140078, 0,
+ 144.1388,-3.70819, 1
+ };
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix1);
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix2);
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix3);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 179.41001,115.28745,
+ 179.41001,115.28745, 207.48443,109.30204, 236.84144,115.14494,
+ 236.84144,115.14494, 274.74903,109.87208, 291.8502,115.42996,
+ 179.41001,115.28745
+ };
- object.fill = vgCreatePaint();
- vgSetColor(object.fill, color);
- character.objects[objects.num_objects] = object;
- ++objects.num_objects;
+ VGuint color = 0x000000ff;
+ add_object_fill(segments, ELEMENTS(segments),
+ coords, color);
}
{
-
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_LINE_TO_ABS, VG_LINE_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 83.792156,68.157364,
+ 83.792156,69.669865, 82.72301,70.897403, 81.40567,70.897403,
+ 80.08833,70.897403, 79.019185,69.669865, 79.019185,68.157364,
+ 79.019185,66.644862, 80.08833,65.417325, 81.40567,65.417325,
+ 82.721887,65.417325, 83.790391,66.642485, 83.792153,68.153696,
+ 81.40567,68.157364,
+ 83.792156,68.157364
+ };
+ VGuint fill_color = 0x000000ff;
+ VGuint stroke_color = 0x000000ff;
+ VGfloat swidth = 0.52891117;
+ VGfloat matrix1[] = {
+ 1.140078,0, 0,
+ 0,1.140078, 0,
+ 145.2489,-15.58714, 1
+ };
+ add_object_m(segments, ELEMENTS(segments), coords,
+ fill_color, stroke_color, swidth, matrix1);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS
+ };
+ const VGfloat coords[] = {
+ 232.28113,66.976646,
+ 232.28113,66.976646, 237.98152,70.539389, 245.39202,66.549116
+ };
+ VGuint color = 0x000000ff;
+ VGfloat swidth = 0.60299999;
+ add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 185.96908,30.061986,
+ 185.96908,30.061986, 187.76995,14.508377, 203.23909,3.7427917,
+ 209.95028,-0.92779696, 219.37764,-4.9841866, 232.1078,-6.00046,
+ 246.13578,-7.1203411, 256.92106,-2.8560739, 264.81774,1.9451947,
+ 280.60485,11.543934, 284.31582,25.937274, 284.08015,26.526452,
+ 283.7266,27.410336, 240.83461,1.9346323, 185.96908,30.061986
+ };
+ VGuint color = 0x8ed8f8ff;
+ add_object_fill(segments, ELEMENTS(segments), coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_LINE_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_LINE_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 185.39542,32.061757,
+ 185.82295,29.211562,
+ 185.82295,29.211562, 234.70379,2.277219, 284.01217,25.078779,
+ 284.86722,27.643954,
+ 284.86722,27.643954, 236.69893,4.5573746, 185.39542,32.061757
+ };
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments), coords, color);
+ }
+
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 219.74027,-5.917093,
+ 220.49206,-8.44929, 225.15564,-10.904934, 230.21473,-11.189954,
+ 235.27383,-11.474973, 243.27521,-13.287236, 249.21385,-5.724198,
+ 249.89961,-4.850868, 249.28247,-4.332166, 248.62298,-3.971398,
+ 247.79117,-3.516361, 247.13703,-3.392737, 246.16222,-3.408047,
+ 243.63973,-3.447664, 242.54183,-3.850701, 242.54183,-3.850701,
+ 242.54183,-3.850701, 238.78367,-1.737343, 236.20014,-3.565682,
+ 233.88436,-5.204544, 234.27626,-4.56325, 234.27626,-4.56325,
+ 234.27626,-4.56325, 232.33303,-2.975658, 230.85603,-2.995643,
