summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_gen_fragment.c')
-rw-r--r--src/gallium/drivers/cell/ppu/cell_gen_fragment.c834
1 files changed, 457 insertions, 377 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
index 2c64eb1bcc..0ea8f017ef 100644
--- a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
@@ -2,6 +2,7 @@
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -25,11 +26,10 @@
*
**************************************************************************/
-
-
/**
* Generate SPU per-fragment code (actually per-quad code).
* \author Brian Paul
+ * \author Bob Ellison
*/
@@ -55,7 +55,7 @@
* \param ifbZ_reg register containing integer frame buffer Z values (in/out)
* \param zmask_reg register containing result of Z test/comparison (out)
*
- * Returns true if the Z-buffer needs to be updated.
+ * Returns TRUE if the Z-buffer needs to be updated.
*/
static boolean
gen_depth_test(struct spe_function *f,
@@ -134,10 +134,10 @@ gen_depth_test(struct spe_function *f,
* framebufferZ = (ztest_passed ? fragmentZ : framebufferZ;
*/
spe_selb(f, ifbZ_reg, ifbZ_reg, ifragZ_reg, mask_reg);
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
@@ -237,41 +237,136 @@ gen_alpha_test(const struct pipe_depth_stencil_alpha_state *dsa,
spe_release_register(f, amask_reg);
}
-/* This pair of functions is used inline to allocate and deallocate
+
+/**
+ * This pair of functions is used inline to allocate and deallocate
* optional constant registers. Once a constant is discovered to be
* needed, we will likely need it again, so we don't want to deallocate
* it and have to allocate and load it again unnecessarily.
*/
-static inline void
-setup_optional_register(struct spe_function *f, boolean *is_already_set, unsigned int *r)
+static INLINE void
+setup_optional_register(struct spe_function *f,
+ int *r)
{
- if (*is_already_set) return;
- *r = spe_allocate_available_register(f);
- *is_already_set = true;
+ if (*r < 0)
+ *r = spe_allocate_available_register(f);
}
-static inline void
-release_optional_register(struct spe_function *f, boolean *is_already_set, unsigned int r)
+static INLINE void
+release_optional_register(struct spe_function *f,
+ int r)
{
- if (!*is_already_set) return;
- spe_release_register(f, r);
- *is_already_set = false;
+ if (r >= 0)
+ spe_release_register(f, r);
}
-static inline void
-setup_const_register(struct spe_function *f, boolean *is_already_set, unsigned int *r, float value)
+static INLINE void
+setup_const_register(struct spe_function *f,
+ int *r,
+ float value)
{
- if (*is_already_set) return;
- setup_optional_register(f, is_already_set, r);
+ if (*r >= 0)
+ return;
+ setup_optional_register(f, r);
spe_load_float(f, *r, value);
}
-static inline void
-release_const_register(struct spe_function *f, boolean *is_already_set, unsigned int r)
+static INLINE void
+release_const_register(struct spe_function *f,
+ int r)
{
- release_optional_register(f, is_already_set, r);
+ release_optional_register(f, r);
}
+
+
+/**
+ * Unpack/convert framebuffer colors from four 32-bit packed colors
+ * (fbRGBA) to four float RGBA vectors (fbR, fbG, fbB, fbA).
+ * Each 8-bit color component is expanded into a float in [0.0, 1.0].
+ */
+static void
+unpack_colors(struct spe_function *f,
+ enum pipe_format color_format,
+ int fbRGBA_reg,
+ int fbR_reg, int fbG_reg, int fbB_reg, int fbA_reg)
+{
+ int mask0_reg = spe_allocate_available_register(f);
+ int mask1_reg = spe_allocate_available_register(f);
+ int mask2_reg = spe_allocate_available_register(f);
+ int mask3_reg = spe_allocate_available_register(f);
+
+ spe_load_int(f, mask0_reg, 0xff);
+ spe_load_int(f, mask1_reg, 0xff00);
+ spe_load_int(f, mask2_reg, 0xff0000);
+ spe_load_int(f, mask3_reg, 0xff000000);
+
+ spe_comment(f, 0, "Unpack framebuffer colors, convert to floats");
+
+ switch (color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ /* fbB = fbRGBA & mask */
+ spe_and(f, fbB_reg, fbRGBA_reg, mask0_reg);
+
+ /* fbG = fbRGBA & mask */
+ spe_and(f, fbG_reg, fbRGBA_reg, mask1_reg);
+
+ /* fbR = fbRGBA & mask */
+ spe_and(f, fbR_reg, fbRGBA_reg, mask2_reg);
+
+ /* fbA = fbRGBA & mask */
+ spe_and(f, fbA_reg, fbRGBA_reg, mask3_reg);
+
+ /* fbG = fbG >> 8 */
+ spe_roti(f, fbG_reg, fbG_reg, -8);
+
+ /* fbR = fbR >> 16 */
+ spe_roti(f, fbR_reg, fbR_reg, -16);
+
+ /* fbA = fbA >> 24 */
+ spe_roti(f, fbA_reg, fbA_reg, -24);
+ break;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ /* fbA = fbRGBA & mask */
+ spe_and(f, fbA_reg, fbRGBA_reg, mask0_reg);
+
+ /* fbR = fbRGBA & mask */
+ spe_and(f, fbR_reg, fbRGBA_reg, mask1_reg);
+
+ /* fbG = fbRGBA & mask */
+ spe_and(f, fbG_reg, fbRGBA_reg, mask2_reg);
+
+ /* fbB = fbRGBA & mask */
+ spe_and(f, fbB_reg, fbRGBA_reg, mask3_reg);
+
+ /* fbR = fbR >> 8 */
+ spe_roti(f, fbR_reg, fbR_reg, -8);
+
+ /* fbG = fbG >> 16 */
+ spe_roti(f, fbG_reg, fbG_reg, -16);
+
+ /* fbB = fbB >> 24 */
+ spe_roti(f, fbB_reg, fbB_reg, -24);
+ break;
+
+ default:
+ ASSERT(0);
+ }
+
+ /* convert int[4] in [0,255] to float[4] in [0.0, 1.0] */
+ spe_cuflt(f, fbR_reg, fbR_reg, 8);
+ spe_cuflt(f, fbG_reg, fbG_reg, 8);
+ spe_cuflt(f, fbB_reg, fbB_reg, 8);
+ spe_cuflt(f, fbA_reg, fbA_reg, 8);
+
+ spe_release_register(f, mask0_reg);
+ spe_release_register(f, mask1_reg);
+ spe_release_register(f, mask2_reg);
+ spe_release_register(f, mask3_reg);
+}
+
+
/**
* Generate SPE code to implement the given blend mode for a quad of pixels.
