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path: root/src/gallium/drivers/softpipe/sp_state_fs.c
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Diffstat (limited to 'src/gallium/drivers/softpipe/sp_state_fs.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
index 4330c20393..b41f7e8ab7 100644
--- a/src/gallium/drivers/softpipe/sp_state_fs.c
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -31,9 +31,8 @@
#include "pipe/p_defines.h"
#include "util/u_memory.h"
-#include "pipe/internal/p_winsys_screen.h"
-#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
+#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
#include "tgsi/tgsi_parse.h"
@@ -51,12 +50,9 @@ softpipe_create_fs_state(struct pipe_context *pipe,
tgsi_dump(templ->tokens, 0);
/* codegen */
- state = softpipe_create_fs_llvm( softpipe, templ );
+ state = softpipe_create_fs_sse( softpipe, templ );
if (!state) {
- state = softpipe_create_fs_sse( softpipe, templ );
- if (!state) {
- state = softpipe_create_fs_exec( softpipe, templ );
- }
+ state = softpipe_create_fs_exec( softpipe, templ );
}
assert(state);
@@ -111,6 +107,8 @@ softpipe_create_vs_state(struct pipe_context *pipe,
if (state->draw_data == NULL)
goto fail;
+ state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
+
return state;
fail:
@@ -128,7 +126,7 @@ softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = (const struct sp_vertex_shader *)vs;
+ softpipe->vs = (struct sp_vertex_shader *) vs;
draw_bind_vertex_shader(softpipe->draw,
(softpipe->vs ? softpipe->vs->draw_data : NULL));
@@ -142,10 +140,10 @@ softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- struct sp_vertex_shader *state =
- (struct sp_vertex_shader *)vs;
+ struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ FREE( (void *)state->shader.tokens );
FREE( state );
}