diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915/intel_context.h')
-rw-r--r-- | src/mesa/drivers/dri/i915/intel_context.h | 491 |
1 files changed, 213 insertions, 278 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h index 3b50107d73..1e9ccd5cdc 100644 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ b/src/mesa/drivers/dri/i915/intel_context.h @@ -34,7 +34,6 @@ #include "drm.h" #include "mm.h" #include "texmem.h" -#include "vblank.h" #include "intel_screen.h" #include "i915_drm.h" @@ -49,156 +48,177 @@ #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) -#define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx)) +struct intel_region; +struct intel_context; -typedef struct intel_context intelContext; -typedef struct intel_context *intelContextPtr; -typedef struct intel_texture_object *intelTextureObjectPtr; - -typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *, - intelVertex *); -typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *); -typedef void (*intel_point_func)(intelContextPtr, intelVertex *); +typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, + intelVertex *, intelVertex *); +typedef void (*intel_line_func) (struct intel_context *, intelVertex *, + intelVertex *); +typedef void (*intel_point_func) (struct intel_context *, intelVertex *); #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 -#define INTEL_FALLBACK_USER 0x4 -#define INTEL_FALLBACK_NO_BATCHBUFFER 0x8 -#define INTEL_FALLBACK_NO_TEXMEM 0x10 +#define INTEL_FALLBACK_DEPTH_BUFFER 0x4 +#define INTEL_FALLBACK_STENCIL_BUFFER 0x8 +#define INTEL_FALLBACK_USER 0x10 #define INTEL_FALLBACK_RENDERMODE 0x20 -extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode ); +extern void intelFallback(struct intel_context *intel, GLuint bit, + GLboolean mode); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) -#define INTEL_TEX_MAXLEVELS 10 - +#define INTEL_WRITE_PART 0x1 +#define INTEL_WRITE_FULL 0x2 +#define INTEL_READ 0x4 struct intel_texture_object { - driTextureObject base; /* the parent class */ - - GLuint texelBytes; - GLuint age; - GLuint Pitch; - GLuint Height; - GLuint TextureOffset; - GLubyte *BufAddr; - - GLuint min_level; - GLuint max_level; - GLuint depth_pitch; - - struct { - const struct gl_texture_image *image; - GLuint offset; /* into BufAddr */ - GLuint height; - GLuint internalFormat; - } image[6][INTEL_TEX_MAXLEVELS]; - - GLuint dirty; - GLuint firstLevel,lastLevel; + struct gl_texture_object base; /* The "parent" object */ + + /* The mipmap tree must include at least these levels once + * validated: + */ + GLuint firstLevel; + GLuint lastLevel; + + /* Offset for firstLevel image: + */ + GLuint textureOffset; + + /* On validation any active images held in main memory or in other + * regions will be copied to this region and the old storage freed. + */ + struct intel_mipmap_tree *mt; + + GLboolean imageOverride; + GLint depthOverride; + GLuint pitchOverride; +}; + + + +struct intel_texture_image +{ + struct gl_texture_image base; + + /* These aren't stored in gl_texture_image + */ + GLuint level; + GLuint face; + + /* If intelImage->mt != NULL, image data is stored here. + * Else if intelImage->base.Data != NULL, image is stored there. + * Else there is no image data. + */ + struct intel_mipmap_tree *mt; }; +#define INTEL_MAX_FIXUP 64 + struct intel_context { - GLcontext ctx; /* the parent class */ + GLcontext ctx; /* the parent class */ + + struct + { + void (*destroy) (struct intel_context * intel); + void (*emit_state) (struct intel_context * intel); + void (*lost_hardware) (struct intel_context * intel); + void (*update_texture_state) (struct intel_context * intel); + + void (*render_start) (struct intel_context * intel); + void (*render_prevalidate) (struct intel_context * intel); + void (*set_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); + + GLuint(*flush_cmd) (void); + + void (*reduced_primitive_state) (struct intel_context * intel, + GLenum rprim); + + GLboolean(*check_vertex_size) (struct intel_context * intel, + GLuint expected); + + + /* Metaops: + */ + void (*install_meta_state) (struct intel_context * intel); + void (*leave_meta_state) (struct intel_context * intel); + + void (*meta_draw_region) (struct intel_context * intel, + struct intel_region * draw_region, + struct intel_region * depth_region); - struct { - void (*destroy)( intelContextPtr intel ); - void (*emit_state)( intelContextPtr intel ); - void (*lost_hardware)( intelContextPtr intel ); - void (*update_texture_state)( intelContextPtr intel ); + void (*meta_color_mask) (struct intel_context * intel, GLboolean); - void (*render_start)( intelContextPtr intel ); - void (*set_color_region)( intelContextPtr intel, const intelRegion *reg ); - void (*set_z_region)( intelContextPtr intel, const intelRegion *reg ); - void (*update_color_z_regions)(intelContextPtr intel, - const intelRegion *colorRegion, - const intelRegion *depthRegion); - void (*emit_flush)( intelContextPtr intel ); - void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim ); + void (*meta_stencil_replace) (struct intel_context * intel, + GLuint mask, GLuint clear); - GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected ); + void (*meta_depth_replace) (struct intel_context * intel); - void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask, - GLboolean all, - GLint cx, GLint cy, GLint cw, GLint ch); + void (*meta_texture_blend_replace) (struct intel_context * intel); - void (*rotate_window)( intelContextPtr intel, - __DRIdrawablePrivate *dPriv, GLuint srcBuf); + void (*meta_no_stencil_write) (struct intel_context * intel); + void (*meta_no_depth_write) (struct intel_context * intel); + void (*meta_no_texture) (struct intel_context * intel); - intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj ); + void (*meta_import_pixel_state) (struct intel_context * intel); + + GLboolean(*meta_tex_rect_source) (struct intel_context * intel, + dri_bo * buffer, + GLuint offset, + GLuint pitch, + GLuint height, + GLenum format, GLenum type); + void (*rotate_window) (struct intel_context * intel, + __DRIdrawablePrivate * dPriv, GLuint srcBuf); + + void (*assert_not_dirty) (struct intel_context *intel); } vtbl; - GLint refcount; + GLint refcount; GLuint Fallback; GLuint NewGLState; - - struct { - GLuint start_offset; - GLint size; - GLint space; - GLubyte *ptr; - GLuint counter; - GLuint last_emit_state; - GLboolean contains_geometry; - const char *func; - GLuint last_swap; - } batch; - - struct { - void *ptr; - GLint size; - GLuint offset; - GLuint active_buf; - GLuint irq_emitted; - } alloc; - - struct { + + dri_fence *last_swap_fence; + dri_fence *first_swap_fence; + + struct intel_batchbuffer *batch; + + struct + { + GLuint id; GLuint primitive; - GLubyte *start_ptr; - void (*flush)( GLcontext * ); + GLubyte *start_ptr; + void (*flush) (struct intel_context *); } prim; GLboolean locked; + char *prevLockFile; + int prevLockLine; - GLubyte clear_red; - GLubyte clear_green; - GLubyte clear_blue; - GLubyte clear_alpha; - GLuint ClearColor; - GLuint ClearDepth; + GLuint ClearColor565; + GLuint ClearColor8888; + /* Offsets of fields within the current vertex: + */ GLuint coloroffset; GLuint specoffset; - - /* Support for duplicating XYZW as WPOS parameter (crutch for I915). - */ GLuint wpos_offset; GLuint wpos_size; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; - GLfloat depth_scale; - GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLuint depth_clear_mask; - GLuint stencil_clear_mask; + GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ - GLboolean hw_stencil; GLboolean hw_stipple; - - /* Texture object bookkeeping - */ - GLuint nr_heaps; - driTexHeap * texture_heaps[1]; - driTextureObject swapped; - GLuint lastStamp; - - struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS]; + GLboolean strict_conformance; /* State for intelvb.c and inteltris.c. */ @@ -207,8 +227,15 @@ struct intel_context GLenum render_primitive; GLenum reduced_primitive; GLuint vertex_size; - unsigned char *verts; /* points to tnl->clipspace.vertex_buf */ - + GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ + +#if 0 + struct intel_region *front_region; /* XXX FBO: obsolete */ + struct intel_region *rotated_region; /* XXX FBO: obsolete */ + struct intel_region *back_region; /* XXX FBO: obsolete */ + struct intel_region *draw_region; /* XXX FBO: rename to color_region */ + struct intel_region *depth_region; /**< currently bound depth/Z region */ +#endif /* Fallback rasterization functions */ @@ -216,27 +243,18 @@ struct intel_context intel_line_func draw_line; intel_tri_func draw_tri; - /* Drawing buffer state + /* These refer to the current drawing buffer: */ - intelRegion *drawRegion; /* current drawing buffer */ - intelRegion *readRegion; /* current reading buffer */ - - int drawX; /* origin of drawable in draw buffer */ - int drawY; - GLuint numClipRects; /* cliprects for that buffer */ + int drawX, drawY; /**< origin of drawing area within region */ + GLuint numClipRects; /**< cliprects for drawing */ drm_clip_rect_t *pClipRects; + drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ - int dirtyAge; int perf_boxes; GLuint do_usleeps; int do_irqs; GLuint irqsEmitted; - drm_i915_irq_wait_t iw; - - GLboolean scissor; - drm_clip_rect_t draw_rect; - drm_clip_rect_t scissor_rect; drm_context_t hHWContext; drmLock *driHwLock; @@ -244,118 +262,31 @@ struct intel_context __DRIdrawablePrivate *driDrawable; __DRIscreenPrivate *driScreen; - intelScreenPrivate *intelScreen; - drmI830Sarea *sarea; + intelScreenPrivate *intelScreen; + drmI830Sarea *sarea; + + GLuint lastStamp; /** * Configuration cache */ driOptionCache optionCache; - /* VBI - */ - GLuint vbl_seq; - GLuint vblank_flags; - - int64_t swap_ust; - int64_t swap_missed_ust; - - GLuint swap_count; - GLuint swap_missed_count; + /* Rotation. Need to match that of the + * current screen. + */ - GLuint swap_scheduled; + int width; + int height; + int current_rotation; }; - -#define DEBUG_LOCKING 1 - -#if DEBUG_LOCKING -extern char *prevLockFile; -extern int prevLockLine; - -#define DEBUG_LOCK() \ - do { \ - prevLockFile = (__FILE__); \ - prevLockLine = (__LINE__); \ - } while (0) - -#define DEBUG_RESET() \ - do { \ - prevLockFile = 0; \ - prevLockLine = 0; \ - } while (0) - -/* Slightly less broken way of detecting recursive locking in a - * threaded environment. The right way to do this would be to make - * prevLockFile, prevLockLine thread-local. - * - * This technique instead checks to see if the same context is - * requesting the lock twice -- this will not catch application - * breakages where the same context is active in two different threads - * at once, but it will catch driver breakages (recursive locking) in - * threaded apps. +/* These are functions now: */ -#define DEBUG_CHECK_LOCK() \ - do { \ - if ( *((volatile int *)intel->driHwLock) == \ - (DRM_LOCK_HELD | intel->hHWContext) ) { \ - fprintf( stderr, \ - "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \ - prevLockFile, prevLockLine, __FILE__, __LINE__ ); \ - abort(); \ - } \ - } while (0) +void LOCK_HARDWARE( struct intel_context *intel ); +void UNLOCK_HARDWARE( struct intel_context *intel ); -#else - -#define DEBUG_LOCK() -#define DEBUG_RESET() -#define DEBUG_CHECK_LOCK() - -#endif - - - - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( intel ) \ -do { \ - char __ret=0; \ - DEBUG_CHECK_LOCK(); \ - assert(!(intel)->locked); \ - if ((intel)->swap_scheduled) { \ - drmVBlank vbl; \ - vbl.request.type = DRM_VBLANK_ABSOLUTE; \ - if ((intel)->vblank_flags & \ - VBLANK_FLAG_SECONDARY) { \ - vbl.request.type |= DRM_VBLANK_SECONDARY; \ - } \ - vbl.request.sequence = (intel)->vbl_seq; \ - drmWaitVBlank((intel)->driFd, &vbl); \ - (intel)->swap_scheduled = 0; \ - } \ - DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \ - (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \ - if (__ret) \ - intelGetLock( (intel), 0 ); \ - DEBUG_LOCK(); \ - (intel)->locked = 1; \ -}while (0) - - - /* Unlock the hardware using the global current context - */ -#define UNLOCK_HARDWARE(intel) \ -do { \ - intel->locked = 0; \ - if (0) { \ - intel->perf_boxes |= intel->sarea->perf_boxes; \ - intel->sarea->perf_boxes = 0; \ - } \ - DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \ - DEBUG_RESET(); \ -} while (0) +extern char *__progname; #define SUBPIXEL_X 0.125 @@ -364,7 +295,7 @@ do { \ #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ - (intel)->prim.flush(&(intel)->ctx); \ + (intel)->prim.flush(intel); \ } while (0) /* ================================================================ @@ -385,34 +316,26 @@ do { \ ((a<<24) | (r<<16) | (g<<8) | b) -#define INTEL_PACKCOLOR(format, r, g, b, a) \ -(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ - (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ - (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ - 0))) - - /* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: + * XXX Put this in src/mesa/main/imports.h ??? */ #if defined(i386) || defined(__i386__) -static __inline__ void * __memcpy(void * to, const void * from, size_t n) +static INLINE void * +__memcpy(void *to, const void *from, size_t n) { int d0, d1, d2; - __asm__ __volatile__( - "rep ; movsl\n\t" - "testb $2,%b4\n\t" - "je 1f\n\t" - "movsw\n" - "1:\ttestb $1,%b4\n\t" - "je 2f\n\t" - "movsb\n" - "2:" - : "=&c" (d0), "=&D" (d1), "=&S" (d2) - :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) - : "memory"); + __asm__ __volatile__("rep ; movsl\n\t" + "testb $2,%b4\n\t" + "je 1f\n\t" + "movsw\n" + "1:\ttestb $1,%b4\n\t" + "je 2f\n\t" + "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2) + :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from) + :"memory"); return (to); } #else @@ -434,16 +357,18 @@ extern int INTEL_DEBUG; #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_IOCTL 0x4 -#define DEBUG_PRIMS 0x8 -#define DEBUG_VERTS 0x10 +#define DEBUG_BLIT 0x8 +#define DEBUG_MIPTREE 0x10 #define DEBUG_FALLBACKS 0x20 #define DEBUG_VERBOSE 0x40 -#define DEBUG_DRI 0x80 -#define DEBUG_DMA 0x100 -#define DEBUG_SANITY 0x200 -#define DEBUG_SYNC 0x400 -#define DEBUG_SLEEP 0x800 -#define DEBUG_PIXEL 0x1000 +#define DEBUG_BATCH 0x80 +#define DEBUG_PIXEL 0x100 +#define DEBUG_BUFMGR 0x200 +#define DEBUG_REGION 0x400 +#define DEBUG_FBO 0x800 +#define DEBUG_LOCK 0x1000 + +#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0) #define PCI_CHIP_845_G 0x2562 @@ -464,26 +389,24 @@ extern int INTEL_DEBUG; * intel_context.c: */ -extern void intelInitDriverFunctions( struct dd_function_table *functions ); +extern GLboolean intelInitContext(struct intel_context *intel, + const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate, + struct dd_function_table *functions); -extern GLboolean intelInitContext( intelContextPtr intel, - const __GLcontextModes *mesaVis, - __DRIcontextPrivate *driContextPriv, - void *sharedContextPrivate, - struct dd_function_table *functions ); +extern void intelGetLock(struct intel_context *intel, GLuint flags); -extern void intelGetLock(intelContextPtr intel, GLuint flags); -extern void intelSetBackClipRects(intelContextPtr intel); -extern void intelSetFrontClipRects(intelContextPtr intel); -extern void intelWindowMoved( intelContextPtr intel ); +extern void intelFinish(GLcontext * ctx); +extern void intelFlush(GLcontext * ctx); -extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name ); +extern void intelInitDriverFunctions(struct dd_function_table *functions); /* ================================================================ * intel_state.c: */ -extern void intelInitStateFuncs( struct dd_function_table *functions ); +extern void intelInitStateFuncs(struct dd_function_table *functions); #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 @@ -537,27 +460,39 @@ extern void intelInitStateFuncs( struct dd_function_table *functions ); #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f +#define MI_BATCH_BUFFER_END (0xA<<23) -extern int intel_translate_compare_func( GLenum func ); -extern int intel_translate_stencil_op( GLenum op ); -extern int intel_translate_blend_factor( GLenum factor ); -extern int intel_translate_logic_op( GLenum opcode ); +extern int intel_translate_compare_func(GLenum func); +extern int intel_translate_stencil_op(GLenum op); +extern int intel_translate_blend_factor(GLenum factor); +extern int intel_translate_logic_op(GLenum opcode); -/* ================================================================ - * intel_ioctl.c: + +/*====================================================================== + * Inline conversion functions. + * These are better-typed than the macros used previously: */ -extern void intel_dump_batchbuffer( long offset, - int *ptr, - int count ); +static INLINE struct intel_context * +intel_context(GLcontext * ctx) +{ + return (struct intel_context *) ctx; +} +static INLINE struct intel_texture_object * +intel_texture_object(struct gl_texture_object *obj) +{ + return (struct intel_texture_object *) obj; +} -/* ================================================================ - * intel_pixel.c: - */ -extern void intelInitPixelFuncs( struct dd_function_table *functions ); +static INLINE struct intel_texture_image * +intel_texture_image(struct gl_texture_image *img) +{ + return (struct intel_texture_image *) img; +} +extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer + *rb); #endif - |