diff options
Diffstat (limited to 'progs/xdemos/corender.c')
-rw-r--r-- | progs/xdemos/corender.c | 396 |
1 files changed, 396 insertions, 0 deletions
diff --git a/progs/xdemos/corender.c b/progs/xdemos/corender.c new file mode 100644 index 0000000000..02e4ac0216 --- /dev/null +++ b/progs/xdemos/corender.c @@ -0,0 +1,396 @@ +/** + * Example of cooperative rendering into one window by two processes. + * The first instance of the program creates the GLX window. + * The second instance of the program gets the window ID from the first + * and draws into it. + * Socket IPC is used for synchronization. + * + * Usage: + * 1. run 'corender &' + * 2. run 'corender 2' (any arg will do) + * + * Brian Paul + * 11 Oct 2007 + */ + + +#include <GL/gl.h> +#include <GL/glx.h> +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <X11/keysym.h> +#include <unistd.h> +#include "ipc.h" + + +static int MyID = 0; /* 0 or 1 */ +static int WindowID = 0; +static GLXContext Context = 0; +static int Width = 700, Height = 350; +static int Rot = 0; +static int Sock = 0; + +static GLfloat Red[4] = {1.0, 0.2, 0.2, 1.0}; +static GLfloat Blue[4] = {0.2, 0.2, 1.0, 1.0}; + +static int Sync = 1; /** synchronized rendering? */ + + +static void +setup_ipc(void) +{ + int k, port = 10001; + + if (MyID == 0) { + /* I'm the first one, wait for connection from second */ + k = CreatePort(&port); + assert(k != -1); + + printf("Waiting for connection from another 'corender'\n"); + Sock = AcceptConnection(k); + + printf("Got connection, sending windowID\n"); + + /* send windowID */ + SendData(Sock, &WindowID, sizeof(WindowID)); + } + else { + /* I'm the second one, connect to first */ + char hostname[1000]; + + MyHostName(hostname, 1000); + Sock = Connect(hostname, port); + assert(Sock != -1); + + /* get windowID */ + ReceiveData(Sock, &WindowID, sizeof(WindowID)); + printf("Contacted first 'corender', getting WindowID\n"); + } +} + + + +/** from GLUT */ +static void +doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + GLfloat ringDelta, sideDelta; + + ringDelta = 2.0 * M_PI / rings; + sideDelta = 2.0 * M_PI / nsides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = nsides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = R + r * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void +redraw(Display *dpy) +{ + int dbg = 0; + + glXMakeCurrent(dpy, WindowID, Context); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + glClearColor(0.5, 0.5, 0.5, 0.0); + + if (MyID == 0) { + /* First process */ + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(-1, 0, 0); + glRotatef(Rot, 1, 0, 0); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red); + doughnut(0.5, 2.0, 20, 30); + glPopMatrix(); + + glFinish(); + if (!Sync) { + usleep(1000*10); + } + + /* signal second process to render */ + if (Sync) { + int code = 1; + if (dbg) printf("0: send signal\n"); + SendData(Sock, &code, sizeof(code)); + SendData(Sock, &Rot, sizeof(Rot)); + } + + /* wait for second process to finish rendering */ + if (Sync) { + int code = 0; + if (dbg) printf("0: wait signal\n"); + ReceiveData(Sock, &code, sizeof(code)); + if (dbg) printf("0: got signal\n"); + assert(code == 2); + } + + } + else { + /* Second process */ + + /* wait for first process's signal for me to render */ + if (Sync) { + int code = 0; + if (dbg) printf("1: wait signal\n"); + ReceiveData(Sock, &code, sizeof(code)); + ReceiveData(Sock, &Rot, sizeof(Rot)); + + if (dbg) printf("1: got signal\n"); + assert(code == 1); + } + + /* XXX this clear should not be here, but for some reason, it + * makes things _mostly_ work correctly w/ NVIDIA's driver. + * There's only occasional glitches. + * Without this glClear(), depth buffer for the second process + * is pretty much broken. + */ + //glClear(GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(1, 0, 0); + glRotatef(Rot + 90 , 1, 0, 0); + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue); + doughnut(0.5, 2.0, 20, 30); + glPopMatrix(); + glFinish(); + + glXSwapBuffers(dpy, WindowID); + usleep(1000*10); + + /* signal first process that I'm done rendering */ + if (Sync) { + int code = 2; + if (dbg) printf("1: send signal\n"); + SendData(Sock, &code, sizeof(code)); + } + } +} + + +static void +resize(Display *dpy, int width, int height) +{ + float ar = (float) width / height; + + glXMakeCurrent(dpy, WindowID, Context); + + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-ar, ar, 1.0, -1.0, 5.0, 200.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -15); + + Width = width; + Height = height; +} + + + +static void +set_window_title(Display *dpy, Window win, const char *title) +{ + XSizeHints sizehints; + sizehints.flags = 0; + XSetStandardProperties(dpy, win, title, title, + None, (char **)NULL, 0, &sizehints); +} + + +static Window +make_gl_window(Display *dpy, XVisualInfo *visinfo, int width, int height) +{ + int scrnum; + XSetWindowAttributes attr; + unsigned long mask; + Window root; + Window win; + int x = 0, y = 0; + char *name = NULL; + + scrnum = DefaultScreen( dpy ); + root = RootWindow( dpy, scrnum ); + + /* window attributes */ + attr.background_pixel = 0; + attr.border_pixel = 0; + attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; + + win = XCreateWindow( dpy, root, x, y, width, height, + 0, visinfo->depth, InputOutput, + visinfo->visual, mask, &attr ); + + /* set hints and properties */ + { + XSizeHints sizehints; + sizehints.x = x; + sizehints.y = y; + sizehints.width = width; + sizehints.height = height; + sizehints.flags = USSize | USPosition; + XSetNormalHints(dpy, win, &sizehints); + XSetStandardProperties(dpy, win, name, name, + None, (char **)NULL, 0, &sizehints); + } + + return win; +} + + +static void +set_event_mask(Display *dpy, Window win) +{ + XSetWindowAttributes attr; + attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; + XChangeWindowAttributes(dpy, win, CWEventMask, &attr); +} + + +static void +event_loop(Display *dpy) +{ + while (1) { + while (XPending(dpy) > 0) { + XEvent event; + XNextEvent(dpy, &event); + + switch (event.type) { + case Expose: + redraw(dpy); + break; + case ConfigureNotify: + resize(dpy, event.xconfigure.width, event.xconfigure.height); + break; + case KeyPress: + { + char buffer[10]; + int r, code; + code = XLookupKeysym(&event.xkey, 0); + if (code == XK_Left) { + } + else { + r = XLookupString(&event.xkey, buffer, sizeof(buffer), + NULL, NULL); + if (buffer[0] == 27) { + exit(0); + } + } + } + default: + /* nothing */ + ; + } + } + + if (MyID == 0 || !Sync) + Rot += 1; + redraw(dpy); + } +} + + +static XVisualInfo * +choose_visual(Display *dpy) +{ + int attribs[] = { GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DOUBLEBUFFER, + GLX_DEPTH_SIZE, 1, + None }; + int scrnum = DefaultScreen( dpy ); + return glXChooseVisual(dpy, scrnum, attribs); +} + + +static void +parse_opts(int argc, char *argv[]) +{ + if (argc > 1) { + MyID = 1; + } +} + + +int +main( int argc, char *argv[] ) +{ + Display *dpy; + XVisualInfo *visinfo; + + parse_opts(argc, argv); + + dpy = XOpenDisplay(NULL); + + visinfo = choose_visual(dpy); + + Context = glXCreateContext( dpy, visinfo, NULL, True ); + if (!Context) { + printf("Error: glXCreateContext failed\n"); + exit(1); + } + + if (MyID == 0) { + WindowID = make_gl_window(dpy, visinfo, Width, Height); + set_window_title(dpy, WindowID, "corender"); + XMapWindow(dpy, WindowID); + /*printf("WindowID 0x%x\n", (int) WindowID);*/ + } + + /* do ipc hand-shake here */ + setup_ipc(); + assert(Sock); + assert(WindowID); + + if (MyID == 1) { + set_event_mask(dpy, WindowID); + } + + resize(dpy, Width, Height); + + event_loop(dpy); + + return 0; +} |