* \param f SPE function to append instruction onto.
@@ -310,90 +405,14 @@ gen_blend(const struct pipe_blend_state *blend,
* if we do use them, make sure we only allocate them once by
* keeping a flag on each one.
*/
- boolean one_reg_set = false;
- unsigned int one_reg;
- boolean constR_reg_set = false, constG_reg_set = false,
- constB_reg_set = false, constA_reg_set = false;
- unsigned int constR_reg, constG_reg, constB_reg, constA_reg;
+ int one_reg = -1;
+ int constR_reg = -1, constG_reg = -1, constB_reg = -1, constA_reg = -1;
ASSERT(blend->blend_enable);
- /* Unpack/convert framebuffer colors from four 32-bit packed colors
- * (fbRGBA) to four float RGBA vectors (fbR, fbG, fbB, fbA).
- * Each 8-bit color component is expanded into a float in [0.0, 1.0].
- */
- {
- int mask_reg = spe_allocate_available_register(f);
-
- /* mask = {0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff} */
- spe_load_int(f, mask_reg, 0xff);
-
- /* XXX there may be more clever ways to implement the following code */
- switch (color_format) {
- case PIPE_FORMAT_A8R8G8B8_UNORM:
- /* fbB = fbB & mask */
- spe_and(f, fbB_reg, fbRGBA_reg, mask_reg);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbG = fbRGBA & mask */
- spe_and(f, fbG_reg, fbRGBA_reg, mask_reg);
- /* fbG = fbG >> 8 */
- spe_roti(f, fbG_reg, fbG_reg, -8);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbR = fbRGBA & mask */
- spe_and(f, fbR_reg, fbRGBA_reg, mask_reg);
- /* fbR = fbR >> 16 */
- spe_roti(f, fbR_reg, fbR_reg, -16);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbA = fbRGBA & mask */
- spe_and(f, fbA_reg, fbRGBA_reg, mask_reg);
- /* fbA = fbA >> 24 */
- spe_roti(f, fbA_reg, fbA_reg, -24);
- break;
-
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- /* fbA = fbA & mask */
- spe_and(f, fbA_reg, fbRGBA_reg, mask_reg);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbR = fbRGBA & mask */
- spe_and(f, fbR_reg, fbRGBA_reg, mask_reg);
- /* fbR = fbR >> 8 */
- spe_roti(f, fbR_reg, fbR_reg, -8);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbG = fbRGBA & mask */
- spe_and(f, fbG_reg, fbRGBA_reg, mask_reg);
- /* fbG = fbG >> 16 */
- spe_roti(f, fbG_reg, fbG_reg, -16);
- /* mask = mask << 8 */
- spe_roti(f, mask_reg, mask_reg, 8);
-
- /* fbB = fbRGBA & mask */
- spe_and(f, fbB_reg, fbRGBA_reg, mask_reg);
- /* fbB = fbB >> 24 */
- spe_roti(f, fbB_reg, fbB_reg, -24);
- break;
-
- default:
- ASSERT(0);
- }
-
- /* convert int[4] in [0,255] to float[4] in [0.0, 1.0] */
- spe_cuflt(f, fbR_reg, fbR_reg, 8);
- spe_cuflt(f, fbG_reg, fbG_reg, 8);
- spe_cuflt(f, fbB_reg, fbB_reg, 8);
- spe_cuflt(f, fbA_reg, fbA_reg, 8);
-
- spe_release_register(f, mask_reg);
- }
+ /* packed RGBA -> float colors */
+ unpack_colors(f, color_format, fbRGBA_reg,
+ fbR_reg, fbG_reg, fbB_reg, fbA_reg);
/*
* Compute Src RGB terms. We're actually looking for the value
@@ -476,9 +495,9 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_CONST_COLOR:
/* We need the optional constant color registers */
- setup_const_register(f, &constR_reg_set, &constR_reg, blend_color->color[0]);
- setup_const_register(f, &constG_reg_set, &constG_reg, blend_color->color[1]);
- setup_const_register(f, &constB_reg_set, &constB_reg, blend_color->color[2]);
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
/* now, factor = (Rc,Gc,Bc), so term = (R*Rc,G*Gc,B*Bc) */
spe_fm(f, term1R_reg, fragR_reg, constR_reg);
spe_fm(f, term1G_reg, fragG_reg, constG_reg);
@@ -486,7 +505,7 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_CONST_ALPHA:
/* we'll need the optional constant alpha register */
- setup_const_register(f, &constA_reg_set, &constA_reg, blend_color->color[3]);
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
/* factor = (Ac,Ac,Ac), so term = (R*Ac,G*Ac,B*Ac) */
spe_fm(f, term1R_reg, fragR_reg, constA_reg);
spe_fm(f, term1G_reg, fragG_reg, constA_reg);
@@ -494,9 +513,9 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
/* We need the optional constant color registers */
- setup_const_register(f, &constR_reg_set, &constR_reg, blend_color->color[0]);
- setup_const_register(f, &constG_reg_set, &constG_reg, blend_color->color[1]);
- setup_const_register(f, &constB_reg_set, &constB_reg, blend_color->color[2]);
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
/* factor = (1-Rc,1-Gc,1-Bc), so term = (R*(1-Rc),G*(1-Gc),B*(1-Bc))
* or term = (R-R*Rc, G-G*Gc, B-B*Bc)
* fnms(a,b,c,d) computes a = d - b*c
@@ -507,9 +526,9 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
/* We need the optional constant color registers */
- setup_const_register(f, &constR_reg_set, &constR_reg, blend_color->color[0]);
- setup_const_register(f, &constG_reg_set, &constG_reg, blend_color->color[1]);
- setup_const_register(f, &constB_reg_set, &constB_reg, blend_color->color[2]);
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
/* factor = (1-Ac,1-Ac,1-Ac), so term = (R*(1-Ac),G*(1-Ac),B*(1-Ac))
* or term = (R-R*Ac,G-G*Ac,B-B*Ac)
* fnms(a,b,c,d) computes a = d - b*c
@@ -520,7 +539,7 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
/* We'll need the optional {1,1,1,1} register */
- setup_const_register(f, &one_reg_set, &one_reg, 1.0f);
+ setup_const_register(f, &one_reg, 1.0f);
/* factor = (min(A,1-Afb),min(A,1-Afb),min(A,1-Afb)), so
* term = (R*min(A,1-Afb), G*min(A,1-Afb), B*min(A,1-Afb))
* We could expand the term (as a*min(b,c) == min(a*b,a*c)
@@ -598,7 +617,7 @@ gen_blend(const struct pipe_blend_state *blend,
case PIPE_BLENDFACTOR_CONST_ALPHA: /* fall through */
case PIPE_BLENDFACTOR_CONST_COLOR:
/* We need the optional constA_reg register */
- setup_const_register(f, &constA_reg_set, &constA_reg, blend_color->color[3]);
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
/* factor = Ac, so term = A*Ac */
spe_fm(f, term1A_reg, fragA_reg, constA_reg);
break;
@@ -606,7 +625,7 @@ gen_blend(const struct pipe_blend_state *blend,
case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* fall through */
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
/* We need the optional constA_reg register */
- setup_const_register(f, &constA_reg_set, &constA_reg, blend_color->color[3]);
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
/* factor = 1-Ac, so term = A*(1-Ac) = A-A*Ac */
/* fnms(a,b,c,d) computes a = d - b*c */
spe_fnms(f, term1A_reg, fragA_reg, constA_reg, fragA_reg);
@@ -703,9 +722,9 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_CONST_COLOR:
/* We need the optional constant color registers */
- setup_const_register(f, &constR_reg_set, &constR_reg, blend_color->color[0]);
- setup_const_register(f, &constG_reg_set, &constG_reg, blend_color->color[1]);
- setup_const_register(f, &constB_reg_set, &constB_reg, blend_color->color[2]);
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
/* now, factor = (Rc,Gc,Bc), so term = (Rfb*Rc,Gfb*Gc,Bfb*Bc) */
spe_fm(f, term2R_reg, fbR_reg, constR_reg);
spe_fm(f, term2G_reg, fbG_reg, constG_reg);
@@ -713,7 +732,7 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_CONST_ALPHA:
/* we'll need the optional constant alpha register */
- setup_const_register(f, &constA_reg_set, &constA_reg, blend_color->color[3]);
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
/* factor = (Ac,Ac,Ac), so term = (Rfb*Ac,Gfb*Ac,Bfb*Ac) */
spe_fm(f, term2R_reg, fbR_reg, constA_reg);
spe_fm(f, term2G_reg, fbG_reg, constA_reg);
@@ -721,9 +740,9 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
/* We need the optional constant color registers */
- setup_const_register(f, &constR_reg_set, &constR_reg, blend_color->color[0]);
- setup_const_register(f, &constG_reg_set, &constG_reg, blend_color->color[1]);
- setup_const_register(f, &constB_reg_set, &constB_reg, blend_color->color[2]);
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
/* factor = (1-Rc,1-Gc,1-Bc), so term = (Rfb*(1-Rc),Gfb*(1-Gc),Bfb*(1-Bc))
* or term = (Rfb-Rfb*Rc, Gfb-Gfb*Gc, Bfb-Bfb*Bc)
* fnms(a,b,c,d) computes a = d - b*c
@@ -734,9 +753,9 @@ gen_blend(const struct pipe_blend_state *blend,
break;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
/* We need the optional constant color registers */
- setup_const_register(f, &constR_reg_set, &constR_reg, blend_color->color[0]);
- setup_const_register(f, &constG_reg_set, &constG_reg, blend_color->color[1]);
- setup_const_register(f, &constB_reg_set, &constB_reg, blend_color->color[2]);
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
/* factor = (1-Ac,1-Ac,1-Ac), so term = (Rfb*(1-Ac),Gfb*(1-Ac),Bfb*(1-Ac))
* or term = (Rfb-Rfb*Ac,Gfb-Gfb*Ac,Bfb-Bfb*Ac)
* fnms(a,b,c,d) computes a = d - b*c
@@ -806,7 +825,7 @@ gen_blend(const struct pipe_blend_state *blend,
case PIPE_BLENDFACTOR_CONST_ALPHA: /* fall through */
case PIPE_BLENDFACTOR_CONST_COLOR:
/* We need the optional constA_reg register */
- setup_const_register(f, &constA_reg_set, &constA_reg, blend_color->color[3]);
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
/* factor = Ac, so term = Afb*Ac */
spe_fm(f, term2A_reg, fbA_reg, constA_reg);
break;
@@ -814,7 +833,7 @@ gen_blend(const struct pipe_blend_state *blend,
case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* fall through */
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
/* We need the optional constA_reg register */
- setup_const_register(f, &constA_reg_set, &constA_reg, blend_color->color[3]);
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
/* factor = 1-Ac, so term = Afb*(1-Ac) = Afb-Afb*Ac */
/* fnms(a,b,c,d) computes a = d - b*c */
spe_fnms(f, term2A_reg, fbA_reg, constA_reg, fbA_reg);
@@ -910,11 +929,11 @@ gen_blend(const struct pipe_blend_state *blend,
spe_release_register(f, tmp_reg);
/* Free any optional registers that actually got used */
- release_const_register(f, &one_reg_set, one_reg);
- release_const_register(f, &constR_reg_set, constR_reg);
- release_const_register(f, &constG_reg_set, constG_reg);
- release_const_register(f, &constB_reg_set, constB_reg);
- release_const_register(f, &constA_reg_set, constA_reg);
+ release_const_register(f, one_reg);
+ release_const_register(f, constR_reg);
+ release_const_register(f, constG_reg);
+ release_const_register(f, constB_reg);
+ release_const_register(f, constA_reg);
}
@@ -1055,6 +1074,7 @@ gen_pack_colors(struct spe_function *f,
spe_release_register(f, ba_reg);
}
+
static void
gen_colormask(struct spe_function *f,
uint colormask,
@@ -1067,10 +1087,10 @@ gen_colormask(struct spe_function *f,
* are packed according to the given color format, not
* necessarily RGBA...
*/
- unsigned int r_mask;
- unsigned int g_mask;
- unsigned int b_mask;
- unsigned int a_mask;
+ uint r_mask;
+ uint g_mask;
+ uint b_mask;
+ uint a_mask;
/* Calculate exactly where the bits for any particular color
* end up, so we can mask them correctly.
