diff options
Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_tri.c')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 162 |
1 files changed, 71 insertions, 91 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 03f094373d..4caf7d6b61 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -43,11 +43,6 @@ /** Masks are uint[4] vectors with each element being 0 or 0xffffffff */ typedef vector unsigned int mask_t; -typedef union -{ - vector float v; - float f[4]; -} float4; /** @@ -91,9 +86,9 @@ struct edge { struct interp_coef { - float4 a0; - float4 dadx; - float4 dady; + vector float a0; + vector float dadx; + vector float dady; }; @@ -116,7 +111,7 @@ struct setup_stage { struct edge etop; struct edge emaj; - float oneOverArea; + float oneOverArea; /* XXX maybe make into vector? */ uint facing; @@ -152,14 +147,14 @@ eval_coeff(uint slot, float x, float y, vector float w, vector float result[4]) result[QUAD_TOP_LEFT] = result[QUAD_TOP_RIGHT] = result[QUAD_BOTTOM_LEFT] = - result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0.v; + result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0; break; case INTERP_LINEAR: { - vector float dadx = setup.coef[slot].dadx.v; - vector float dady = setup.coef[slot].dady.v; + vector float dadx = setup.coef[slot].dadx; + vector float dady = setup.coef[slot].dady; vector float topLeft = - spu_add(setup.coef[slot].a0.v, + spu_add(setup.coef[slot].a0, spu_add(spu_mul(spu_splats(x), dadx), spu_mul(spu_splats(y), dady))); @@ -171,10 +166,10 @@ eval_coeff(uint slot, float x, float y, vector float w, vector float result[4]) break; case INTERP_PERSPECTIVE: { - vector float dadx = setup.coef[slot].dadx.v; - vector float dady = setup.coef[slot].dady.v; + vector float dadx = setup.coef[slot].dadx; + vector float dady = setup.coef[slot].dady; vector float topLeft = - spu_add(setup.coef[slot].a0.v, + spu_add(setup.coef[slot].a0, spu_add(spu_mul(spu_splats(x), dadx), spu_mul(spu_splats(y), dady))); @@ -212,9 +207,9 @@ static INLINE vector float eval_z(float x, float y) { const uint slot = 0; - const float dzdx = setup.coef[slot].dadx.f[2]; - const float dzdy = setup.coef[slot].dady.f[2]; - const float topLeft = setup.coef[slot].a0.f[2] + x * dzdx + y * dzdy; + const float dzdx = spu_extract(setup.coef[slot].dadx, 2); + const float dzdy = spu_extract(setup.coef[slot].dady, 2); + const float topLeft = spu_extract(setup.coef[slot].a0, 2) + x * dzdx + y * dzdy; const vector float topLeftv = spu_splats(topLeft); const vector float derivs = (vector float) { 0.0, dzdx, dzdy, dzdx + dzdy }; return spu_add(topLeftv, derivs); @@ -226,9 +221,9 @@ static INLINE vector float eval_w(float x, float y) { const uint slot = 0; - const float dwdx = setup.coef[slot].dadx.f[3]; - const float dwdy = setup.coef[slot].dady.f[3]; - const float topLeft = setup.coef[slot].a0.f[3] + x * dwdx + y * dwdy; + const float dwdx = spu_extract(setup.coef[slot].dadx, 3); + const float dwdy = spu_extract(setup.coef[slot].dady, 3); + const float topLeft = spu_extract(setup.coef[slot].a0, 3) + x * dwdx + y * dwdy; const vector float topLeftv = spu_splats(topLeft); const vector float derivs = (vector float) { 0.0, dwdx, dwdy, dwdx + dwdy }; return spu_add(topLeftv, derivs); @@ -259,6 +254,7 @@ emit_quad( int x, int y, mask_t mask) vector float inputs[4*4], outputs[2*4]; vector float fragZ = eval_z((float) x, (float) y); vector float fragW = eval_w((float) x, (float) y); + vector unsigned int kill_mask; /* setup inputs */ #if 0 @@ -273,7 +269,9 @@ emit_quad( int x, int y, mask_t mask) ASSERT(spu.fragment_ops); /* Execute the current fragment program */ - spu.fragment_program(inputs, outputs, spu.constants); + kill_mask = spu.fragment_program(inputs, outputs, spu.constants); + + mask = spu_andc(mask, kill_mask); /* Execute per-fragment/quad operations, including: * alpha test, z test, stencil test, blend and framebuffer writing. @@ -404,30 +402,41 @@ flush_spans(void) static void print_vertex(const struct vertex_header *v) { - int i; - fprintf(stderr, "Vertex: (%p)\n", v); - for (i = 0; i < setup.quad.nr_attrs; i++) { - fprintf(stderr, " %d: %f %f %f %f\n", i, - v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]); + uint i; + fprintf(stderr, " Vertex: (%p)\n", v); + for (i = 0; i < spu.vertex_info.num_attribs; i++) { + fprintf(stderr, " %d: %f %f %f %f\n", i, + spu_extract(v->data[i], 0), + spu_extract(v->data[i], 1), + spu_extract(v->data[i], 2), + spu_extract(v->data[i], 3)); } } #endif +/** + * Sort vertices from top to bottom. + * Compute area and determine front vs. back facing. + * Do coarse clip test against tile bounds + * \return FALSE if tri is totally outside tile, TRUE otherwise + */ static boolean setup_sort_vertices(const struct vertex_header *v0, const struct vertex_header *v1, const struct vertex_header *v2) { + float area, sign; + #if DEBUG_VERTS - fprintf(stderr, "Triangle:\n"); - print_vertex(v0); - print_vertex(v1); - print_vertex(v2); + if (spu.init.id==0) { + fprintf(stderr, "SPU %u: Triangle:\n", spu.init.id); + print_vertex(v0); + print_vertex(v1); + print_vertex(v2); + } #endif - setup.vprovoke = v2; - /* determine bottom to top order of vertices */ { float y0 = spu_extract(v0->data[0], 1); @@ -439,18 +448,21 @@ setup_sort_vertices(const struct vertex_header *v0, setup.vmin = v0; setup.vmid = v1; setup.vmax = v2; + sign = -1.0f; } else if (y2 <= y0) { /* y2<=y0<=y1 */ setup.vmin = v2; setup.vmid = v0; setup.vmax = v1; + sign = -1.0f; } else { /* y0<=y2<=y1 */ setup.vmin = v0; setup.vmid = v2; setup.vmax = v1; + sign = 1.0f; } } else { @@ -459,18 +471,21 @@ setup_sort_vertices(const struct vertex_header *v0, setup.vmin = v1; setup.vmid = v0; setup.vmax = v2; + sign = 1.0f; } else if (y2 <= y1) { /* y2<=y1<=y0 */ setup.vmin = v2; setup.vmid = v1; setup.vmax = v0; + sign = 1.0f; } else { /* y1<=y2<=y0 */ setup.vmin = v1; setup.vmid = v2; setup.vmax = v0; + sign = -1.0f; } } } @@ -499,31 +514,16 @@ setup_sort_vertices(const struct vertex_header *v0, /* * Compute triangle's area. Use 1/area to compute partial * derivatives of attributes later. - * - * The area will be the same as prim->det, but the sign may be - * different depending on how the vertices get sorted above. - * - * To determine whether the primitive is front or back facing we - * use the prim->det value because its sign is correct. */ - { - const float area = (setup.emaj.dx * setup.ebot.dy - - setup.ebot.dx * setup.emaj.dy); - - setup.oneOverArea = 1.0f / area; - /* - _mesa_printf("%s one-over-area %f area %f det %f\n", - __FUNCTION__, setup.oneOverArea, area, prim->det ); - */ - } + area = setup.emaj.dx * setup.ebot.dy - setup.ebot.dx * setup.emaj.dy; -#if 0 - /* We need to know if this is a front or back-facing triangle for: - * - the GLSL gl_FrontFacing fragment attribute (bool) - * - two-sided stencil test - */ - setup.quad.facing = (prim->det > 0.0) ^ (setup.softpipe->rasterizer->front_winding == PIPE_WINDING_CW); -#endif + setup.oneOverArea = 1.0f / area; + + /* The product of area * sign indicates front/back orientation (0/1) */ + setup.facing = (area * sign > 0.0f) + ^ (spu.rasterizer.front_winding == PIPE_WINDING_CW); + + setup.vprovoke = v2; return TRUE; } @@ -538,9 +538,9 @@ setup_sort_vertices(const struct vertex_header *v0, static INLINE void const_coeff4(uint slot) { - setup.coef[slot].dadx.v = (vector float) {0.0, 0.0, 0.0, 0.0}; - setup.coef[slot].dady.v = (vector float) {0.0, 0.0, 0.0, 0.0}; - setup.coef[slot].a0.v = setup.vprovoke->data[slot]; + setup.coef[slot].dadx = (vector float) {0.0, 0.0, 0.0, 0.0}; + setup.coef[slot].dady = (vector float) {0.0, 0.0, 0.0, 0.0}; + setup.coef[slot].a0 = setup.vprovoke->data[slot]; } @@ -564,13 +564,13 @@ tri_linear_coeff4(uint slot) vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda), spu_mul(majda, spu_splats(setup.ebot.dx))); - setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneOverArea)); - setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneOverArea)); + setup.coef[slot].dadx = spu_mul(a, spu_splats(setup.oneOverArea)); + setup.coef[slot].dady = spu_mul(b, spu_splats(setup.oneOverArea)); - vector float tempx = spu_mul(setup.coef[slot].dadx.v, xxxx); - vector float tempy = spu_mul(setup.coef[slot].dady.v, yyyy); + vector float tempx = spu_mul(setup.coef[slot].dadx, xxxx); + vector float tempy = spu_mul(setup.coef[slot].dady, yyyy); - setup.coef[slot].a0.v = spu_sub(vmin_d, spu_add(tempx, tempy)); + setup.coef[slot].a0 = spu_sub(vmin_d, spu_add(tempx, tempy)); } @@ -608,13 +608,13 @@ tri_persp_coeff4(uint slot) vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda), spu_mul(majda, spu_splats(setup.ebot.dx))); - setup.coef[slot].dadx.v = spu_mul(a, spu_splats(setup.oneOverArea)); - setup.coef[slot].dady.v = spu_mul(b, spu_splats(setup.oneOverArea)); + setup.coef[slot].dadx = spu_mul(a, spu_splats(setup.oneOverArea)); + setup.coef[slot].dady = spu_mul(b, spu_splats(setup.oneOverArea)); - vector float tempx = spu_mul(setup.coef[slot].dadx.v, xxxx); - vector float tempy = spu_mul(setup.coef[slot].dady.v, yyyy); + vector float tempx = spu_mul(setup.coef[slot].dadx, xxxx); + vector float tempy = spu_mul(setup.coef[slot].dady, yyyy); - setup.coef[slot].a0.v = spu_sub(vmin_d, spu_add(tempx, tempy)); + setup.coef[slot].a0 = spu_sub(vmin_d, spu_add(tempx, tempy)); } @@ -750,27 +750,13 @@ subtriangle(struct edge *eleft, struct edge *eright, unsigned lines) } -static float -determinant(const float *v0, const float *v1, const float *v2) -{ - /* edge vectors e = v0 - v2, f = v1 - v2 */ - const float ex = v0[0] - v2[0]; - const float ey = v0[1] - v2[1]; - const float fx = v1[0] - v2[0]; - const float fy = v1[1] - v2[1]; - - /* det = cross(e,f).z */ - return ex * fy - ey * fx; -} - - /** * Draw triangle into tile at (tx, ty) (tile coords) * The tile data should have already been fetched. */ boolean tri_draw(const float *v0, const float *v1, const float *v2, - uint tx, uint ty, uint front_winding) + uint tx, uint ty) { setup.tx = tx; setup.ty = ty; @@ -781,12 +767,6 @@ tri_draw(const float *v0, const float *v1, const float *v2, setup.cliprect_maxx = (tx + 1) * TILE_SIZE; setup.cliprect_maxy = (ty + 1) * TILE_SIZE; - /* Before we sort vertices, determine the facing of the triangle, - * which will be needed for front/back-face stencil application - */ - float det = determinant(v0, v1, v2); - setup.facing = (det > 0.0) ^ (front_winding == PIPE_WINDING_CW); - if (!setup_sort_vertices((struct vertex_header *) v0, (struct vertex_header *) v1, (struct vertex_header *) v2)) { |