+ 228.59433,-3.025282, 227.73672,-4.501857, 227.21966,-4.93027,
+ 226.76318,-4.932008, 226.50948,-4.491995, 226.50948,-4.491995,
+ 226.50948,-4.491995, 224.53199,-2.085883, 222.51431,-2.467064,
+ 221.48814,-2.66093, 218.91968,-3.15318, 219.74027,-5.917093
+ };
+ VGuint color = 0xfff200ff;
+ add_object_fill(segments, ELEMENTS(segments), coords, color);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 178.97347,166.06432,
+ 178.97347,181.2154, 168.0245,193.51193, 154.53381,193.51193,
+ 141.04312,193.51193, 130.09416,181.2154, 130.09416,166.06432,
+ 130.09416,150.91323, 141.04312,138.6167, 154.53381,138.6167,
+ 168.0245,138.6167, 178.97347,150.91323, 178.97347,166.06432
+ };
+ VGuint color = 0xffffffff;
+ VGfloat matrix1[] = {
+ 0.466614,-0.23492, 0,
+ 0.108683,0.436638, 0,
+ 134.5504,-0.901632, 1
+ };
+ VGfloat matrix2[] = {
+ -0.466614,-0.23492, 0,
+ -0.108683,0.436638, 0,
+ 338.4496,-0.512182, 1
+ };
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS, VG_CLOSE_PATH
+ };
+ const VGfloat coords[] = {
+ 123.82758,165.06168,
+ 123.82758,166.79125, 122.59232,168.19497, 121.07029,168.19497,
+ 119.54826,168.19497, 118.313,166.79125, 118.313,165.06168,
+ 118.313,163.3321, 119.54826,161.92839, 121.07029,161.92839,
+ 122.59232,161.92839, 123.82758,163.3321, 123.82758,165.06168
+ };
+ VGuint color = 0x000000ff;
+ VGfloat matrix1[] = {
+ 0.525719,0, 0,
+ 0,0.479931, 0,
+ 178.9702,-43.3532, 1
+ };
+ VGfloat matrix2[] = {
+ 0.525719,0, 0,
+ 0,0.479931, 0,
+ 165.258,-43.46162, 1
+ };
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix1);
+ add_object_fillm(segments, ELEMENTS(segments), coords, color, matrix2);
+ }
+ {
+ const VGubyte segments[] = {
+ VG_MOVE_TO_ABS, VG_CUBIC_TO_ABS, VG_CUBIC_TO_ABS
+ };
+ const VGfloat coords[] = {
+ 197.25,54.5,
+ 197.25,54.5, 211.75,71.5, 229.25,71.5,
+ 246.75,71.5, 261.74147,71.132714, 277.75,50.75
+ };
+ VGuint color = 0x000000ff;
+ VGfloat swidth = 0.60299999;
+ add_object_stroke(segments, ELEMENTS(segments), coords, color, swidth);
}
}
@@ -60,6 +463,10 @@ static void init_character()
static void
init(void)
{
+ float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
+ vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
+
+ init_character();
}
/* new window size or exposure */
@@ -68,7 +475,8 @@ reshape(int w, int h)
{
}
-int key_press(unsigned key)
+static int
+key_press(unsigned key)
{
switch(key) {
case XK_Right:
@@ -93,6 +501,32 @@ int key_press(unsigned key)
static void
draw(void)
{
+ VGint i;
+ VGfloat save_matrix[9];
+
+ vgClear(0, 0, window_width(), window_height());
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgScale(2, 2);
+ vgTranslate(160, 60);
+ vgRotate(180);
+ vgTranslate(-160, -100);
+ vgGetMatrix(save_matrix);
+ for (i = 0; i < cartman.num_objects; ++i) {
+ struct object object = cartman.objects[i];
+ if ((object.draw_mode & VG_STROKE_PATH)) {
+ vgSetf(VG_STROKE_LINE_WIDTH, object.stroke_width);
+ vgSetPaint(object.stroke, VG_STROKE_PATH);
+ }
+ if ((object.draw_mode & VG_FILL_PATH))
+ vgSetPaint(object.fill, VG_FILL_PATH);
+ vgMultMatrix(object.matrix);
+ vgDrawPath(object.path, object.draw_mode);
+ vgLoadMatrix(save_matrix);
+ }
+
+ vgFlush();
}