@@ -1111,11 +1131,13 @@ gen_colormask(struct spe_function *f,
a_mask = 0;
}
- /* Get a temporary register to hold the mask that will be applied to the fragment */
+ /* Get a temporary register to hold the mask that will be applied
+ * to the fragment
+ */
int colormask_reg = spe_allocate_available_register(f);
- /* The actual mask we're going to use is an OR of the remaining R, G, B, and A
- * masks. Load the result value into our temporary register.
+ /* The actual mask we're going to use is an OR of the remaining R, G, B,
+ * and A masks. Load the result value into our temporary register.
*/
spe_load_uint(f, colormask_reg, r_mask | g_mask | b_mask | a_mask);
@@ -1135,7 +1157,9 @@ gen_colormask(struct spe_function *f,
spe_release_register(f, colormask_reg);
}
-/* This function is annoyingly similar to gen_depth_test(), above, except
+
+/**
+ * This function is annoyingly similar to gen_depth_test(), above, except
* that instead of comparing two varying values (i.e. fragment and buffer),
* we're comparing a varying value with a static value. As such, we have
* access to the Compare Immediate instructions where we don't in
@@ -1146,16 +1170,20 @@ gen_colormask(struct spe_function *f,
*
* The return value in the stencil_pass_reg is a bitmask of valid
* fragments that also passed the stencil test. The bitmask of valid
- * fragments that failed would be found in (fragment_mask_reg & ~stencil_pass_reg).
+ * fragments that failed would be found in
+ * (fragment_mask_reg & ~stencil_pass_reg).
*/
static void
-gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
- unsigned int stencil_max_value,
- unsigned int fragment_mask_reg, unsigned int fbS_reg,
- unsigned int stencil_pass_reg)
+gen_stencil_test(struct spe_function *f,
+ const struct pipe_stencil_state *state,
+ uint stencil_max_value,
+ int fragment_mask_reg,
+ int fbS_reg,
+ int stencil_pass_reg)
{
- /* Generate code that puts the set of passing fragments into the stencil_pass_reg
- * register, taking into account whether each fragment was active to begin with.
+ /* Generate code that puts the set of passing fragments into the
+ * stencil_pass_reg register, taking into account whether each fragment
+ * was active to begin with.
*/
switch (state->func) {
case PIPE_FUNC_EQUAL:
@@ -1166,9 +1194,10 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
}
else {
/* stencil_pass = fragment_mask & ((s&mask) == (reference&mask)) */
- unsigned int tmp_masked_stencil = spe_allocate_available_register(f);
+ uint tmp_masked_stencil = spe_allocate_available_register(f);
spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->value_mask);
- spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil, state->value_mask & state->ref_value);
+ spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->value_mask & state->ref_value);
spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
spe_release_register(f, tmp_masked_stencil);
}
@@ -1182,9 +1211,10 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
}
else {
/* stencil_pass = fragment_mask & ~((s&mask) == (reference&mask)) */
- unsigned int tmp_masked_stencil = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->value_mask);
- spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil, state->value_mask & state->ref_value);
+ spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->value_mask & state->ref_value);
spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
spe_release_register(f, tmp_masked_stencil);
}
@@ -1198,9 +1228,10 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
}
else {
/* stencil_pass = fragment_mask & ((reference&mask) < (s & mask)) */
- unsigned int tmp_masked_stencil = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->value_mask);
- spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil, state->value_mask & state->ref_value);
+ spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->value_mask & state->ref_value);
spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
spe_release_register(f, tmp_masked_stencil);
}
@@ -1214,7 +1245,7 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
* comparing directly. Compare Logical Greater Than Word (clgt)
* treats its operands as unsigned - no sign extension.
*/
- unsigned int tmp_reg = spe_allocate_available_register(f);
+ int tmp_reg = spe_allocate_available_register(f);
spe_load_uint(f, tmp_reg, state->ref_value);
spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg);
spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
@@ -1222,8 +1253,8 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
}
else {
/* stencil_pass = fragment_mask & ((reference&mask) > (s&mask)) */
- unsigned int tmp_reg = spe_allocate_available_register(f);
- unsigned int tmp_masked_stencil = spe_allocate_available_register(f);
+ int tmp_reg = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
spe_load_uint(f, tmp_reg, state->value_mask & state->ref_value);
spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->value_mask);
spe_clgt(f, stencil_pass_reg, tmp_reg, tmp_masked_stencil);
@@ -1237,14 +1268,16 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
if (state->value_mask == stencil_max_value) {
/* stencil_pass = fragment_mask & (reference >= s)
* = fragment_mask & ~(s > reference) */
- spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg,
+ state->ref_value);
spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
}
else {
/* stencil_pass = fragment_mask & ~((s&mask) > (reference&mask)) */
- unsigned int tmp_masked_stencil = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->value_mask);
- spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil, state->value_mask & state->ref_value);
+ spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->value_mask & state->ref_value);
spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
spe_release_register(f, tmp_masked_stencil);
}
@@ -1255,7 +1288,7 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
/* stencil_pass = fragment_mask & (reference <= s) ]
* = fragment_mask & ~(reference > s) */
/* As above, we have to do this by loading a register */
- unsigned int tmp_reg = spe_allocate_available_register(f);
+ int tmp_reg = spe_allocate_available_register(f);
spe_load_uint(f, tmp_reg, state->ref_value);
spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg);
spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
@@ -1263,8 +1296,8 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
}
else {
/* stencil_pass = fragment_mask & ~((reference&mask) > (s&mask)) */
- unsigned int tmp_reg = spe_allocate_available_register(f);
- unsigned int tmp_masked_stencil = spe_allocate_available_register(f);
+ int tmp_reg = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
spe_load_uint(f, tmp_reg, state->ref_value & state->value_mask);
spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->value_mask);
spe_clgt(f, stencil_pass_reg, tmp_reg, tmp_masked_stencil);
@@ -1290,7 +1323,9 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
*/
}
-/* This function generates code that calculates a set of new stencil values
+
+/**
+ * This function generates code that calculates a set of new stencil values
* given the earlier values and the operation to apply. It does not
* apply any tests. It is intended to be called up to 3 times
* (for the stencil fail operation, for the stencil pass-z fail operation,
@@ -1302,9 +1337,12 @@ gen_stencil_test(struct spe_function *f, const struct pipe_stencil_state *state,
* in the stencil buffer - in other words, it should be usable as a mask.
*/
static void
-gen_stencil_values(struct spe_function *f, unsigned int stencil_op,
- unsigned int stencil_ref_value, unsigned int stencil_max_value,
- unsigned int fbS_reg, unsigned int newS_reg)
+gen_stencil_values(struct spe_function *f,
+ uint stencil_op,
+ uint stencil_ref_value,
+ uint stencil_max_value,
+ int fbS_reg,
+ int newS_reg)
{
/* The code below assumes that newS_reg and fbS_reg are not the same
* register; if they can be, the calculations below will have to use
@@ -1346,7 +1384,7 @@ gen_stencil_values(struct spe_function *f, unsigned int stencil_op,
case PIPE_STENCIL_OP_INCR: {
/* newS = (s == max ? max : s + 1) */
- unsigned int equals_reg = spe_allocate_available_register(f);
+ int equals_reg = spe_allocate_available_register(f);
spe_compare_equal_uint(f, equals_reg, fbS_reg, stencil_max_value);
/* Add Word Immediate computes rT = rA + 10-bit signed immediate */
@@ -1359,7 +1397,7 @@ gen_stencil_values(struct spe_function *f, unsigned int stencil_op,
}
case PIPE_STENCIL_OP_DECR: {
/* newS = (s == 0 ? 0 : s - 1) */
- unsigned int equals_reg = spe_allocate_available_register(f);
+ int equals_reg = spe_allocate_available_register(f);
spe_compare_equal_uint(f, equals_reg, fbS_reg, 0);
/* Add Word Immediate with a (-1) value works */
@@ -1397,7 +1435,8 @@ gen_stencil_values(struct spe_function *f, unsigned int stencil_op,
}
-/* This function generates code to get all the necessary possible
+/**
+ * This function generates code to get all the necessary possible
* stencil values. For each of the output registers (fail_reg,
* zfail_reg, and zpass_reg), it either allocates a new register
* and calculates a new set of values based on the stencil operation,
@@ -1412,13 +1451,15 @@ gen_stencil_values(struct spe_function *f, unsigned int stencil_op,
* and released by the corresponding spe_release_register_set() call.
*/
static void
-gen_get_stencil_values(struct spe_function *f, const struct pipe_stencil_state *stencil,
- const unsigned int depth_enabled,
- unsigned int fbS_reg,
- unsigned int *fail_reg, unsigned int *zfail_reg,
- unsigned int *zpass_reg)
+gen_get_stencil_values(struct spe_function *f,
+ const struct pipe_stencil_state *stencil,
+ const uint depth_enabled,
+ int fbS_reg,
+ int *fail_reg,
+ int *zfail_reg,
+ int *zpass_reg)
{
- unsigned zfail_op;
+ uint zfail_op;
/* Stenciling had better be enabled here */
ASSERT(stencil->enabled);
@@ -1480,7 +1521,8 @@ gen_get_stencil_values(struct spe_function *f, const struct pipe_stencil_state *
}
}
-/* Note that fbZ_reg may *not* be set on entry, if in fact
+/**
+ * Note that fbZ_reg may *not* be set on entry, if in fact
* the depth test is not enabled. This function must not use
* the register if depth is not enabled.
*/
@@ -1494,7 +1536,7 @@ gen_stencil_depth_test(struct spe_function *f,
/* True if we've generated code that could require writeback to the
* depth and/or stencil buffers
*/
- boolean modified_buffers = false;
+ boolean modified_buffers = FALSE;
boolean need_to_calculate_stencil_values;
boolean need_to_writemask_stencil_values;
@@ -1504,11 +1546,11 @@ gen_stencil_depth_test(struct spe_function *f,
/* Registers. We may or may not actually allocate these, depending
* on whether the state values indicate that we need them.
*/
- unsigned int stencil_pass_reg, stencil_fail_reg;
- unsigned int stencil_fail_values, stencil_pass_depth_fail_values, stencil_pass_depth_pass_values;
- unsigned int stencil_writemask_reg;
- unsigned int zmask_reg;
- unsigned int newS_reg;
+ int stencil_pass_reg, stencil_fail_reg;
+ int stencil_fail_values, stencil_pass_depth_fail_values, stencil_pass_depth_pass_values;
+ int stencil_writemask_reg;
+ int zmask_reg;
+ int newS_reg;
/* Stenciling is quite complex: up to six different configurable stencil
* operations/calculations can be required (three each for front-facing
@@ -1555,27 +1597,27 @@ gen_stencil_depth_test(struct spe_function *f,
if (stencil->fail_op == PIPE_STENCIL_OP_KEEP &&
stencil->zfail_op == PIPE_STENCIL_OP_KEEP &&
stencil->zpass_op == PIPE_STENCIL_OP_KEEP) {
- need_to_calculate_stencil_values = false;
- need_to_writemask_stencil_values = false;
+ need_to_calculate_stencil_values = FALSE;
+ need_to_writemask_stencil_values = FALSE;
}
else if (stencil->write_mask == 0x0) {
/* All changes are writemasked out, so no need to calculate
* what those changes might be, and no need to write anything back.
*/
- need_to_calculate_stencil_values = false;
- need_to_writemask_stencil_values = false;
+ need_to_calculate_stencil_values = FALSE;
+ need_to_writemask_stencil_values = FALSE;
}
else if (stencil->write_mask == 0xff) {
/* Still trivial, but a little less so. We need to write the stencil
* values, but we don't need to mask them.
*/
- need_to_calculate_stencil_values = true;
- need_to_writemask_stencil_values = false;
+ need_to_calculate_stencil_values = TRUE;
+ need_to_writemask_stencil_values = FALSE;
}
else {
/* The general case: calculate, mask, and write */
- need_to_calculate_stencil_values = true;
- need_to_writemask_stencil_values = true;
+ need_to_calculate_stencil_values = TRUE;
+ need_to_writemask_stencil_values = TRUE;
/* While we're here, generate code that calculates what the
* writemask should be. If backface stenciling is enabled,
@@ -1633,7 +1675,9 @@ gen_stencil_depth_test(struct spe_function *f,
* This function will allocate a variant number of registers that
* will be released as part of the register set.
