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Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_batchbuffer.c')
l---------[-rw-r--r--]src/mesa/drivers/dri/i915/intel_batchbuffer.c251
1 files changed, 1 insertions, 250 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.c b/src/mesa/drivers/dri/i915/intel_batchbuffer.c
index 8ece6d2760..d38cdf31cc 100644..120000
--- a/src/mesa/drivers/dri/i915/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.c
@@ -1,250 +1 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "intel_batchbuffer.h"
-#include "intel_ioctl.h"
-#include "intel_decode.h"
-#include "intel_reg.h"
-
-/* Relocations in kernel space:
- * - pass dma buffer seperately
- * - memory manager knows how to patch
- * - pass list of dependent buffers
- * - pass relocation list
- *
- * Either:
- * - get back an offset for buffer to fire
- * - memory manager knows how to fire buffer
- *
- * Really want the buffer to be AGP and pinned.
- *
- */
-
-/* Cliprect fence: The highest fence protecting a dma buffer
- * containing explicit cliprect information. Like the old drawable
- * lock but irq-driven. X server must wait for this fence to expire
- * before changing cliprects [and then doing sw rendering?]. For
- * other dma buffers, the scheduler will grab current cliprect info
- * and mix into buffer. X server must hold the lock while changing
- * cliprects??? Make per-drawable. Need cliprects in shared memory
- * -- beats storing them with every cmd buffer in the queue.
- *
- * ==> X server must wait for this fence to expire before touching the
- * framebuffer with new cliprects.
- *
- * ==> Cliprect-dependent buffers associated with a
- * cliprect-timestamp. All of the buffers associated with a timestamp
- * must go to hardware before any buffer with a newer timestamp.
- *
- * ==> Dma should be queued per-drawable for correct X/GL
- * synchronization. Or can fences be used for this?
- *
- * Applies to: Blit operations, metaops, X server operations -- X
- * server automatically waits on its own dma to complete before
- * modifying cliprects ???
- */
-
-void
-intel_batchbuffer_reset(struct intel_batchbuffer *batch)
-{
- struct intel_context *intel = batch->intel;
-
- if (batch->buf != NULL) {
- dri_bo_unreference(batch->buf);
- batch->buf = NULL;
- }
-
- batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer",
- intel->intelScreen->maxBatchSize, 4096,
- DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);
- dri_bo_map(batch->buf, GL_TRUE);
- batch->map = batch->buf->virtual;
- batch->size = intel->intelScreen->maxBatchSize;
- batch->ptr = batch->map;
-}
-
-struct intel_batchbuffer *
-intel_batchbuffer_alloc(struct intel_context *intel)
-{
- struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
-
- batch->intel = intel;
- batch->last_fence = NULL;
- intel_batchbuffer_reset(batch);
-
- return batch;
-}
-
-void
-intel_batchbuffer_free(struct intel_batchbuffer *batch)
-{
- if (batch->last_fence) {
- dri_fence_wait(batch->last_fence);
- dri_fence_unreference(batch->last_fence);
- batch->last_fence = NULL;
- }
- if (batch->map) {
- dri_bo_unmap(batch->buf);
- batch->map = NULL;
- }
- dri_bo_unreference(batch->buf);
- batch->buf = NULL;
- free(batch);
-}
-
-
-
-/* TODO: Push this whole function into bufmgr.
- */
-static void
-do_flush_locked(struct intel_batchbuffer *batch,
- GLuint used,
- GLboolean ignore_cliprects, GLboolean allow_unlock)
-{
- struct intel_context *intel = batch->intel;
- void *start;
- GLuint count;
-
- start = dri_process_relocs(batch->buf, &count);
-
- batch->map = NULL;
- batch->ptr = NULL;
- batch->flags = 0;
-
- /* Throw away non-effective packets. Won't work once we have
- * hardware contexts which would preserve statechanges beyond a
- * single buffer.
- */
-
- if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
- if (intel->intelScreen->ttm == GL_TRUE) {
- intel_exec_ioctl(batch->intel,
- used, ignore_cliprects, allow_unlock,
- start, count, &batch->last_fence);
- } else {
- intel_batch_ioctl(batch->intel,
- batch->buf->offset,
- used, ignore_cliprects, allow_unlock);
- }
- }
-
- dri_post_submit(batch->buf, &batch->last_fence);
-
- if (intel->numClipRects == 0 && !ignore_cliprects) {
- if (allow_unlock) {
- /* If we are not doing any actual user-visible rendering,
- * do a sched_yield to keep the app from pegging the cpu while
- * achieving nothing.
- */
- UNLOCK_HARDWARE(intel);
- sched_yield();
- LOCK_HARDWARE(intel);
- }
- intel->vtbl.lost_hardware(intel);
- }
-
- if (INTEL_DEBUG & DEBUG_BATCH) {
- // dri_bo_map(batch->buf, GL_FALSE);
- // intel_decode(ptr, used / 4, batch->buf->offset,
- // intel->intelScreen->deviceID);
- // dri_bo_unmap(batch->buf);
- }
-}
-
-void
-intel_batchbuffer_flush(struct intel_batchbuffer *batch)
-{
- struct intel_context *intel = batch->intel;
- GLuint used = batch->ptr - batch->map;
- GLboolean was_locked = intel->locked;
-
- if (used == 0)
- return;
-
- /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
- * performance drain that we would like to avoid.
- */
- if (used & 4) {
- ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
- ((int *) batch->ptr)[1] = 0;
- ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;
- used += 12;
- }
- else {
- ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();
- ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;
- used += 8;
- }
-
- /* TODO: Just pass the relocation list and dma buffer up to the
- * kernel.
- */
- if (!was_locked)
- LOCK_HARDWARE(intel);
-
- do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
- GL_FALSE);
-
- if (!was_locked)
- UNLOCK_HARDWARE(intel);
-
- /* Reset the buffer:
- */
- intel_batchbuffer_reset(batch);
-}
-
-void
-intel_batchbuffer_finish(struct intel_batchbuffer *batch)
-{
- intel_batchbuffer_flush(batch);
- if (batch->last_fence != NULL)
- dri_fence_wait(batch->last_fence);
-}
-
-
-/* This is the only way buffers get added to the validate list.
- */
-GLboolean
-intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
- dri_bo *buffer,
- GLuint flags, GLuint delta)
-{
- dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer);
- batch->ptr += 4;
-
- return GL_TRUE;
-}
-
-void
-intel_batchbuffer_data(struct intel_batchbuffer *batch,
- const void *data, GLuint bytes, GLuint flags)
-{
- assert((bytes & 3) == 0);
- intel_batchbuffer_require_space(batch, bytes, flags);
- __memcpy(batch->ptr, data, bytes);
- batch->ptr += bytes;
-}
+../intel/intel_batchbuffer.c \ No newline at end of file