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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_curbe.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_curbe.c53
1 files changed, 11 insertions, 42 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c
index a6bfb7507e..a1a6c53d0e 100644
--- a/src/mesa/drivers/dri/i965/brw_curbe.c
+++ b/src/mesa/drivers/dri/i965/brw_curbe.c
@@ -36,6 +36,7 @@
#include "main/macros.h"
#include "main/enums.h"
#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
#include "shader/prog_statevars.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
@@ -45,17 +46,21 @@
#include "brw_util.h"
-/* Partition the CURBE between the various users of constant values:
+/**
+ * Partition the CURBE between the various users of constant values:
+ * Note that vertex and fragment shaders can now fetch constants out
+ * of constant buffers. We no longer allocatea block of the GRF for
+ * constants. That greatly reduces the demand for space in the CURBE.
+ * Some of the comments within are dated...
*/
static void calculate_curbe_offsets( struct brw_context *brw )
{
GLcontext *ctx = &brw->intel.ctx;
/* CACHE_NEW_WM_PROG */
- GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
+ const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
/* BRW_NEW_VERTEX_PROGRAM */
- const struct brw_vertex_program *vp = brw_vertex_program_const(brw->vertex_program);
- GLuint nr_vp_regs = (vp->program.Base.Parameters->NumParameters * 4 + 15) / 16;
+ const GLuint nr_vp_regs = (brw->vs.prog_data->nr_params + 15) / 16;
GLuint nr_clip_regs = 0;
GLuint total_regs;
@@ -184,13 +189,6 @@ static void prepare_constant_buffer(struct brw_context *brw)
GLfloat *buf;
GLuint i;
- /* Update our own dependency flags. This works because this
- * function will also be called whenever fp or vp changes.
- */
- brw->curbe.tracked_state.dirty.mesa = (_NEW_TRANSFORM|_NEW_PROJECTION);
- brw->curbe.tracked_state.dirty.mesa |= vp->program.Base.Parameters->StateFlags;
- brw->curbe.tracked_state.dirty.mesa |= fp->program.Base.Parameters->StateFlags;
-
if (sz == 0) {
if (brw->curbe.last_buf) {
free(brw->curbe.last_buf);
@@ -248,7 +246,7 @@ static void prepare_constant_buffer(struct brw_context *brw)
/* vertex shader constants */
if (brw->curbe.vs_size) {
GLuint offset = brw->curbe.vs_start * 16;
- GLuint nr = vp->program.Base.Parameters->NumParameters;
+ GLuint nr = brw->vs.prog_data->nr_params / 4;
_mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
@@ -331,40 +329,11 @@ static void prepare_constant_buffer(struct brw_context *brw)
*/
}
-
-/**
- * Vertex/fragment shader constants are stored in a pseudo 1D texture.
- * This function updates the constants in that buffer.
- */
-static void
-update_texture_constant_buffer(struct brw_context *brw)
-{
- struct brw_fragment_program *fp =
- (struct brw_fragment_program *) brw->fragment_program;
- const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
- const int size = params->NumParameters * 4 * sizeof(GLfloat);
-
- assert(fp->const_buffer);
- assert(fp->const_buffer->size >= size);
-
- /* copy constants into the buffer */
- if (size > 0) {
- GLubyte *map;
- dri_bo_map(fp->const_buffer, GL_TRUE);
- map = fp->const_buffer->virtual;
- memcpy(map, params->ParameterValues, size);
- dri_bo_unmap(fp->const_buffer);
- }
-}
-
-
static void emit_constant_buffer(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
GLuint sz = brw->curbe.total_size;
- update_texture_constant_buffer(brw);
-
BEGIN_BATCH(2, IGNORE_CLIPRECTS);
if (sz == 0) {
OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2));
@@ -386,7 +355,7 @@ static void emit_constant_buffer(struct brw_context *brw)
*/
const struct brw_tracked_state brw_constant_buffer = {
.dirty = {
- .mesa = (_NEW_TRANSFORM|_NEW_PROJECTION), /* plus fp and vp flags */
+ .mesa = _NEW_PROGRAM_CONSTANTS,
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */