diff options
Diffstat (limited to 'src/gallium/auxiliary/util/u_gen_mipmap.c')
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 57 |
1 files changed, 35 insertions, 22 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index f06c0e463d..83263d9fe6 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -45,6 +45,7 @@ #include "util/u_draw_quad.h" #include "util/u_gen_mipmap.h" #include "util/u_simple_shaders.h" +#include "util/u_math.h" #include "cso_cache/cso_context.h" @@ -995,7 +996,7 @@ reduce_2d(enum pipe_format pformat, { enum dtype datatype; uint comps; - const int bpt = pf_get_size(pformat); + const int bpt = pf_get_blocksize(pformat); const ubyte *srcA, *srcB; ubyte *dst; int row; @@ -1034,7 +1035,7 @@ reduce_3d(enum pipe_format pformat, int dstWidth, int dstHeight, int dstDepth, int dstRowStride, ubyte *dstPtr) { - const int bpt = pf_get_size(pformat); + const int bpt = pf_get_blocksize(pformat); const int border = 0; int img, row; int bytesPerSrcImage, bytesPerDstImage; @@ -1125,12 +1126,12 @@ make_1d_mipmap(struct gen_mipmap_state *ctx, srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, - pt->width[srcLevel], - pt->height[srcLevel]); + u_minify(pt->width0, srcLevel), + u_minify(pt->height0, srcLevel)); dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, - pt->width[dstLevel], - pt->height[dstLevel]); + u_minify(pt->width0, dstLevel), + u_minify(pt->height0, dstLevel)); srcMap = (ubyte *) screen->transfer_map(screen, srcTrans); dstMap = (ubyte *) screen->transfer_map(screen, dstTrans); @@ -1158,8 +1159,8 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, const uint zslice = 0; uint dstLevel; - assert(pt->block.width == 1); - assert(pt->block.height == 1); + assert(pf_get_blockwidth(pt->format) == 1); + assert(pf_get_blockheight(pt->format) == 1); for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; @@ -1168,12 +1169,12 @@ make_2d_mipmap(struct gen_mipmap_state *ctx, srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, - pt->width[srcLevel], - pt->height[srcLevel]); + u_minify(pt->width0, srcLevel), + u_minify(pt->height0, srcLevel)); dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, - pt->width[dstLevel], - pt->height[dstLevel]); + u_minify(pt->width0, dstLevel), + u_minify(pt->height0, dstLevel)); srcMap = (ubyte *) screen->transfer_map(screen, srcTrans); dstMap = (ubyte *) screen->transfer_map(screen, dstTrans); @@ -1203,8 +1204,8 @@ make_3d_mipmap(struct gen_mipmap_state *ctx, struct pipe_screen *screen = pipe->screen; uint dstLevel, zslice = 0; - assert(pt->block.width == 1); - assert(pt->block.height == 1); + assert(pf_get_blockwidth(pt->format) == 1); + assert(pf_get_blockheight(pt->format) == 1); for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; @@ -1213,12 +1214,12 @@ make_3d_mipmap(struct gen_mipmap_state *ctx, srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, - pt->width[srcLevel], - pt->height[srcLevel]); + u_minify(pt->width0, srcLevel), + u_minify(pt->height0, srcLevel)); dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, - pt->width[dstLevel], - pt->height[dstLevel]); + u_minify(pt->width0, dstLevel), + u_minify(pt->height0, dstLevel)); srcMap = (ubyte *) screen->transfer_map(screen, srcTrans); dstMap = (ubyte *) screen->transfer_map(screen, dstTrans); @@ -1427,6 +1428,7 @@ set_vertex_data(struct gen_mipmap_state *ctx, rz = -1.0f; break; default: + rx = ry = rz = 0.0f; assert(0); } @@ -1515,6 +1517,17 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, uint zslice = 0; uint offset; + /* The texture object should have room for the levels which we're + * about to generate. + */ + assert(lastLevel <= pt->last_level); + + /* If this fails, why are we here? */ + assert(lastLevel > baseLevel); + + assert(filter == PIPE_TEX_FILTER_LINEAR || + filter == PIPE_TEX_FILTER_NEAREST); + /* check if we can render in the texture's format */ if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { @@ -1563,8 +1576,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, * Setup framebuffer / dest surface */ fb.cbufs[0] = surf; - fb.width = pt->width[dstLevel]; - fb.height = pt->height[dstLevel]; + fb.width = u_minify(pt->width0, dstLevel); + fb.height = u_minify(pt->height0, dstLevel); cso_set_framebuffer(ctx->cso, &fb); /* @@ -1585,8 +1598,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, offset = set_vertex_data(ctx, pt->target, face, - (float) pt->width[dstLevel], - (float) pt->height[dstLevel]); + (float) u_minify(pt->width0, dstLevel), + (float) u_minify(pt->height0, dstLevel)); util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, |