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path: root/src/mesa/drivers/dri/intel/intel_span.c
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Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index d1f8ef06be..9ce4a184fd 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -195,9 +195,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
/* this is a user-created intel_renderbuffer */
if (irb->region) {
if (map)
- intel_region_map(intel->intelScreen, irb->region);
+ intel_region_map(intel, irb->region);
else
- intel_region_unmap(intel->intelScreen, irb->region);
+ intel_region_unmap(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
}
@@ -228,9 +228,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
if (irb && irb->region) {
if (map)
- intel_region_map(intel->intelScreen, irb->region);
+ intel_region_map(intel, irb->region);
else
- intel_region_unmap(intel->intelScreen, irb->region);
+ intel_region_unmap(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
}
@@ -269,12 +269,12 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
if (irb && irb->region && irb->Base.Name != 0) {
if (map) {
- intel_region_map(intel->intelScreen, irb->region);
+ intel_region_map(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
}
else {
- intel_region_unmap(intel->intelScreen, irb->region);
+ intel_region_unmap(intel, irb->region);
irb->pfMap = NULL;
irb->pfPitch = 0;
}
@@ -286,12 +286,12 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
if (irb && irb->region && irb->Base.Name != 0) {
if (map) {
- intel_region_map(intel->intelScreen, irb->region);
+ intel_region_map(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
}
else {
- intel_region_unmap(intel->intelScreen, irb->region);
+ intel_region_unmap(intel, irb->region);
irb->pfMap = NULL;
irb->pfPitch = 0;
}
@@ -320,9 +320,9 @@ intelSpanRenderStart(GLcontext * ctx)
/* Just map the framebuffer and all textures. Bufmgr code will
* take care of waiting on the necessary fences:
*/
- intel_region_map(intel->intelScreen, intel->front_region);
- intel_region_map(intel->intelScreen, intel->back_region);
- intel_region_map(intel->intelScreen, intel->intelScreen->depth_region);
+ intel_region_map(intel, intel->front_region);
+ intel_region_map(intel, intel->back_region);
+ intel_region_map(intel, intel->depth_region);
#endif
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
@@ -352,7 +352,7 @@ intelSpanRenderFinish(GLcontext * ctx)
#if 0
intel_region_unmap(intel, intel->front_region);
intel_region_unmap(intel, intel->back_region);
- intel_region_unmap(intel, intel->intelScreen->depth_region);
+ intel_region_unmap(intel, intel->depth_region);
#endif
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {