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path: root/src/gallium/drivers/cell/spu/spu_texture.c
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Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_texture.c')
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index 4612501eb3..58a426cc40 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -104,9 +104,8 @@ get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
* XXX this is extremely primitive for now.
*/
vector float
-sample_texture_nearest(vector float texcoord)
+sample_texture_nearest(uint unit, vector float texcoord)
{
- const uint unit = 0;
vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */
@@ -116,9 +115,8 @@ sample_texture_nearest(vector float texcoord)
vector float
-sample_texture_bilinear(vector float texcoord)
+sample_texture_bilinear(uint unit, vector float texcoord)
{
- const uint unit = 0;
static const vec_uint4 offset_x = {0, 0, 1, 1};
static const vec_uint4 offset_y = {0, 1, 0, 1};