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Diffstat (limited to 'src/mesa/drivers/dri/i915tex/i915_tex_layout.c')
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_tex_layout.c343
1 files changed, 0 insertions, 343 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c b/src/mesa/drivers/dri/i915tex/i915_tex_layout.c
deleted file mode 100644
index 7b761a7b22..0000000000
--- a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c
+++ /dev/null
@@ -1,343 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Code to layout images in a mipmap tree for i915 and i945
- * respectively.
- */
-
-#include "intel_mipmap_tree.h"
-#include "intel_tex_layout.h"
-#include "macros.h"
-#include "intel_context.h"
-
-#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-
-static GLint initial_offsets[6][2] = { {0, 0},
-{0, 2},
-{1, 0},
-{1, 2},
-{1, 1},
-{1, 3}
-};
-
-
-static GLint step_offsets[6][2] = { {0, 2},
-{0, 2},
-{-1, 2},
-{-1, 2},
-{-1, 1},
-{-1, 1}
-};
-
-GLboolean
-i915_miptree_layout(struct intel_mipmap_tree * mt)
-{
- GLint level;
-
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:{
- const GLuint dim = mt->width0;
- GLuint face;
- GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* double pitch for cube layouts */
- mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
- mt->total_height = dim * 4;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 6,
- 0, 0,
- /*OLD: mt->pitch, mt->total_height,*/
- lvlWidth, lvlHeight,
- 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
- }
-
- for (face = 0; face < 6; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_image_offset(mt, level, face, x, y);
-
- if (d == 0)
- _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
- face, level, mt->first_level, mt->last_level);
-
- d >>= 1;
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- }
- }
- break;
- }
- case GL_TEXTURE_3D:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint depth = mt->depth0;
- GLuint stack_height = 0;
-
- /* Calculate the size of a single slice.
- */
- mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
-
- /* XXX: hardware expects/requires 9 levels at minimum.
- */
- for (level = mt->first_level; level <= MAX2(8, mt->last_level);
- level++) {
- intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
- width, height, depth);
-
-
- stack_height += MAX2(2, height);
-
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
- }
-
- /* Fixup depth image_offsets:
- */
- depth = mt->depth0;
- for (level = mt->first_level; level <= mt->last_level; level++) {
- GLuint i;
- for (i = 0; i < depth; i++)
- intel_miptree_set_image_offset(mt, level, i,
- 0, i * stack_height);
-
- depth = minify(depth);
- }
-
-
- /* Multiply slice size by texture depth for total size. It's
- * remarkable how wasteful of memory the i915 texture layouts
- * are. They are largely fixed in the i945.
- */
- mt->total_height = stack_height * mt->depth0;
- break;
- }
-
- default:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint img_height;
-
- mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
- mt->total_height = 0;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 1,
- 0, mt->total_height,
- width, height, 1);
-
- if (mt->compressed)
- img_height = MAX2(1, height / 4);
- else
- img_height = (MAX2(2, height) + 1) & ~1;
-
- mt->total_height += img_height;
-
- width = minify(width);
- height = minify(height);
- }
- break;
- }
- }
- DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
- mt->pitch,
- mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
-
- return GL_TRUE;
-}
-
-
-GLboolean
-i945_miptree_layout(struct intel_mipmap_tree * mt)
-{
- GLint level;
-
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:{
- const GLuint dim = mt->width0;
- GLuint face;
- GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* Depending on the size of the largest images, pitch can be
- * determined either by the old-style packing of cubemap faces,
- * or the final row of 4x4, 2x2 and 1x1 faces below this.
- */
- if (dim > 32)
- mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp;
- else
- mt->pitch = 14 * 8;
-
- mt->total_height = dim * 4 + 4;
-
- /* Set all the levels to effectively occupy the whole rectangular region.
- */
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 6,
- 0, 0,
- lvlWidth, lvlHeight, 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
- }
-
-
- for (face = 0; face < 6; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- if (dim == 4 && face >= 4) {
- y = mt->total_height - 4;
- x = (face - 4) * 8;
- }
- else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
- y = mt->total_height - 4;
- x = face * 8;
- }
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_image_offset(mt, level, face, x, y);
-
- d >>= 1;
-
- switch (d) {
- case 4:
- switch (face) {
- case FACE_POS_X:
- case FACE_NEG_X:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- case FACE_POS_Y:
- case FACE_NEG_Y:
- y += 12;
- x -= 8;
- break;
- case FACE_POS_Z:
- case FACE_NEG_Z:
- y = mt->total_height - 4;
- x = (face - 4) * 8;
- break;
- }
-
- case 2:
- y = mt->total_height - 4;
- x = 16 + face * 8;
- break;
-
- case 1:
- x += 48;
- break;
-
- default:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- }
- }
- }
- break;
- }
- case GL_TEXTURE_3D:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint depth = mt->depth0;
- GLuint pack_x_pitch, pack_x_nr;
- GLuint pack_y_pitch;
- GLuint level;
-
- mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
- mt->total_height = 0;
-
- pack_y_pitch = MAX2(mt->height0, 2);
- pack_x_pitch = mt->pitch;
- pack_x_nr = 1;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
- GLint x = 0;
- GLint y = 0;
- GLint q, j;
-
- intel_miptree_set_level_info(mt, level, nr_images,
- 0, mt->total_height,
- width, height, depth);
-
- for (q = 0; q < nr_images;) {
- for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
- intel_miptree_set_image_offset(mt, level, q, x, y);
- x += pack_x_pitch;
- }
-
- x = 0;
- y += pack_y_pitch;
- }
-
-
- mt->total_height += y;
-
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- }
-
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
- }
- break;
- }
-
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_RECTANGLE_ARB:
- i945_miptree_layout_2d(mt);
- break;
- default:
- _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
- }
-
- DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
- mt->pitch,
- mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
-
- return GL_TRUE;
-}