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path: root/src/gallium/drivers/r300/r300_surface.c
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Diffstat (limited to 'src/gallium/drivers/r300/r300_surface.c')
-rw-r--r--src/gallium/drivers/r300/r300_surface.c38
1 files changed, 25 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c
index fdabe4d9cf..a093f83945 100644
--- a/src/gallium/drivers/r300/r300_surface.c
+++ b/src/gallium/drivers/r300/r300_surface.c
@@ -37,7 +37,7 @@ static void r300_surface_setup(struct r300_context* r300,
r300_emit_dsa_state(r300, &dsa_clear_state);
r300_emit_rs_state(r300, &rs_clear_state);
- BEGIN_CS(24);
+ BEGIN_CS(26);
/* Viewport setup */
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
@@ -78,8 +78,10 @@ static void r300_surface_setup(struct r300_context* r300,
/* Setup colorbuffer. */
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
- OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch |
- r300_translate_colorformat(dest->tex.format));
+ OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0, 1);
+ OUT_CS_RELOC(dest->buffer, pixpitch |
+ r300_translate_colorformat(dest->tex.format), 0,
+ RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0xf);
END_CS;
@@ -125,9 +127,10 @@ validate:
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
- if (r300->winsys->validate(r300->winsys)) {
+ if (!r300->winsys->validate(r300->winsys)) {
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
+ debug_printf("r300: Stuck in validation loop, gonna fallback.");
goto fallback;
}
invalid = TRUE;
@@ -138,10 +141,14 @@ validate:
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
} else {
BEGIN_CS(4);
- OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS,
+#ifdef PIPE_ARCH_BIG_ENDIAN
+ R300_VC_32BIT_SWAP |
+#endif
+ R300_VAP_TCL_BYPASS);
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
@@ -151,10 +158,10 @@ validate:
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r5xx_passthrough_fragment_shader);
+ r500_emit_fragment_program_code(r300, &r5xx_passthrough_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r5xx_rs_block_clear_state);
} else {
- r300_emit_fragment_shader(r300, &r3xx_passthrough_fragment_shader);
+ r300_emit_fragment_program_code(r300, &r3xx_passthrough_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r3xx_rs_block_clear_state);
}
@@ -256,9 +263,10 @@ validate:
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
- if (r300->winsys->validate(r300->winsys)) {
+ if (!r300->winsys->validate(r300->winsys)) {
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
+ debug_printf("r300: Stuck in validation loop, gonna fallback.");
goto fallback;
}
invalid = TRUE;
@@ -275,10 +283,14 @@ validate:
/* Vertex shader setup */
if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ r300_emit_vertex_program_code(r300, &r300_passthrough_vertex_shader, 0);
} else {
BEGIN_CS(4);
- OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS,
+#ifdef PIPE_ARCH_BIG_ENDIAN
+ R300_VC_32BIT_SWAP |
+#endif
+ R300_VAP_TCL_BYPASS);
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
@@ -288,10 +300,10 @@ validate:
/* Fragment shader setup */
if (caps->is_r500) {
- r500_emit_fragment_shader(r300, &r5xx_texture_fragment_shader);
+ r500_emit_fragment_program_code(r300, &r5xx_texture_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r5xx_rs_block_copy_state);
} else {
- r300_emit_fragment_shader(r300, &r3xx_texture_fragment_shader);
+ r300_emit_fragment_program_code(r300, &r3xx_texture_fragment_shader, 0);
r300_emit_rs_block_state(r300, &r3xx_rs_block_copy_state);
}