*/
- spe_comment(f, 0, facing == CELL_FACING_FRONT ? "Computing front-facing stencil values" : "Computing back-facing stencil values");
+ spe_comment(f, 0, facing == CELL_FACING_FRONT
+ ? "Computing front-facing stencil values"
+ : "Computing back-facing stencil values");
gen_get_stencil_values(f, stencil, dsa->depth.enabled, fbS_reg,
&stencil_fail_values, &stencil_pass_depth_fail_values,
&stencil_pass_depth_pass_values);
@@ -1652,7 +1696,8 @@ gen_stencil_depth_test(struct spe_function *f,
if (dsa->depth.enabled) {
spe_comment(f, 0, "Running stencil depth test");
zmask_reg = spe_allocate_available_register(f);
- modified_buffers |= gen_depth_test(f, dsa, mask_reg, fragZ_reg, fbZ_reg, zmask_reg);
+ modified_buffers |= gen_depth_test(f, dsa, mask_reg, fragZ_reg,
+ fbZ_reg, zmask_reg);
}
if (need_to_calculate_stencil_values) {
@@ -1675,7 +1720,7 @@ gen_stencil_depth_test(struct spe_function *f,
if (stencil_fail_values != fbS_reg) {
spe_comment(f, 0, "Loading stencil fail values");
spe_selb(f, newS_reg, newS_reg, stencil_fail_values, stencil_fail_reg);
- modified_buffers = true;
+ modified_buffers = TRUE;
}
/* Same for the stencil pass/depth fail values. If this calculation
@@ -1689,14 +1734,17 @@ gen_stencil_depth_test(struct spe_function *f,
* depth passing mask. Note that zmask_reg *must* have been
* set above if we're here.
*/
- unsigned int stencil_pass_depth_fail_mask = spe_allocate_available_register(f);
+ uint stencil_pass_depth_fail_mask =
+ spe_allocate_available_register(f);
+
spe_comment(f, 0, "Loading stencil pass/depth fail values");
spe_andc(f, stencil_pass_depth_fail_mask, stencil_pass_reg, zmask_reg);
- spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_fail_values, stencil_pass_depth_fail_mask);
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_fail_values,
+ stencil_pass_depth_fail_mask);
spe_release_register(f, stencil_pass_depth_fail_mask);
- modified_buffers = true;
+ modified_buffers = TRUE;
}
/* Same for the stencil pass/depth pass mask. Note that we
@@ -1707,7 +1755,7 @@ gen_stencil_depth_test(struct spe_function *f,
*/
if (stencil_pass_depth_pass_values != fbS_reg) {
if (dsa->depth.enabled) {
- unsigned int stencil_pass_depth_pass_mask = spe_allocate_available_register(f);
+ uint stencil_pass_depth_pass_mask = spe_allocate_available_register(f);
/* We'll need a separate register */
spe_comment(f, 0, "Loading stencil pass/depth pass values");
spe_and(f, stencil_pass_depth_pass_mask, stencil_pass_reg, zmask_reg);
@@ -1719,7 +1767,7 @@ gen_stencil_depth_test(struct spe_function *f,
spe_comment(f, 0, "Loading stencil pass values");
spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_reg);
}
- modified_buffers = true;
+ modified_buffers = TRUE;
}
/* Almost done. If we need to writemask, do it now, leaving the
@@ -1749,7 +1797,7 @@ gen_stencil_depth_test(struct spe_function *f,
spe_comment(f, 0, "Releasing stencil register set");
spe_release_register_set(f);
- /* Return true if we could have modified the stencil and/or
+ /* Return TRUE if we could have modified the stencil and/or
* depth buffers.
*/
return modified_buffers;
@@ -1757,6 +1805,200 @@ gen_stencil_depth_test(struct spe_function *f,
/**
+ * Generate depth and/or stencil test code.
+ * \param cell context
+ * \param dsa depth/stencil/alpha state
+ * \param f spe function to emit
+ * \param facing either CELL_FACING_FRONT or CELL_FACING_BACK
+ * \param mask_reg register containing the pixel alive/dead mask
+ * \param depth_tile_reg register containing address of z/stencil tile
+ * \param quad_offset_reg offset to quad from start of tile
+ * \param fragZ_reg register containg fragment Z values
+ */
+static void
+gen_depth_stencil(struct cell_context *cell,
+ const struct pipe_depth_stencil_alpha_state *dsa,
+ struct spe_function *f,
+ uint facing,
+ int mask_reg,
+ int depth_tile_reg,
+ int quad_offset_reg,
+ int fragZ_reg)
+
+{
+ const enum pipe_format zs_format = cell->framebuffer.zsbuf->format;
+ boolean write_depth_stencil;
+
+ /* framebuffer's combined z/stencil values register */
+ int fbZS_reg = spe_allocate_available_register(f);
+
+ /* Framebufer Z values register */
+ int fbZ_reg = spe_allocate_available_register(f);
+
+ /* Framebuffer stencil values register (may not be used) */
+ int fbS_reg = spe_allocate_available_register(f);
+
+ /* 24-bit mask register (may not be used) */
+ int zmask_reg = spe_allocate_available_register(f);
+
+ /**
+ * The following code:
+ * 1. fetch quad of packed Z/S values from the framebuffer tile.
+ * 2. extract the separate the Z and S values from packed values
+ * 3. convert fragment Z values from float in [0,1] to 32/24/16-bit ints
+ *
+ * The instructions for doing this are interleaved for better performance.
+ */
+ spe_comment(f, 0, "Fetch Z/stencil quad from tile");
+
+ switch(zs_format) {
+ case PIPE_FORMAT_S8Z24_UNORM: /* fall through */
+ case PIPE_FORMAT_X8Z24_UNORM:
+ /* prepare mask to extract Z vals from ZS vals */
+ spe_load_uint(f, zmask_reg, 0x00ffffff);
+
+ /* convert fragment Z from [0,1] to 32-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+
+ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+
+ /* right shift 32-bit fragment Z to 24 bits */
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
+
+ /* extract 24-bit Z values from ZS values by masking */
+ spe_and(f, fbZ_reg, fbZS_reg, zmask_reg);
+
+ /* extract 8-bit stencil values by shifting */
+ spe_rotmi(f, fbS_reg, fbZS_reg, -24);
+ break;
+
+ case PIPE_FORMAT_Z24S8_UNORM: /* fall through */
+ case PIPE_FORMAT_Z24X8_UNORM:
+ /* convert fragment Z from [0,1] to 32-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+
+ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+
+ /* right shift 32-bit fragment Z to 24 bits */
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
+
+ /* extract 24-bit Z values from ZS values by shifting */
+ spe_rotmi(f, fbZ_reg, fbZS_reg, -8);
+
+ /* extract 8-bit stencil values by masking */
+ spe_and_uint(f, fbS_reg, fbZS_reg, 0x000000ff);
+ break;
+
+ case PIPE_FORMAT_Z32_UNORM:
+ /* Load: fbZ_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZ_reg, depth_tile_reg, quad_offset_reg);
+
+ /* convert fragment Z from [0,1] to 32-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+
+ /* No stencil, so can't do anything there */
+ break;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ /* XXX This code for 16bpp Z is broken! */
+
+ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+
+ /* Copy over 4 32-bit values */
+ spe_move(f, fbZ_reg, fbZS_reg);
+
+ /* convert Z from [0,1] to 16-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -16);
+ /* No stencil */
+ break;
+
+ default:
+ ASSERT(0); /* invalid format */
+ }
+
+ /* If stencil is enabled, use the stencil-specific code
+ * generator to generate both the stencil and depth (if needed)
+ * tests. Otherwise, if only depth is enabled, generate
+ * a quick depth test. The test generators themselves will
+ * report back whether the depth/stencil buffer has to be
+ * written back.
+ */
+ if (dsa->stencil[0].enabled) {
+ /* This will perform the stencil and depth tests, and update
+ * the mask_reg, fbZ_reg, and fbS_reg as required by the
+ * tests.
+ */
+ ASSERT(fbS_reg >= 0);
+ spe_comment(f, 0, "Perform stencil test");
+
+ /* Note that fbZ_reg may not be set on entry, if stenciling
+ * is enabled but there's no Z-buffer. The
+ * gen_stencil_depth_test() function must ignore the
+ * fbZ_reg register if depth is not enabled.
+ */
+ write_depth_stencil = gen_stencil_depth_test(f, dsa, facing,
+ mask_reg, fragZ_reg,
+ fbZ_reg, fbS_reg);
+ }
+ else if (dsa->depth.enabled) {
+ int zmask_reg = spe_allocate_available_register(f);
+ ASSERT(fbZ_reg >= 0);
+ spe_comment(f, 0, "Perform depth test");
+ write_depth_stencil = gen_depth_test(f, dsa, mask_reg, fragZ_reg,
+ fbZ_reg, zmask_reg);
+ spe_release_register(f, zmask_reg);
+ }
+ else {
+ write_depth_stencil = FALSE;
+ }
+
+ if (write_depth_stencil) {
+ /* Merge latest Z and Stencil values into fbZS_reg.
+ * fbZ_reg has four Z vals in bits [23..0] or bits [15..0].
+ * fbS_reg has four 8-bit Z values in bits [7..0].
+ */
+ spe_comment(f, 0, "Store quad's depth/stencil values in tile");
+ if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
+ zs_format == PIPE_FORMAT_X8Z24_UNORM) {
+ spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */
+ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_Z24S8_UNORM ||
+ zs_format == PIPE_FORMAT_Z24X8_UNORM) {
+ spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */
+ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_Z32_UNORM) {
+ spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_Z16_UNORM) {
+ spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_S8_UNORM) {
+ ASSERT(0); /* XXX to do */
+ }
+ else {
+ ASSERT(0); /* bad zs_format */
+ }
+
+ /* Store: memory[depth_tile_reg + quad_offset_reg] = fbZS */
+ spe_stqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+ }
+
+ /* Don't need these any more */
+ spe_release_register(f, fbZS_reg);
+ spe_release_register(f, fbZ_reg);
+ spe_release_register(f, fbS_reg);
+ spe_release_register(f, zmask_reg);
+}
+
+
+
+/**
* Generate SPE code to implement the fragment operations (alpha test,
* depth test, stencil test, blending, colormask, and final
* framebuffer write) as specified by the current context state.
@@ -1782,7 +2024,9 @@ gen_stencil_depth_test(struct spe_function *f,
* the fragment ops appended.
*/
void
-cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct spe_function *f)
+cell_gen_fragment_function(struct cell_context *cell,
+ const uint facing,
+ struct spe_function *f)
{
const struct pipe_depth_stencil_alpha_state *dsa = cell->depth_stencil;
const struct pipe_blend_state *blend = cell->blend;
@@ -1809,12 +2053,13 @@ cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct
int quad_offset_reg;
int fbRGBA_reg; /**< framebuffer's RGBA colors for quad */
- int fbZS_reg; /**< framebuffer's combined z/stencil values for quad */
if (cell->debug_flags & CELL_DEBUG_ASM) {
- spe_print_code(f, true);
+ spe_print_code(f, TRUE);
spe_indent(f, 8);
- spe_comment(f, -4, facing == CELL_FACING_FRONT ? "Begin front-facing per-fragment ops": "Begin back-facing per-fragment ops");
+ spe_comment(f, -4, facing == CELL_FACING_FRONT
+ ? "Begin front-facing per-fragment ops"
+ : "Begin back-facing per-fragment ops");
}
spe_allocate_register(f, x_reg);
@@ -1830,7 +2075,6 @@ cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct
quad_offset_reg = spe_allocate_available_register(f);
fbRGBA_reg = spe_allocate_available_register(f);
- fbZS_reg = spe_allocate_available_register(f);
/* compute offset of quad from start of tile, in bytes */
{
@@ -1855,177 +2099,14 @@ cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct
gen_alpha_test(dsa, f, mask_reg, fragA_reg);
}
- /* If we need the stencil buffers (because one- or two-sided stencil is
- * enabled) or the depth buffer (because the depth test is enabled),
- * go grab them. Note that if either one- or two-sided stencil is
- * enabled, dsa->stencil[0].enabled will be true.
- */
+ /* generate depth and/or stencil test code */
if (dsa->depth.enabled || dsa->stencil[0].enabled) {
- const enum pipe_format zs_format = cell->framebuffer.zsbuf->format;
- boolean write_depth_stencil;
-
- /* We may or may not need to allocate a register for Z or stencil values */
- boolean fbS_reg_set = false, fbZ_reg_set = false;
- unsigned int fbS_reg, fbZ_reg = 0;
-
- spe_comment(f, 0, "Fetching Z/stencil quad from tile");
-
- /* fetch quad of depth/stencil values from tile at (x,y) */
- /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
- /* XXX Not sure this is allowed if we've only got a 16-bit Z buffer... */
- spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
-
- /* From the Z/stencil buffer format, pull out the bits we need for
- * Z and/or stencil. We'll also convert the incoming fragment Z
- * value in fragZ_reg from a floating point value in [0.0..1.0] to
- * an unsigned integer value with the appropriate resolution.
- * Note that even if depth or stencil is *not* enabled, if it's
- * present in the buffer, we pull it out and put it back later;
- * otherwise, we can inadvertently destroy the contents of
- * buffers we're not supposed to touch (e.g., if the user is
- * clearing the depth buffer but not the stencil buffer, a
- * quad of constant depth is drawn over the surface; the stencil
- * buffer must be maintained).
- */
- switch(zs_format) {
-
- case PIPE_FORMAT_S8Z24_UNORM: /* fall through */
- case PIPE_FORMAT_X8Z24_UNORM:
- /* Pull out both Z and stencil */
- setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
- setup_optional_register(f, &fbS_reg_set, &fbS_reg);
-
- /* four 24-bit Z values in the low-order bits */
- spe_and_uint(f, fbZ_reg, fbZS_reg, 0x00ffffff);
-
- /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
- * to a 24-bit unsigned integer
- */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
-
- /* four 8-bit stencil values in the high-order bits */
- spe_rotmi(f, fbS_reg, fbZS_reg, -24);
- break;
-
- case PIPE_FORMAT_Z24S8_UNORM: /* fall through */
- case PIPE_FORMAT_Z24X8_UNORM:
- setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
- setup_optional_register(f, &fbS_reg_set, &fbS_reg);
-
- /* shift by 8 to get the upper 24-bit values */
- spe_rotmi(f, fbS_reg, fbZS_reg, -8);
-
- /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
- * to a 24-bit unsigned integer
- */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
-
- /* 8-bit stencil in the low-order bits - mask them out */
- spe_and_uint(f, fbS_reg, fbZS_reg, 0x000000ff);
- break;
-
- case PIPE_FORMAT_Z32_UNORM:
- setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
- /* Copy over 4 32-bit values */
- spe_move(f, fbZ_reg, fbZS_reg);
-
- /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
- * to a 32-bit unsigned integer
- */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- /* No stencil, so can't do anything there */
- break;
-
- case PIPE_FORMAT_Z16_UNORM:
- /* XXX Not sure this is correct, but it was here before, so we're
- * going with it for now
- */
- setup_optional_register(f, &fbZ_reg_set, &fbZ_reg);
- /* Copy over 4 32-bit values */
- spe_move(f, fbZ_reg, fbZS_reg);
-
- /* Incoming fragZ_reg value is a float in 0.0...1.0; convert
- * to a 16-bit unsigned integer
- */
- spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
- spe_rotmi(f, fragZ_reg, fragZ_reg, -16);
- /* No stencil */
-
- default:
- ASSERT(0); /* invalid format */
- }
-
- /* If stencil is enabled, use the stencil-specific code
- * generator to generate both the stencil and depth (if needed)
- * tests. Otherwise, if only depth is enabled, generate
- * a quick depth test. The test generators themselves will
- * report back whether the depth/stencil buffer has to be
- * written back.
- */
- if (dsa->stencil[0].enabled) {
- /* This will perform the stencil and depth tests, and update
- * the mask_reg, fbZ_reg, and fbS_reg as required by the
- * tests.
- */
- ASSERT(fbS_reg_set);
- spe_comment(f, 0, "Perform stencil test");
-
- /* Note that fbZ_reg may not be set on entry, if stenciling
- * is enabled but there's no Z-buffer. The
- * gen_stencil_depth_test() function must ignore the
- * fbZ_reg register if depth is not enabled.
- */
- write_depth_stencil = gen_stencil_depth_test(f, dsa, facing, mask_reg, fragZ_reg, fbZ_reg, fbS_reg);
- }
- else if (dsa->depth.enabled) {
- int zmask_reg = spe_allocate_available_register(f);
- ASSERT(fbZ_reg_set);
- spe_comment(f, 0, "Perform depth test");
- write_depth_stencil = gen_depth_test(f, dsa, mask_reg, fragZ_reg, fbZ_reg, zmask_reg);
- spe_release_register(f, zmask_reg);
- }
- else {
- write_depth_stencil = false;
- }
-
- if (write_depth_stencil) {
- /* Merge latest Z and Stencil values into fbZS_reg.
- * fbZ_reg has four Z vals in bits [23..0] or bits [15..0].
- * fbS_reg has four 8-bit Z values in bits [7..0].
- */
- spe_comment(f, 0, "Store quad's depth/stencil values in tile");
- if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
- zs_format == PIPE_FORMAT_X8Z24_UNORM) {
- spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */
- spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
- }
- else if (zs_format == PIPE_FORMAT_Z24S8_UNORM ||
- zs_format == PIPE_FORMAT_Z24X8_UNORM) {
- spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */
- spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
- }
- else if (zs_format == PIPE_FORMAT_Z32_UNORM) {
- spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
- }
- else if (zs_format == PIPE_FORMAT_Z16_UNORM) {
- spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
- }
- else if (zs_format == PIPE_FORMAT_S8_UNORM) {
- ASSERT(0); /* XXX to do */
- }
- else {
- ASSERT(0); /* bad zs_format */
- }
-
- /* Store: memory[depth_tile_reg + quad_offset_reg] = fbZS */
- spe_stqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
- }
-
- /* Don't need these any more */
- release_optional_register(f, &fbZ_reg_set, fbZ_reg);
- release_optional_register(f, &fbS_reg_set, fbS_reg);
+ gen_depth_stencil(cell, dsa, f,
+ facing,
+ mask_reg,
+ depth_tile_reg,
+ quad_offset_reg,
+ fragZ_reg);
}
/* Get framebuffer quad/colors. We'll need these for blending,
@@ -2089,7 +2170,6 @@ cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct
spe_bi(f, SPE_REG_RA, 0, 0); /* return from function call */
spe_release_register(f, fbRGBA_reg);
- spe_release_register(f, fbZS_reg);
spe_release_register(f, quad_offset_reg);
if (cell->debug_flags & CELL_DEBUG_ASM) {